Atom Union: Neutral (5)
Empire of America: Neutral (-5)
Enclave: Neutral (5)
Florida Reclamation District: Member (95)
Georgia Reclamation District: Neutral (5)
Honest Businessman: Trusted (25)
Jacksonia: Criminal (-40)
Maritime Collective: Neutral (5)
New Gulf Commonwealth: Trusted (20)
Parker and Sons Caravan Company: Neutral (-5)
Sawgrass Tribe: Trusted (30)
Sons of Oscar: Trusted (20)
Sunshine Kingdom: Neutral (5)
Universal Reclamation Project: Neutral (10)
Option 2 Selected
You listen to the pleas of the people of the Sawgrass Tribe and agree to help fulfill the role of medic until a proper doctor arrives from the north. You perform admirably, as all of your lessons from the vault and experiences you have had since then come back to you. You may not have been as skilled as a professional surgeon, but all of the patients who come to you leave alive. That is more than many wasteland doctors can say. When the doctor from the Fellowship of the Palm arrives, he is very impressed with how well you have done. Salma has been spending most of the past two weeks camping outside of town, and occasionally even cooking meals for you when you are done working as the tribe's doctor. As you return to the camp for the final time, she states how impressed she is at the level of support the people of the Sawgrass have for you. (+10 Reputation with Sawgrass Tribe, +10 Reputation with Salma)
You are at Stilt Town in the territory of the Sawgrass Tribe
Local merchants have offered to buy some of your items:
9mm Clips: 20 Caps Each
10mm Clips: 30 Caps Each
.44 Magnum Clips: 40 Caps Each
1. The local reactor needs constant maintenance and repair. The local engineer does not have half the knowledge you do when it comes to reactors and development. He has asked that you help him make the process more efficient. He has offered to pay you in gold amounting to a value of 400 Caps. 5 Days (Intelligence Challenge; low risk)
2. A Fellowship of the Palm relief caravan is about to head northeast to the town of Refuge. They are looking to hire guards for 150 caps and will pay you and Salma combined total of 300 Caps. 3 Days
3. A shadowy figure approaches you. He claims to represent your old friend, the Honest Businessman. He has noticed how you have gained the trust of the tribals. He has offered you 800 Caps, and a good sampling of chems if you use this influence to introduce chems to the Sawgrass Tribe. 5 Days
4. Head out in any direction, searching for adventure (Specify Direction).
Atom Union: Neutral (5)
Empire of America: Neutral (-5)
Enclave: Neutral (5)
Florida Reclamation District: Member (95)
Georgia Reclamation District: Neutral (5)
Honest Businessman: Trusted (25)
Jacksonia: Criminal (-40)
Maritime Collective: Neutral (5)
New Gulf Commonwealth: Trusted (20)
Parker and Sons Caravan Company: Neutral (-5)
Sawgrass Tribe: Trusted (30)
Sons of Oscar: Trusted (20)
Sunshine Kingdom: Neutral (5)
Universal Reclamation Project: Neutral (10)
Option 1 Selected
You take a look at the Sawgrass Tribe's amazingly modern energy reactor. You have miles better experience with these sort of devices than the average tribal and you are sure you can make it work far more efficiently. You spend a number of days tinkering with the device and rewiring cables, until you make a critical error. You put the wrong wires in the wrong places and find that you have irrevocably damaged some of the systems. At this rate, you would wager that the reactor has maybe a few months left in it before it shuts down completely. Despite your failure, you manage to rig the systems so that when it does fail, it will do so without a critical reaction or explosion. However, it is unlikely the tribals will be pleased when they find how what happened, and it may be in your best interests to leave as quickly as possible. (Intelligence Challenge Failed; -20 Reputation with Sawgrass Tribe)
You are at Stilt Town in the territory of the Sawgrass Tribe
Local merchants have offered to buy some of your items:
9mm Clips: 20 Caps Each
10mm Clips: 30 Caps Each
.44 Magnum Clips: 40 Caps Each
1. An Honest Traders Caravan is getting ready to depart for Liberty City in the Survivalist Union. They are looking to hire guards for the trip. They will pay you 200 Caps for assisting as a guard. 4 Days
2. Head out in any direction, searching for adventure (Specify Direction).
Atom Union: Neutral (5)
Empire of America: Neutral (-5)
Enclave: Neutral (5)
Florida Reclamation District: Member (95)
Georgia Reclamation District: Neutral (5)
Honest Businessman: Trusted (30)
Jacksonia: Criminal (-40)
Maritime Collective: Neutral (5)
New Gulf Commonwealth: Trusted (20)
Parker and Sons Caravan Company: Neutral (-5)
Sawgrass Tribe: Trusted (30)
Sons of Oscar: Trusted (20)
Sunshine Kingdom: Neutral (5)
Universal Reclamation Project: Neutral (10)
Option 1 Selected
You join the Honest Traders caravan outside of the walls of Stilt Town as quickly as you can. They offer good wages and are headed further north back towards proper civilization. The journey is uneventful, and you pass by one or two smaller communities on the way to Liberty City. It becomes clear when you are nearing Liberty City, as you start approaching through a large amount of farmland and territory leading straight up to the modest walls. The caravaneers state that they are pleased with your service and promise to pass that on to their employer. (+200 Caps; +5 Reputation with the Honest Businessman)
You are at Liberty City in the Survivalist Union
Local merchants have the following chems for sale:
Spoiler:
Buffout (Automatically pass Strength Challenge): 200 Caps each
Mentats (Automatically pass Intelligence Challenge): 200 Caps each
Med-X (Automatically pass Endurance Challenge): 200 Caps each
Turbo (Automatically pass Agility Challenge): 200 Caps Each
Local merchants have offered to buy some of your items:
Spoiler:
9mm Pistol: 500 Caps
-9mm Clips: 20 Caps Each
Mesmetron: 1,000 Caps
.44 Magnum Revolver: 1,000 Caps
-.44 Magnum Clips: 50 Caps Each
10mm Submachine Gun: 1,250 Caps
-10mm Clips: 30 Caps Each
Pipboy: 2,000 Caps
Liberty City is most charitably referred to as a dive. The walls are infrequently patrolled and certainly not as substantial as you would hope to see from the capital of a major faction. They are solid enough and seem to be in decent repair, but they are not particularly large and most seemed focused on protecting the markets more than the actual homes of people. The houses are all particularly rundown and seem as those who built them resented having to take the time to do so. The nicest homes are prewar in nature, and you can see that one particularly large one shines as the best in repair. This particular home has a wall of its own which seems infinitely more formidable than the ones surrounding the town. Deeper into the city is the "New Strip." Hand painted signs mark the way to seedy casinos and bars of all types, and the streets are overrun with all sorts of chem fiends usually fighting and killing each other on a regular basis. There's very few electric lights, and when night comes, the streets are not safe for the hardiest souls.
Salma comments that the New Strip is not unlike some parts of Al-Maghrib, where religious law is loosened. She states that when men are given the chance to become monsters, many take the opportunity to do so. Her feelings are clear: She'd be thrilled if this place was burned to the ground.
1. Visit the New Strip casinos, gambling is always fun. 3 Days (Luck Challenge; Moderate Risk)
2. Take a look are for work. There's probably plenty of be found. 1 Day (Unknown Challenge)
3. A Honest Traders caravan is getting ready to head to the town of Poinciana in Jacksonia. They are looking to hire guards. They have offered 400 Caps for your services as a guard. 8 Days
4. Head out in any direction, searching for adventure (Specify Direction).
Atom Union: Neutral (5)
Empire of America: Neutral (-5)
Enclave: Neutral (5)
Florida Reclamation District: Member (95)
Georgia Reclamation District: Neutral (5)
Honest Businessman: Trusted (35)
Jacksonia: Criminal (-40)
Maritime Collective: Neutral (5)
New Gulf Commonwealth: Trusted (20)
Parker and Sons Caravan Company: Neutral (-5)
Sawgrass Tribe: Trusted (30)
Sons of Oscar: Trusted (20)
Sunshine Kingdom: Neutral (5)
Universal Reclamation Project: Neutral (10)
Option 3 Selected
You decide to pass on the various attractions of Liberty City and the New Strip. The caravan you arrived with needed guards for the next phase of its journey and offered you a decent paycheck to tag along. You join the caravan as it travels along Florida's Turnpike to the northwest, heading towards Jacksonia. The caravan almost runs into a bit of trouble, as an ambush was set along the road by a small group of bandits. However, you recognize the signs of a bandit attack fairly early, and you and the other guards ambush them instead. The caravaneers capture many of the bandits, and state that they will likely be put to work in Jacksonia's labor fields in Pinellas for their crimes. They thank you and put a little extra into your paycheck. (Perception Challenge Succeeded; +5 Reputation with Honest Businessman; +500 Caps)
The caravan arrives at Poinciana, the smallest town of Jacksonia. Very little trading is taking place, as the caravan sets up camp outside of the walls. As you enter the town, in a stroke of bad luck, the guards recognize you from your wanted posters put out throughout the Jacksonian empire. They manage to get the better of you and demand answers. You try to talk your way out of the arrest, but you are outgunned and out-numbered. There is no jail here so they take away your weapons and lock you in an empty warehouse on the edge of town. At least they have not locked you up with the bandits you helped capture. They have radioed for a secret police force to come from Terminus to bring you into official custody. Salma is allowed to be released, and she takes your gear and caps for the time being. She promises to bring them back to you as soon as the situation is resolved. You are given an old Vault 37 jumpsuit to wear for the time being, with the word "Prisoner" stitched into the back under the numerals. (Charisma Challenge Failed; -5 Reputation with Salma)
You are in jail at Poinciana in Jacksonia
Merchants obviously do not sell to prisoners.
When you arrived you noticed that the wall of Poinciana exists in name only. You can see wreckage from what must have been a more formidable defensive network, and what remains now is just the remnants of that. There is a portion of the walls that people do not go, said to still be highly radioactive from when the vault dwellers from Vault 37 first took the city using advanced weaponry. The city itself is not much more than a small collection of houses and shacks, and it seems like the whole place used to be substantially bigger. There's no real market or local economy, and it seems many houses are empty, as the families have long since been conscripted into the Jacksonian army or fled.
1. There is a guard on the door and he apparently cannot be bought. You can wait here until rescued or the secret police arrive to bring you back to Terminus. 14 Days
2. You can attempt to escape by brute force, as the doors are fairly weak, and you could overpower the guard. Of course if you attempt to escape in this manner and fail, you are extremely likely to be shot. (Strength Challenge; high risk)
3. You can attempt to escape by your native cunning and abilities, and if you are nonviolent in your flight, the guards are less likely to shoot first and ask questions later. (Agility Challenge; low risk)
Atom Union: Neutral (5)
Empire of America: Neutral (-5)
Enclave: Neutral (5)
Florida Reclamation District: Member (95)
Georgia Reclamation District: Neutral (5)
Honest Businessman: Trusted (35)
Jacksonia: Criminal (-40)
Maritime Collective: Neutral (5)
New Gulf Commonwealth: Trusted (20)
Parker and Sons Caravan Company: Neutral (-5)
Sawgrass Tribe: Trusted (30)
Sons of Oscar: Trusted (20)
Sunshine Kingdom: Neutral (5)
Universal Reclamation Project: Neutral (10)
Option 3 Selected
You wait until nightfall to make your escape attempt. Using a couple of local materials you pick the locks on the door, and try to sneak away. Unfortunately, they had apparently doubled the guard and you are soon surrounded and numerous guns are pointed at you. Once again, you surrender and are herded back into the warehouse under extra-heavy guard. You spend the next two weeks waiting for the secret police convoy to arrive, as no other opportunities emerge to escape. Salma visits you constantly, sneaking up to the building and talking through the rather thin walls. She has offered to stage an attack on the convoy in order to enact a breakout. (Agility Challenge Failed)
You are in jail at Poinciana in Jacksonia
Merchants obviously do not sell to prisoners.
1. The secret police have arrived to take custody of you and other prisoners and transport you to Terminus. They are heavily armed and trigger-happy. You could go along quietly and see if a new opportunity to escape presents itself. 2 Days
2. Salma's plan is a good one, you should be prepared to overpower the guards close to you when she begins her attack. Unfortunately there are a few risks. The bandits who are traveling with you may not be the best sort of people to unleash on the wasteland or have following you. Similarly, a direct attack could put Salma at risk trying to save you. 1 Days (Multi-Challenge; High Risk)
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