After the Launch

I've updated Post #1 a little and add a link "Alpha Centauri" with actual original game play. Planet Fall is based on this unfortunately there is no gameplay content for Planet Fall that I've found.

Thanks for updating your picks! This gives us the ability to begin map building. Currently were are at 6 of the 7 Players needed at minimum. I suggest we the map is setup for 8 players which would add to the competition to be one of the Seven.
 
I am toying between Peter of Russia or Stalin. I have never played Stalin before and because of this set up, it may present an opportunity for good role play.

But if people here say Stalin is absolute rubbish for the scenario, then I'll opt for Peter.
 
I am toying between Peter of Russia or Stalin. I have never played Stalin before and because of this set up, it may present an opportunity for good role play.

But if people here say Stalin is absolute rubbish for the scenario, then I'll opt for Peter.

My first BtS win was with Stalin, Space Race coincidentially. :lol: My first pick would have been Russia because of its UB, but then I figured I rather take America which has both its UU and UB in the Modern era.

Aggressive would be okay if you choose to win by taking military action against every player that would otherwise send his spaceship before you. Industrial won´t help you much OTOH, as all Cities on Modern start already have a Forge, and I don´t see how Wondermonging could help you in our scenario either.
If I had choosen Russia, I would prefer Peter as Phi has a nice synergy with the Research Institute and Expansive´s bonus health is exactly what you need while having Factories and Energy and Industrial Parks everywhere for massive Production.

At least those were my thoughts back then when I thought I might give Russia a shot.
 
I'll take Russia if Hercules90 doesnt want it. Else I have to review my options again
 
I can't really start the map until I have all of the leader choices. So, we need one more player and leader choices for two of you.

Players:

Eclipse: Ragner of the Vickings (The Voyager) - GP choice received
Nighthawk: Gandhi of India - GP choice received
Imp. Knoedel: America TBD - GP choice received
Natuland: Fredrick of Germany - GP choice received
Michkov: TBD
Hercules: Peter of Russia - GP choice received
Player 7: Open​

Map Type: One island per civ
Leader: Chosen
Size: Standard
Climate: Temperate
Sealevel: Low (more land)
Era: Modern
Speed: Normal or Quick
AI: None
Barbs: Off
World Wrap: Cylindrical or Toroidal (N/S and E/W world wrap but increases city maintenance)
Resources: Balanced
Options: No Tribal Villages, No Random Events, No Tech Trading, No Vassal States
Religions: Everybody gets one, so we're limited to 7 players
Starting Units:
  • One pre-settled, pre-improved city
  • 1 settler (for city #2)
  • 2 workers
  • 2 explorers
  • 6 machine guns (can defend/explore but cannot attack)
  • 2 caravels
  • 3 great people of your choice (PM my privately for what you want)

Should we start with contact between all of the players? The reason I ask is that it seems odd that we'd be in the modern era and no one would know each other. The options are:

  1. All players know each other and the entire map.
  2. All players know each other and where the capital is of each AI (could be center square, 9-tile inner ring or BFC).
  3. All players know each other but only know their own starting continent (the whole thing or just around the capital?) and have no clue where everyone else is.
  4. No one knows anyone else.
 
I can't really start the map until I have all of the leader choices. So, we need one more player and leader choices for two of you.

Players:

Eclipse: Ragner of the Vikings (The Voyager)
Nighthawk: Gandhi of India - GP choice received
Imp. Knoedel: TBD - GP choice received
Natuland: Fredrick of Germany
Michkov: TBD
Hercules: Peter of Russia
Player 7: Open​

Map Type: One island per civ
Leader: Chosen
Size: Standard
Climate: Temperate
Sealevel: Low (more land)
Era: Modern
Speed: Normal or Quick
AI: None
Barbs: Off
World Wrap: Cylindrical or Toroidal (N/S and E/W world wrap but increases city maintenance)
Resources: Balanced
Options: No Tribal Villages, No Random Events, No Tech Trading, No Vassal States
Religions: Everybody gets one, so we're limited to 7 players
Starting Units:
  • One pre-settled, pre-improved city
  • 1 settler (for city #2)
  • 2 workers
  • 2 explorers
  • 6 machine guns (can defend/explore but cannot attack)
  • 2 caravels
  • 3 great people of your choice (PM my privately for what you want)

Should we start with contact between all of the players? The reason I ask is that it seems odd that we'd be in the modern era and no one would know each other. The options are:

  1. All players know each other and the entire map.
  2. All players know each other and where the capital is of each AI (could be center square, 9-tile inner ring or BFC).
  3. All players know each other but only know their own starting continent (the whole thing or just around the capital?) and have no clue where everyone else is.
  4. No one knows anyone else.

I think in Modern age in such an advanced state #1 is the best option (All players know each other and the entire map)

Quick Speed will improve on the overall game speed and Diversity among the Competitors.

Do both "World Wrap option add to the cost of Maintenance? if so the Lessor maintenance cost map would be better This also improves overall game speed

What do we do about the "victory Condition"? if "Space Race is checked the first player wins the games(He officially does win the game) but we want the game to continue, do we use "Time"?

just a note on game speed; I originally wanted the first part of the game to be an ultra quick game just to get us to part #2 but I know now realistically that not going to happen, it take many Shields to do these tasks and adding the effects of others interfering with your plans/build extends it even more and I am perfectly OK with this and besides why shorten something that is enjoyable. But still if there is an option/improvement/anything that can improve on overall Launch speeds will should try it.

PS Add no Tech Brokering
Thanks
Eclipse
 
Do both "World Wrap option add to the cost of Maintenance? if so the Lessor maintenance cost map would be better This also improves overall game speed

I know that toroid maps (N/S and E/W wrap) have higher city maintenance than cylindrical (E/W wrap only). I assume that flat has even less, but a flat map doesn't make much sense. It's particularly unfair for someone in the middle. Toroid is probably the fairest as everyone can get to everyone else fairly easily. City maintenance shouldn't be too horrible... unless someone plans to build 20 cities... :mischief:

What do we do about the "victory Condition"? if "Space Race is checked the first player wins the games(He officially does win the game) but we want the game to continue, do we use "Time"?

I'll disable all but Time.

Add no Tech Brokering

With no tech trading, tech brokering isn't possible anyway. So, do you want No Tech Trading or No Tech Brokering (i.e. you can only trade techs that you've researched yourself). Allowing any form of tech trading makes diplomacy more important as two or more players can share techs...
 
I know that toroid maps (N/S and E/W wrap) have higher city maintenance than cylindrical (E/W wrap only). I assume that flat has even less, but a flat map doesn't make much sense. It's particularly unfair for someone in the middle. Toroid is probably the fairest as everyone can get to everyone else fairly easily. City maintenance shouldn't be too horrible... unless someone plans to build 20 cities... :mischief:



I'll disable all but Time.



With no tech trading, tech brokering isn't possible anyway. So, do you want No Tech Trading or No Tech Brokering (i.e. you can only trade techs that you've researched yourself). Allowing any form of tech trading makes diplomacy more important as two or more players can share techs...

I agree a Flat map makes no sense

Time is perfect

I think we should vote on tech trading, it has its own advantages and disadvantages and the majority rules
 
You do realize that you can´t build any SS parts if you disable the Space Race victory condition?

Also I don´t remember which GPs exactly I chose, could you please PM me about that again?

Do we get to choose our Civics beforehand or are we starting with the default ones, costing everyone the first turns for switching?
I presume our Capitals are the Holy Cities of our Religion, do you also give us its shrine or do we have to build it ourselves?
I would like to have Judaism btw.
 
You do realize that you can´t build any SS parts if you disable the Space Race victory condition?

Good point. The main idea of this first scenario is to keep track of who is first through seventh. I guess after the first player wins, he can select "Wait, let me play one more turn." I think the game should be able to continue from there but I'm not sure if ships would actually launch and travel to Alphi Centurai... Another question would be whether or not the player that are done can continue to play and wreak havoc on those that are still playing?

Also I don´t remember which GPs exactly I chose, could you please PM me about that again?

I'll send it to you.

Do we get to choose our Civics beforehand or are we starting with the default ones, costing everyone the first turns for switching?

I'm not sure if I can set the starting civics via WB. If it's possible, I'm open to what you guys want to do.

I presume our Capitals are the Holy Cities of our Religion, do you also give us its shrine or do we have to build it ourselves?

Since your capitals will be the only pre-founded capitals, they will be your Holy Cities. I can put shrines there if you want. That's up to you guys.

I would like to have Judaism btw.

I'm fine if you guys want to pre-select your religions or if it is random. Again, it's up to you guys. The only real difference between the religions that I know is which resource speeds up the cathedrals. Is there another difference?
 
I think the solution to the Victory condition is to select space race, that player wins, the game is over and the remaining prayers turns are evaluated for their progress and/or momentum of their SS build.

I knew there would be many questions as we go :Goodjob:
 
I've updated the post with the game settings.

I still need a leader choice for Imp. Knoedel and Michkov and GP selections for Michkov. We also need one more player.

Is everyone okay with Quick speed? Is everyone okay with each of you having world visibility and knowing everyone else (i.e. option 1)?

Everyone also needs to weigh in on:

World Wrap: Flat, cylindrical or toroidal
Tech Trading: Normal, no tech brokering or no tech trading.
Shrines: Start with one or not?
Religions: Pick or random
Civics: If you want, we could either a) leave as default (unless there is a way to change them via WB), b) I could launch a GA for everyone at the start, which would mean that you next Golden Age would be 2 GPs or c) give everyone another GP to either launch a GA or do what they wish.
 
I think the solution to the Victory condition is to select space race, that player wins, the game is over and the remaining prayers turns are evaluated for their progress and/or momentum of their SS build.

Evaluating how far along everyone is would be very hard to determine. For example, how would you evaluate the guy who has a huge army outside every other capital with the intent of razing them all but hasn't even started Apollo yet?

I'm pretty sure that if the winner selects "Wait, let me play just one more turn." the other players could continue their games. If, when the ship is complete, it doesn't launch because the game is technically over, each player could send me their save. I could calculate how long the travel time would be based on how many casings (1 to 5), thrusters (1 to 3) and engines (1 or 2) have been built. Each casing adds a 20% success rate to the success, so we could require all 5 casings else I'd have to generate a random number to see if there is a failure. The thrusters and engines determine total travel time.
 
Evaluating how far along everyone is would be very hard to determine. For example, how would you evaluate the guy who has a huge army outside every other capital with the intent of razing them all but hasn't even started Apollo yet?

I'm pretty sure that if the winner selects "Wait, let me play just one more turn." the other players could continue their games. If, when the ship is complete, it doesn't launch because the game is technically over, each player could send me their save. I could calculate how long the travel time would be based on how many casings (1 to 5), thrusters (1 to 3) and engines (1 or 2) have been built. Each casing adds a 20% success rate to the success, so we could require all 5 casings else I'd have to generate a random number to see if there is a failure. The thrusters and engines determine total travel time.

That seems a sensible approach.

My first thoughts on tech trading is no.

Four of the religions get free missionary, so maybe the other three get a missionary added.
 
As every leader I come up with has already been taken:mad:(Serves me right, lurking around and wasting time). I shall therefore be know as Random the Aimless of the Greater Randomeese civilization.
 
Ok I hope I don't miss anything

I've sent GP choices

I like tech trading enabled although I doubt I'll trade techs, but I'd like the option to save all my work from a huge Army posed to kill me, they might accept techs for peace

World Wrap: cylindrical

Start with Shrines

Random Religion or whatever hadn't been chosen

Civics Default
 
I still need a leader choice for Imp. Knoedel and Michkov and GP selections for Michkov. We also need one more player.

I settle for Lincoln then.

Is everyone okay with Quick speed? Is everyone okay with each of you having world visibility and knowing everyone else (i.e. option 1)?

I'd prefer normal speed actually, Option 1 is okay.

World Wrap: Flat, cylindrical or toroidal
Tech Trading: Normal, no tech brokering or no tech trading.
Shrines: Start with one or not?
Religions: Pick or random
Civics: If you want, we could either a) leave as default (unless there is a way to change them via WB), b) I could launch a GA for everyone at the start, which would mean that you next Golden Age would be 2 GPs or c) give everyone another GP to either launch a GA or do what they wish.

My choices are bold.
 
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