Not according to the game from Sulla's website, where his team didn't have the best land and was still able to win.
In all fairness though, that was just as much (perhaps more) a product of the incompetence of their neighbours in that game. Granted, the map was exceptionally unbalanced in that case, but if Templars had played more sensibly/aggressively early on, and Imperio had had the forsight to grab that Copper/Horse resource earlier on, Team RB would have been fairly screwed. Against competent neighbours, no player could really survive that start (no nearby strategic resources + weak bonus resources vs abundant strategic resources + very strong bonus resources).
Don't get me wrong, I'm not trying to downplay RB's excellently played game. But my point is that you can't expect a team to just "deal with" a bad start if the teams surrounding them are actually competent. It's relatively easy to plow through a weak opponent regardless of your relative starts, but when all of the opponents are fairly evenly matched (as appears to be the case in this game), one team getting a dud start makes all the difference. (Take Saturn in the last game... sure we made some mistakes, but our poor quality land and lack of food resources compared to other teams meant we never really had an equal chance of winning from the start.)
Also a lot of these players here are top level SP players, who are used to be in disadvantageous situation when playing against AI, so roughly equal starts are enough for us to play the game and feel that we got a fair chance to win.
We are not playing against AI players though. A lot of good human players will try to exploit any weakness in another player's position at the earliest opportunity, and rightly so. For instance, a team lacking Horse/Copper/Iron in its nearby vicinity is going to appear as a prime target in the early game to a (competent) nearby human neighbour.
Being in a disadvantageous situation against an AI is relatively easy to deal with, because the AI frankly sucks on the battlefield, so the human player can regain their advantage there easily enough. But being in a disadvantageous situation (due to map layout/resources) against human players who are at least as cunning and intelligent as you are is effectively a death warrant from the outset.
Five or six tiles is all that needs to be identical (or similar which ever you prefer), since you are anyway going to need some time to work all of those tiles.
Well, not exactly... certainly the
best tiles (i.e. those with resources) need to be similar. But having 5-6 tiles similarity is not enough. For instance, using your rule, one team could get a large number of floodplains in the remaining 15 or so tiles, while another team could get a whole bunch of plains. That's not balanced.
So I think the starts need to be more similar than you suggest (or at least, not too
dissimilar) in order to be fair. Though I certainly agree that they don't have to be completely identical - that would take away flavour and make it less interesting (not to mention lose out on trade opportunities if everyone has the same initial resources). So I'm all for making the starts somewhat unique - just as long as they're not wildly different in how good or bad they are.
