Hello, first post. Just started playing civ2 again after a couple of years.
Wondered what other people think about the units that certain civ advances allow, and how little sense they make. Eg:
Polytheism allows Elephants. What has a religious concept got to do with Elephants, which were fairly rare in warfare historically.
Automobile = Battleship. huh?
Labour Union = Mech Inf. Labour Union was the product of a more empowered working class, and was if anything costly to the ruling classes. It should allow an improvement/have an effect that reduced productivity but improves hapiness. What on earth has it got to do with the construction of jeeps??
Communism = flat, low rate of corruption. Corruption and waste were rife in communist Russia; if anything, corruption should be much worst in communism than in republic. And why does communism equate to advantages with spys? Because Russia had spies? Communism and Russia are not the same thing
OK you get the idea - anyone else think of any concepts in Civ II that don't bear much relation to history?
Wondered what other people think about the units that certain civ advances allow, and how little sense they make. Eg:
Polytheism allows Elephants. What has a religious concept got to do with Elephants, which were fairly rare in warfare historically.
Automobile = Battleship. huh?
Labour Union = Mech Inf. Labour Union was the product of a more empowered working class, and was if anything costly to the ruling classes. It should allow an improvement/have an effect that reduced productivity but improves hapiness. What on earth has it got to do with the construction of jeeps??
Communism = flat, low rate of corruption. Corruption and waste were rife in communist Russia; if anything, corruption should be much worst in communism than in republic. And why does communism equate to advantages with spys? Because Russia had spies? Communism and Russia are not the same thing
OK you get the idea - anyone else think of any concepts in Civ II that don't bear much relation to history?