Vespa Jester
Chieftain
- Joined
- Oct 26, 2007
- Messages
- 23
Okay
I'm a fairly good modder i'd say, i'm no noob to this, and so really i'm ideally looking for some help from a decent modder or someone who knows roughly what could work, i've tried some stuff already, but its all just nonesense conjecture, and i'm really not sure where exactly to start on this.
What I want is to add this to a much much bigger mod i've been working on for some time. I want to AVOID python editing if possible, this is my big concern. I want to avoid this because of the fact that i've noticed and heard most of the mods don't work on mac, and my main 'playing partner' on civ is a mac user. I've converted my mod successfully onto a mac, but thats because it is all xml and art editing, no python.
So what i want to be able to do is:
Have siege weapons completely change the dynamic of the game. I've noticed that Naval and Air units are fairly useless (disagree with me if you will, but i annihilated players with large armies of both, by just having massive overwhelming land numbers of troops/tanks etc); so by using siege weapons i think i can bring those other units into the game, i think its clever (even if i say so myself haha) because it involves editing just one type of unit to balance and include and change the whole military dynamic.
How this would work is that siege weapons would have a weapon similar to the Fighter's 'attack' or 'bombing run' abilities (whatever they are called). So it would be a weapon that could attack a square a distance from the unit, i.e. an artillery gun would have a range of 5 squares (or more, whatever) and when you click on the ability you would get that 'green highlight square' thing you see with square selection weapons like nukes, bombing runs etc. Then the artillery unit would 'bombard' that squre adn the selected units/city you choose. The idea is that artillery would never really get involved in 'fighting' other units like infantry etc, they are espeically in modern warfare position around a territory on hills, forests etc and strike from a distance. This would apply to catapults, trebuchets, cannons and artillery etc.
Each siege weapons would get greater and greater with its range, and cause greater and greater collateral damage to more and more units.
Catapult - Immediate 8 squares around the catapult.
Trebuchet - Immediate 24 squares around the unit
Cannon - Immediate 48 squares
Artillery - Immediate 99 squares (probably, a bit large, but maybe you could have advanced promotions/techs to improve range and damage etc?)
So I hope that was clear, i.e. range 1 then 2, then 3 then 4 then 5 etc etc etc.
They would also do varying degrees of collateral damage. It acts JUST like the fighter and bomber plane abilities except that they are used by siege weapons and probably more effective then the planes etc, and can be moved around the map, positioned on hills etc. They would be VERY weak in combat too, so you can keep them well protected. The idea is that a well placed artillery battery or group of cannons, could cause HUGE damage to an army even of great size moving through your territory. This would make it VERY realistic to real life, suddenly there is great strategy, you can't just build lots of troops and 'rush the enemy' because artillery batteries will blow your whole force up before it becomes an issue, they can bombard you once a turn.
This means you would have to use planes to take them out first, so that you can make way for your army. OR certain units would have abilities making them 'invisible' to the enemy until your unit could sneak up and try and attack the cannon/catapult/artillery battery points. I can do that myself, but there is no point unless someone out there can help me with this. It would also be avaible to battleships too, and maybe even submarines (possible nuclear subs?). This would mean that ships were more important too. Anti-Air would be vital to have around the later part of the game too to protect your artillery batteries. Oh, and of course siege units would take a long time to build otherwise people would just build mass numbers of them. But again they would be useless in combat so if you can get in close, you'll take them out easily.
I hope that is all clear, not too boring and someone thinks it is a good enough idea to help me with it. I know it must be annoying when people just ask for help with no 'substance' already, but this is part of an ongoing mod, i'm just stuck on this bit. I have thought about trying to simply 'nick' the planes abilities and put them on the artillery but i can't find anything relavant in the files to point me to this.
Anyway, any help would be greatly appreciated, its part of a much bigger mod with tons of balances and changes, which i will put up as a full mod when this is done.
Thanks again in advance.
-VJ
I'm a fairly good modder i'd say, i'm no noob to this, and so really i'm ideally looking for some help from a decent modder or someone who knows roughly what could work, i've tried some stuff already, but its all just nonesense conjecture, and i'm really not sure where exactly to start on this.
What I want is to add this to a much much bigger mod i've been working on for some time. I want to AVOID python editing if possible, this is my big concern. I want to avoid this because of the fact that i've noticed and heard most of the mods don't work on mac, and my main 'playing partner' on civ is a mac user. I've converted my mod successfully onto a mac, but thats because it is all xml and art editing, no python.
So what i want to be able to do is:
Have siege weapons completely change the dynamic of the game. I've noticed that Naval and Air units are fairly useless (disagree with me if you will, but i annihilated players with large armies of both, by just having massive overwhelming land numbers of troops/tanks etc); so by using siege weapons i think i can bring those other units into the game, i think its clever (even if i say so myself haha) because it involves editing just one type of unit to balance and include and change the whole military dynamic.
How this would work is that siege weapons would have a weapon similar to the Fighter's 'attack' or 'bombing run' abilities (whatever they are called). So it would be a weapon that could attack a square a distance from the unit, i.e. an artillery gun would have a range of 5 squares (or more, whatever) and when you click on the ability you would get that 'green highlight square' thing you see with square selection weapons like nukes, bombing runs etc. Then the artillery unit would 'bombard' that squre adn the selected units/city you choose. The idea is that artillery would never really get involved in 'fighting' other units like infantry etc, they are espeically in modern warfare position around a territory on hills, forests etc and strike from a distance. This would apply to catapults, trebuchets, cannons and artillery etc.
Each siege weapons would get greater and greater with its range, and cause greater and greater collateral damage to more and more units.
Catapult - Immediate 8 squares around the catapult.
Trebuchet - Immediate 24 squares around the unit
Cannon - Immediate 48 squares
Artillery - Immediate 99 squares (probably, a bit large, but maybe you could have advanced promotions/techs to improve range and damage etc?)
So I hope that was clear, i.e. range 1 then 2, then 3 then 4 then 5 etc etc etc.
They would also do varying degrees of collateral damage. It acts JUST like the fighter and bomber plane abilities except that they are used by siege weapons and probably more effective then the planes etc, and can be moved around the map, positioned on hills etc. They would be VERY weak in combat too, so you can keep them well protected. The idea is that a well placed artillery battery or group of cannons, could cause HUGE damage to an army even of great size moving through your territory. This would make it VERY realistic to real life, suddenly there is great strategy, you can't just build lots of troops and 'rush the enemy' because artillery batteries will blow your whole force up before it becomes an issue, they can bombard you once a turn.
This means you would have to use planes to take them out first, so that you can make way for your army. OR certain units would have abilities making them 'invisible' to the enemy until your unit could sneak up and try and attack the cannon/catapult/artillery battery points. I can do that myself, but there is no point unless someone out there can help me with this. It would also be avaible to battleships too, and maybe even submarines (possible nuclear subs?). This would mean that ships were more important too. Anti-Air would be vital to have around the later part of the game too to protect your artillery batteries. Oh, and of course siege units would take a long time to build otherwise people would just build mass numbers of them. But again they would be useless in combat so if you can get in close, you'll take them out easily.
I hope that is all clear, not too boring and someone thinks it is a good enough idea to help me with it. I know it must be annoying when people just ask for help with no 'substance' already, but this is part of an ongoing mod, i'm just stuck on this bit. I have thought about trying to simply 'nick' the planes abilities and put them on the artillery but i can't find anything relavant in the files to point me to this.
Anyway, any help would be greatly appreciated, its part of a much bigger mod with tons of balances and changes, which i will put up as a full mod when this is done.
Thanks again in advance.
-VJ