If there's a way to mod the game so that great leaders can only build armies (and not rush any improvements) then I think that would go a long way towards diminishing the RNG abuses.
If I have 5 or so elite units it doesn't take all that many reloads to guarantee getting a leader to appear (if I'm unlucky enough to not get one 'legitimately'). I don't see how this type of cheating could be ever be reliably detected.
Firaxis could also possibly implement a new optional save/reload system where saving your game and picking up at that point later on would be allowed, but going back in time wouldn't (basically just a single save file per game). There'd be a heavy price to pay for "fat finger" mistakes, but it might be worth trying. Programming this and making it bulletproof is also a lot harder than it sounds at first glance.
If I have 5 or so elite units it doesn't take all that many reloads to guarantee getting a leader to appear (if I'm unlucky enough to not get one 'legitimately'). I don't see how this type of cheating could be ever be reliably detected.
Firaxis could also possibly implement a new optional save/reload system where saving your game and picking up at that point later on would be allowed, but going back in time wouldn't (basically just a single save file per game). There'd be a heavy price to pay for "fat finger" mistakes, but it might be worth trying. Programming this and making it bulletproof is also a lot harder than it sounds at first glance.
I know that any 'RNG roll count' would only be applied to certain games, but as I'm not the only one who talks to the diplomatic advisor every turn, this has to be considered. If there's a way to separate battle rolls from diplomatic rolls, that would help a great deal, as during the old GOTM, that seems to have caused the most complaints, and was a cited factor in this specific case.