Additional Civilizations (by DJSHenninger)

Why will the Batir be classified as a melee unit?
Wouldn't it hurt them if the Shock I part of the UA applies only to mounted units?

I will still grant them that promotion. See them as a mounted unit not easily taken down by anti-mounted units. I should define it as: "Is classified as a Melee Unit, but still has the promotions a Mounted Unit would have"
 
I don't think they're compatible, as they will probably use the same civilization tag (for example CIVILIZATION_ARMENIA). That's not gonna end up well :P

So, I finally got around to doing some testing for this sort of thing, and for the most part, duplicate civs seemed to be compatible. Two exceptions were your and Leugi's Argentina (yours wouldn't show up on the civ selection list) and your and the CL Canada (the CL one wouldn't show up on the civ selection list). I didn't test any duplicate civs which had the same leader (or different civs with the same leader, like Bolivar). None of my testing was super intensive, but I'd say things looked pretty good.

I found it interesting that your Mexico works with the CL one, but the More Civs one does not work with the CL one. Never tried yours with the MC one.

One other duplicate civ that I didn't actually test is your two Yugoslavias. Are they compatible with each other? The identical icon colors seem to imply that they wouldn't be, at least.
 
So, I finally got around to doing some testing for this sort of thing, and for the most part, duplicate civs seemed to be compatible. Two exceptions were your and Leugi's Argentina (yours wouldn't show up on the civ selection list) and your and the CL Canada (the CL one wouldn't show up on the civ selection list). I didn't test any duplicate civs which had the same leader (or different civs with the same leader, like Bolivar). None of my testing was super intensive, but I'd say things looked pretty good.

I found it interesting that your Mexico works with the CL one, but the More Civs one does not work with the CL one. Never tried yours with the MC one.

One other duplicate civ that I didn't actually test is your two Yugoslavias. Are they compatible with each other? The identical icon colors seem to imply that they wouldn't be, at least.

They use the same cities and colors. But I think you can activate both of them at the same time, as they have different leaders and I named Tito's Yugoslavia CIVILIZATION_SFRYUGOSLAVIA as opposed to CIVILIZATION_YUGOSLAVIA.
It's strange that my Mexico does work with CL :P Perhaps CL and MC used the same civilization tag, which is apparently not CIVILIZATION_MEXICO. Perhaps the order of activation is the decisive factor for civs showing up or not. I actually thought most civs would be incompatible, but JFD uses his own tags. I should consider using a similar tag myself, although I don't know why anyone would use two of the same civilizations simultaneously :P
 
I should consider using a similar tag myself, although I don't know why anyone would use two of the same civilizations simultaneously :P

Tbh, I thought it was a weird idea at first, but really, that's what half of JFD's mods are all about, and it works out pretty well. It's the same thing, really.
 
For a civilization icon for the Sasanian Empire, should I use the Simurgh or the Derafsh Kaviani? And more importantly, which colours? I suppose red/purple would work.

http://en.wikipedia.org/wiki/Sasanian_Empire#mediaviewer/File:Senmurv.svg

http://en.wikipedia.org/wiki/Derafsh_Kaviani

Khosrau I (is actually supposed to be Shapur, but whatever, I want him to be Khosrau :D):
Spoiler :
KNRQzaW.png
 
The Icon I made uses the first symbol.
Spoiler :
3OUSc4u.png

Also, how are the Kazakhs coming along?

Yeah, I like the Simurgh icon better than the other.. thing ;) The Kazakhs are almost ready, but I removed the diplomacy trait, as I didn't think it would fit in. I currently have this 'placeholder' part of the trait. I wanted something that works with the rest of the trait, as it is more military focused now, but is also a welcome effect when at peace. I'm not 100% sure it even works properly, though:

UA: Free Stable in all cities. Mounted Units start with the Shock I Promotion. Maintenance cost of Buildings reduced by 25%.

Unfortunately, it's not really interesting.

The UB and UU are 'customizable':

UB: Kïiz Üy. Replaces the Circus. It can be built in any city and requires no Technology. There are five types, of which one can be built in the city. All types provide +1 of a Yield type to Horses, Cattle and Sheep, save the Blacksmith's Kïiz Üy, which provides +1 Production to Iron instead of Sheep.

UU: Tolu-Batir. Replaces the Horseman. Unlike the Horseman, the Batir is classified as a Melee Unit and thus is not vulnerable to anti-cavalry units. It also has a higher Combat Strength. Gains an extra effect based on the type of Kïiz Üy in the city it is trained.

The XML is rather messy and it involves a lot of dummy units and buildings. If I understood lua it would have been better :P
 
Seeing how the UA works, would it be possible to make them always start next to a horse resource.

I actually envisioned a similar trait: Upon founding a city, (some) Cow/Sheep/Horse resources spawn, similar to JFD's Carthage (Dido). But it failed. lol. I'm not sure starting near a resource would be possible at all. I was actually testing with JFD's codes and was thinking like "oh all I need to do is replace this and that", but apparently not.

I can only provide free horses on the city tile itself with an easy XML trait. But that's dull and you obivously can't improve them with a pasture.
 
Maybe you should make a LUA request, I'm sure people who know how to use it would gladly help.

Perhaps, but I think I need to know at least a bit about lua before I'm going to request such a trait. And I don't know anything about lua :lol: But there's no rush.
 
Hey dude, love your mods, have downloaded several. However, the Serbian Kefalija doesn't seem to work for me. He spawns, but I can't build a mine. The Croatian mod is also used in the same game if it matters.
 
Hey dude, love your mods, have downloaded several. However, the Serbian Kefalija doesn't seem to work for me. He spawns, but I can't build a mine. The Croatian mod is also used in the same game if it matters.

Thanks. What about the map? Is it a modded map? If so, try a non-modded map first.
 
Thanks. What about the map? Is it a modded map? If so, try a non-modded map first.

I've tried 3 maps so far, Terra, Small continents and Continents. Last try was without Croatia, to make sure it wasn't causing the issue.

Just to be perfectly clear, the way I'm supposed to use the unit is to move over any hill in my borders that doesn't already have a mine and then a button is supposed to appear similary to how a great scientist would have a "build an academy" button, correct?
 
I've tried 3 maps so far, Terra, Small continents and Continents. Last try was without Croatia, to make sure it wasn't causing the issue.

Just to be perfectly clear, the way I'm supposed to use the unit is to move over any hill in my borders that doesn't already have a mine and then a button is supposed to appear similary to how a great scientist would have a "build an academy" button, correct?

Oh I've changed the effect. It now only works for resources improved by mines: Gold, Silver, Copper, Gems, Coal, Iron, Uranium, Aluminum. The previous version was 'any mine' but there was a problem with resource buildings such as the Mint and the Forge.
 
Oh I've changed the effect. It now only works for resources improved by mines: Gold, Silver, Copper, Gems, Coal, Iron, Uranium, Aluminum. The previous version was 'any mine' but there was a problem with resource buildings such as the Mint and the Forge.

Oh, so I need to have a lux resource improved by a mine and then move on top of it. Thanks for the help, mate. Cheers
 
Oh, so I need to have a lux resource improved by a mine and then move on top of it. Thanks for the help, mate. Cheers

Well that changed too, you no longer need a mine beforehand. Just move the dude on said resource and you should be able to improve it.
 
Well that changed too, you no longer need a mine beforehand. Just move the dude on said resource and you should be able to improve it.

Hmm, just tried it and it doesn't seem to work.

Is there any specific DLC this mod requires? I think I'm running them all, but I may have missed one.

Here's what I've got running

G&K
BNW
Mongolia
Denmark
Spain and Inca
Polynesia
Babylon
Korea
Wonders of the Ancient world

Sorry for taking so much of your time, I'd really like to get Serbia working properly as I really like the concept behind the UA and UI
 
Hmm, just tried it and it doesn't seem to work.

Is there any specific DLC this mod requires? I think I'm running them all, but I may have missed one.

Here's what I've got running

G&K
BNW
Mongolia
Denmark
Spain and Inca
Polynesia
Babylon
Korea
Wonders of the Ancient world

Sorry for taking so much of your time, I'd really like to get Serbia working properly as I really like the concept behind the UA and UI

Serbia is infamous for not working properly. But the solution is usually simple. Let's see:
-You have BNW, that's the only necessary DLC.
-You shouldn't play on a custom map, because someone in the past tried this with a particular map and it did not work.
-Perhaps you have a mod activated that somehow changes properties of resources. 'More Luxuries' by Barathor does work with this mod, except for the modded luxuries: Jade, Amber and Lapis Lazuli (which can be added manually, btw)
-You should found a city near either Gold, Silver, Gems, Iron, Coal, Aluminum or Uranium and move the Kefalija on the tile. It does not need to be improved by a regular mine first. An option should pop up similar to a worker's action commands etc. Simply click on the mine icon.
-Perhaps you don't have the latest version, although both the Direct Download and the steam upload should be up-to-date.

I've tried it dozen times in the past and it worked. I really don't know what the problem exactly is, sorry.
 
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