ADDING UNITs TO C3C: Thorough Guide for the Newbie

King Jacob said:
Does the folder name have to match the unit name :confused:
No, but the name of the unit folder that contains flc's and such has to match with what you put into the second line of one of the PediaIcons entry.

Example:

#ANIMNAME_PRTO_Legionary
Legionary

So the unit folder must match with "Legionary". :)
 
Help!! I added a unit to my game but aparently I fubar'd :( something, as the game plays up till the era where the unit is (Modern times) then when I goto the advisor screen the game "hangs" when I click on the science advisor.

Timelord,

Did you add a new Tech for your ShadowSword??? :confused:
 
I imported the P-38 Lightning ("fighter-bomber") directly from the Pacific War scenario, and whenever I try to build it in debug mode it says

ERROR READING FILE
Missing entry in "Scenarios\Ashmod\text\PediaIcons.txt".
ANIMNAME_PROTO_Fighter_Bomber
This game will now exit.

This makes no sense to me, because I also took someone's Paladin unit from the library, it works fine and has exactly the same file structure in the pediacons.txt. I had the same problem when I called the unit "fighter escort", but now I'm using it exactly as is and it still doesn't work. Any idea what's wrong?

UPDATE: I see, I accidently wrote PROTO_Fighter_Bomber in the civilopedia instead of PRTO.
 
Olorin0222 said:
CK-

I've noticed that some of the units you can download are in .ace format, and not .ini. How can I convert those unitsinto flc's so I can use them????

.ACE is a Archive (File Compression) format. For more info on Win Ace goto www.winace.com
 
Olorin0222 said:
Help!! I added a unit to my game but aparently I fubar'd :( something, as the game plays up till the era where the unit is (Modern times) then when I goto the advisor screen the game "hangs" when I click on the science advisor.

Timelord,

Did you add a new Tech for your ShadowSword??? :confused:

Yep. Tech is there But for some reason when I get to the modern times tech tree the game stops responding :cry:.
 
Olorin0222 said:
Timelord,

I loaded your scenario into editor, and it had no civilopedia entry for the ShadowSword. Did you put in PRTO_ShadowSword into the scenario, or not?

:hmm: I thought I did, but checking the copy I have here it appears I didn't. Maybe thats whats causing my problem. i've been :wallbash: for a time now and if it's something that simple....
 
Hey guys~

I am experienced at modding things, but not practiced at civ3 manipulation as of yet...

I can not seem to get my folders right, maybe someone can see what my problem is... i been baning my head against the desk all day...

first off...

Code:
Directory/File Structure:

c3c-
----Scenarios
-------------sevenseas
----------------------Art
-------------------------Civilopedia
------------------------------------Icons
-----------------------------------------Units
----------------------------------------------ScottishWarriorlarge.pcx
----------------------------------------------ScottishWarriorsmall.pcx
-------------------------Units
------------------------------ScottishWarrior
---------------------------------------------ScottishWarrior.ini
---------------------------------------------*other flc etc files
----------------------Text
--------------------------Civilopedia.txt
--------------------------PediaIcons.txt

This is in pediaIcons:

#ANIMNAME_PRTO_Rogue_Swordsman
ScottishWarrior

#ICON_PRTO_Rogue_Swordsman
sevenseas\art\civilopedia\icons\units\ScottishWarriorlarge.pcx
sevenseas\art\civilopedia\icons\units\ScottishWarriorsmall.pcx

This is one of the problems:

File Not Found:
"sevenseas\art\civilopedia\icons\units\ScottishWarriorsmall.pcx"

Now that HAS to be a path problem right? Could be im just blind and missing something, but I cant figure why it cant find the file.

Editor is set for *scenario folders* *sevenseas* but the civilpedia crashes when trying to display the small lsit image. The name however is there as I wanted it 'Rogue Swordsman'

Further, I can use the swordsman in game but the sounds are looped way too much(like its playing 10 times), umm maybe im its supposed to be that way, ive never seen the unit in action really. On that note, im not sure the animations are working(but i cant remember how the sample looked =) have to look it up again)

#ANIMNAME_PRTO_Rogue_Swordsman
ScottishWarrior <---- does this need a path? or the folder name is suffiecent?

Like i said, I could jsut be blind or perhaps i missed something in my half dozen readings of the original tut....

any help would be appreciated.
 
Splaetos said:
Hey guys~

I am experienced at modding things, but not practiced at civ3 manipulation as of yet...

I can not seem to get my folders right, maybe someone can see what my problem is... i been baning my head against the desk all day...

first off...

Code:
Directory/File Structure:

c3c-
----Scenarios
-------------sevenseas
----------------------Art
-------------------------Civilopedia
------------------------------------Icons
-----------------------------------------Units
----------------------------------------------ScottishWarriorlarge.pcx
----------------------------------------------ScottishWarriorsmall.pcx
-------------------------Units
------------------------------ScottishWarrior
---------------------------------------------ScottishWarrior.ini
---------------------------------------------*other flc etc files
----------------------Text
--------------------------Civilopedia.txt
--------------------------PediaIcons.txt

This is in pediaIcons:

#ANIMNAME_PRTO_Rogue_Swordsman
ScottishWarrior

#ICON_PRTO_Rogue_Swordsman
sevenseas\art\civilopedia\icons\units\ScottishWarriorlarge.pcx
sevenseas\art\civilopedia\icons\units\ScottishWarriorsmall.pcx

This is one of the problems:

File Not Found:
"sevenseas\art\civilopedia\icons\units\ScottishWarriorsmall.pcx"

Now that HAS to be a path problem right? Could be im just blind and missing something, but I cant figure why it cant find the file.

Editor is set for *scenario folders* *sevenseas* but the civilpedia crashes when trying to display the small lsit image. The name however is there as I wanted it 'Rogue Swordsman'

Further, I can use the swordsman in game but the sounds are looped way too much(like its playing 10 times), umm maybe im its supposed to be that way, ive never seen the unit in action really. On that note, im not sure the animations are working(but i cant remember how the sample looked =) have to look it up again)

#ANIMNAME_PRTO_Rogue_Swordsman
ScottishWarrior <---- does this need a path? or the folder name is suffiecent?

Like i said, I could jsut be blind or perhaps i missed something in my half dozen readings of the original tut....

any help would be appreciated.


No, the file name should be sufficient. Looking at the paths you wrote, everything is looking good. Did you DL the unit? If you did, maybe the have some listed bugs and fixes. The only other thing I can think of is if there is an extra space at the end of the ScottishWarriorsmall.pcx path. :confused:
 
If you've downloaded a unit, it may have Civilopedia images for you. Cut (or Copy) them from you unit folder (My Cool New Unit) and paste them into My Mod\Art\Civilopedia\Icons\Units. There should be 2 files: one large and one small. Make note of the file names and add them to your PediaIcons entry for civilopedia icons.

conquest civilopedia crashed whenever i tried to use that path.

Instead I used art\civilopedia\icons\units and the pictures showed up fine.

Now I just have problems with the units =p

I'm pretty sure the Scottish Warrior sound is just... well bad... either that or i messed it up, but i have no clue how. All in all, this is mostly just becomign a stupid waste of time =)
 
Will the game work with added units that have no civilopedia entries? That's where I can't seem to get it right, and I don't really need them.
 
your guidance in this post has saved me from needing Rogiane early from pulling my hair like I did the last time I tried to do this.

I am making a flavor Mod for a friend of mine. I will be placing it on a disc for him and I want to make sure he doesn't have any wierd sound issues, with the linked sound files that have hidden spaces. So I am placing the sound files in the new units files.

My questions centers around the .amb files.

How do they work? How do I edit them? Is that possible? Is it needed?

Thanks
 
JavalTigar said:
My questions centers around the .amb files.

How do they work? How do I edit them? Is that possible? Is it needed?

Thanks

There has been a lot of discussion surrounding this. It seems to be a Firaxis proprietory format that can only be somewhat modified via hex editor. It's some kind of sound file that can take several different waves and put them together to make the sounds you hear for each unit.

Others have said that you can rename an amb file, make your own waves named the same as the wave files originally accessed by that amb file and essentially have a new amb. Or something like that. I've never tried it.
 
I did try and open them with Word pad. I saw the names of certain sound files (among all the other crap) but I didn't try to edit or change anything. I guess I will experiment and see what I get. I will be sure to post my results.

Thanks for the help.
 
Well all my attempts to mess with .amb's resulted in mass failure. But I got the sounds to work by copying the files from the main units, and updating the .ini files.
 
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