Advance advice for Germany?

FreedomFighter

Chieftain
Joined
Jul 2, 2012
Messages
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I play Germany as main Civ in Civ 5, after BNW lot of thing change so i believe there are new tactic and strategy that i still unknow.

any new advice, tips, strategy for Germany in BNW? I normally didn't focus on one particular play but adapt to what situation kick me in.
My most hate situation is the game kick me on middle of desert and i need to race Petra against other desert bias Civ or haul my people to better place.
 
With so many barbs you should be rolling in units, do you have income problems?
 
Go tall. Focus on working through Honor and Tradition. Get 4 cities up and NC built. Concentrate on killing as many barb camps as you can. You should have a large army. Destroy your closest rival. Raze their cities and puppet the capital. If its got some wonders in it its usually a nice target.

Keep working on your infrastructure. You should have lots of money and troops because of your UA but delete some useless hand-axes or warriors if you've got too many troops. Get to civil service.

Build loads of Landsknechts and a few trebuchets. Kill your next rival or two.

Focus on infrastructure again whilst you tech to industrial era. You should still have a big army from all the barbs - keep them updated. Honor helps because of the cheaper upgrade costs.

Once you get Panzers there should be nothing left that can stop you as long as you support them with air cover.
 
The GPT will be problem when i recruit too many barbs but only short period time when my city are not ready, free spearman from camp kinda nice since it take them only 10 gold to upgrade.
 
Haven't really played Germany in BNW, but I'd suspect the barb conversion does more harm than good; early GPT is so tight that a couple of conversions will throw you in the negatives real quick.

They are one of the few Civs that really benefit from the Honor tree though. You could do some sweet medieval rushes with super cheap Landknechts, then retire them to garrisons once they've outlived their usefulness. Not really worth it to upgrade them to lancers.

On a side-note, I've never been bothered by Civ5's Germany. Barb conversion is a bit odd and attempting to portray Germany across multiple eras when it probably would have been better to just focus on modern Germany was a bit of a mistake, but you could get some very fun games in earlier versions of Civ5. Although with all the changes since then, I am looking forward to the possibility of Germany and Japan getting re-worked. A lot of the new Civs have completely surpassed vanilla Civs and Germany/Japan have probably suffered the worst.
 
If you order a pizza, just remember that in "pepperoni" means "pepper". If you want pepperoni, ask for "salami". If you want pepper, as for "paprika". This is probably the most important thing. Not exactly "advanced advice" but I still get burned by it every now and then.
 
Germany requires a strong gold start (plantations), to support their discounted army.

If you can get the gold and you get lucky enough to convert 2-3 camps, you will demolish at least one civ.

If you can take one neighbor out of the game before turn 50-70, you have a massive advantage.
 
You can literally mob other civs, if you're lucky, with Germany.

Yes, Germany is a random chance, but so are many other civs. Germany is just the most militaristic of the random civs.
 
I don't find gold that much of a problem. The barb camps give you a bit of extra gold when they convert and you pay minimal maintenance. If you conquer another capital quickly you should be ok from there. Just disband the excess and focus on growing your cities quickly.
 
Germany requires a strong gold start (plantations), to support their discounted army.

If you can get the gold and you get lucky enough to convert 2-3 camps, you will demolish at least one civ.

If you can take one neighbor out of the game before turn 50-70, you have a massive advantage.
I'd say this is true, you don't want GPT to be your limiting factor it really should be supply cap.
 
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