I am toying between Peter of Russia or Stalin. I have never played Stalin before and because of this set up, it may present an opportunity for good role play.
But if people here say Stalin is absolute rubbish for the scenario, then I'll opt for Peter.
I can't really start the map until I have all of the leader choices. So, we need one more player and leader choices for two of you.
Players:
Eclipse: Ragner of the Vikings (The Voyager)
Nighthawk: Gandhi of India - GP choice received
Imp. Knoedel: TBD - GP choice received
Natuland: Fredrick of Germany
Michkov: TBD
Hercules: Peter of Russia
Player 7: Open
Map Type: One island per civ
Leader: Chosen
Size: Standard
Climate: Temperate
Sealevel: Low (more land)
Era: Modern
Speed: Normal or Quick
AI: None
Barbs: Off
World Wrap: Cylindrical or Toroidal (N/S and E/W world wrap but increases city maintenance)
Resources: Balanced
Options: No Tribal Villages, No Random Events, No Tech Trading, No Vassal States
Religions: Everybody gets one, so we're limited to 7 players
Starting Units:
- One pre-settled, pre-improved city
- 1 settler (for city #2)
- 2 workers
- 2 explorers
- 6 machine guns (can defend/explore but cannot attack)
- 2 caravels
- 3 great people of your choice (PM my privately for what you want)
Should we start with contact between all of the players? The reason I ask is that it seems odd that we'd be in the modern era and no one would know each other. The options are:
- All players know each other and the entire map.
- All players know each other and where the capital is of each AI (could be center square, 9-tile inner ring or BFC).
- All players know each other but only know their own starting continent (the whole thing or just around the capital?) and have no clue where everyone else is.
- No one knows anyone else.
Do both "World Wrap option add to the cost of Maintenance? if so the Lessor maintenance cost map would be better This also improves overall game speed
What do we do about the "victory Condition"? if "Space Race is checked the first player wins the games(He officially does win the game) but we want the game to continue, do we use "Time"?
Add no Tech Brokering
I know that toroid maps (N/S and E/W wrap) have higher city maintenance than cylindrical (E/W wrap only). I assume that flat has even less, but a flat map doesn't make much sense. It's particularly unfair for someone in the middle. Toroid is probably the fairest as everyone can get to everyone else fairly easily. City maintenance shouldn't be too horrible... unless someone plans to build 20 cities...
I'll disable all but Time.
With no tech trading, tech brokering isn't possible anyway. So, do you want No Tech Trading or No Tech Brokering (i.e. you can only trade techs that you've researched yourself). Allowing any form of tech trading makes diplomacy more important as two or more players can share techs...
You do realize that you can´t build any SS parts if you disable the Space Race victory condition?
Also I don´t remember which GPs exactly I chose, could you please PM me about that again?
Do we get to choose our Civics beforehand or are we starting with the default ones, costing everyone the first turns for switching?
I presume our Capitals are the Holy Cities of our Religion, do you also give us its shrine or do we have to build it ourselves?
I would like to have Judaism btw.
I think the solution to the Victory condition is to select space race, that player wins, the game is over and the remaining prayers turns are evaluated for their progress and/or momentum of their SS build.
Evaluating how far along everyone is would be very hard to determine. For example, how would you evaluate the guy who has a huge army outside every other capital with the intent of razing them all but hasn't even started Apollo yet?
I'm pretty sure that if the winner selects "Wait, let me play just one more turn." the other players could continue their games. If, when the ship is complete, it doesn't launch because the game is technically over, each player could send me their save. I could calculate how long the travel time would be based on how many casings (1 to 5), thrusters (1 to 3) and engines (1 or 2) have been built. Each casing adds a 20% success rate to the success, so we could require all 5 casings else I'd have to generate a random number to see if there is a failure. The thrusters and engines determine total travel time.
I still need a leader choice for Imp. Knoedel and Michkov and GP selections for Michkov. We also need one more player.
Is everyone okay with Quick speed? Is everyone okay with each of you having world visibility and knowing everyone else (i.e. option 1)?
World Wrap: Flat, cylindrical or toroidal
Tech Trading: Normal, no tech brokering or no tech trading.
Shrines: Start with one or not?
Religions: Pick or random
Civics: If you want, we could either a) leave as default (unless there is a way to change them via WB), b) I could launch a GA for everyone at the start, which would mean that you next Golden Age would be 2 GPs or c) give everyone another GP to either launch a GA or do what they wish.