There were times when you could play predator and expect a much faster game or better score, especially when it was initially begun. Any time the AI was given a break on maintenance or unit cost generally meant they had more money to spend on tech and a knowledgable player could take advantage of that if their game was tech based. Of course this wasn't always the case as tech wasn't that important for every game. But say the Civ had a UU that required a lot of teching, the predator player in those cases would get the tech faster by way of AI help and most likely win faster than a non-predator game.
I don't believe that was the original intention and was only clearly apparent early on.
I'd vote that anyone that ever won a medal should have to play it, and anyone that ever complains about the difficulty during any pregame get added to a forced challenger list as well.
I don't believe that was the original intention and was only clearly apparent early on.
I'd vote that anyone that ever won a medal should have to play it, and anyone that ever complains about the difficulty during any pregame get added to a forced challenger list as well.


).
), because this way we can make the game difficult to win even for the top players - something that gotm always lacked. It'll also attract some new players who don't usually play gotm. I wouldn't play a variant game now because first i want to win by each victory condition at least once through normal game, but i think it would be awesome if we'll have some "sponsored variants" at some point later. Perahps we should include the award for winning the variant of the month into the epthatlon.
. I think that the more difficult it is to win the epthatlon, the better. This is of course only if the gotm staff actually find some time to for doing the extra testing to se how those variants will play out. Already they are doing a great job.
... I believe there should be a fair way