TC01
Deity
Advanced Ice Nodes v0.8
For Fall from Heaven 2 0.41n
Recently, I've gotten back to playing mostly Fall from Heaven 2 (well, assorted modmods of it) again, and I've realized that I'm not really happy with the way Ice Mana Nodes are implemented in any major mod. Some (like FFH 2 itself) block their construction, whereas others (like FF) allow it to be constructed just like all the other elemental ice nodes.
And then I had an idea for another ice-related component (which will probably end up as another component of the Frozen mod) that would set up a system where Ice Nodes could only be built after one of a series of conditions could be met. Currently, those conditions are two rituals, both of which are only buildable by the Illians due to their requirements. Eventually I'd like to add another possible way which would not be Illian-specific (maybe based off a lair exploration result or event?) but I decided to release the prototype of this now.
Once one civ (in this case, the Illians) enables Ice Nodes, they are enabled for all players.
Features:
To Install:
There are two ways to install- either by making a new mod folder (called FFH Advanced Ice Nodes) or overwriting the original mod folder. I recommend the former, as it will not overwrite your original files.
Either:
1. Copy your Fall from Heaven 2 mod folder and rename it FFH Advanced Ice Nodes.
2. Copy the FFH Advanced Ice Nodes folder from the download into your Beyond the Sword\Mods folder to overwrite the copy.
Or:
1. Rename the FFH Advanced Ice Nodes folder from the download to Fall from Heaven 2.
2. Copy the renamed folder from the download into your Beyond the Sword\Mods folder to overwrite the copy.
If you want to run this mod with my Blizzards modcomp, the two are completely compatible- they don't edit the same files.
Credits:
-TC01
-Fall from Heaven 2 Team (making FFH 2)
-Fall Further Team (implementing Ice Nodes, and thus giving me the idea)
-Firaxis/2K Games (makers of Civ 4 and BTS)
For Fall from Heaven 2 0.41n
Recently, I've gotten back to playing mostly Fall from Heaven 2 (well, assorted modmods of it) again, and I've realized that I'm not really happy with the way Ice Mana Nodes are implemented in any major mod. Some (like FFH 2 itself) block their construction, whereas others (like FF) allow it to be constructed just like all the other elemental ice nodes.
And then I had an idea for another ice-related component (which will probably end up as another component of the Frozen mod) that would set up a system where Ice Nodes could only be built after one of a series of conditions could be met. Currently, those conditions are two rituals, both of which are only buildable by the Illians due to their requirements. Eventually I'd like to add another possible way which would not be Illian-specific (maybe based off a lair exploration result or event?) but I decided to release the prototype of this now.
Once one civ (in this case, the Illians) enables Ice Nodes, they are enabled for all players.
Features:
- Ascension now enables the construction of Ice Nodes for all players
- New ritual called Rekindle the Ice Sphere that also enables construction of Ice Nodes for all players also
- Rekindle the Ice Sphere requires Sorcery, 2 sources of Ice Mana, and five Mage Guilds throughout your empire.
- Ice Nodes themselves can only be constructed by a Mage (a unit with Channeling II or higher).
- Ice Nodes require both the Elementalism and Sorcery techs to construct.
- Pedia concept article with information about this mechanic has been added.
To Install:
There are two ways to install- either by making a new mod folder (called FFH Advanced Ice Nodes) or overwriting the original mod folder. I recommend the former, as it will not overwrite your original files.
Either:
1. Copy your Fall from Heaven 2 mod folder and rename it FFH Advanced Ice Nodes.
2. Copy the FFH Advanced Ice Nodes folder from the download into your Beyond the Sword\Mods folder to overwrite the copy.
Or:
1. Rename the FFH Advanced Ice Nodes folder from the download to Fall from Heaven 2.
2. Copy the renamed folder from the download into your Beyond the Sword\Mods folder to overwrite the copy.
If you want to run this mod with my Blizzards modcomp, the two are completely compatible- they don't edit the same files.
Credits:
-TC01
-Fall from Heaven 2 Team (making FFH 2)
-Fall Further Team (implementing Ice Nodes, and thus giving me the idea)
-Firaxis/2K Games (makers of Civ 4 and BTS)