After the Launch

Just so you know this mod is de facto a remake of Alpha Centauri. just sayin'
 
I am definitely looking forward to part 1 AND part 2! having a two part game like this is fun because the tensions and issues from the first game can spill over into the second. nothing like being the warmonger in part 1 and being way ahead of the game, then starting over in part 2 and the possibility of getting crushed by the rest for your actions in part 1!
 
Just so you know this mod is de facto a remake of Alpha Centauri. just sayin'

Yes de facto is a perfect description.
Alpha Centauri introduced us to extreme unit upgrades, simular to Civ versions , units can be upgraded but solely dependent on research using core unit types, where a Spearman upgrades to the Pikeman and basically stops, in AC they can always be upgraded, in addition fitted with 1 or 2 special abilities like Demoralization and/or EMP.

The Tech Tree here and there is much bigger with many narrow paths, if your working on empire building you'll not see weapon upgrade so those you meet will be very different than you, where in BTS you'll meet spearman, axeman or archers, a guess is that is why Unique Units are in Civ4.

Unfortunately it's a non-AI type game, an AI as well coded as it is can not compete with a Human neighbor and would be quickly destroyed.
 
It looks like there are three players at this point (Eclipse, Nighthawk and Imp. Knoedel). Is the goal to wait until you have 7 players?
 
It looks like there are three players at this point (Eclipse, Nighthawk and Imp. Knoedel). Is the goal to wait until you have 7 players?

Yes but I think we'll have more players real soon, Nighthawk and Imp. Knoedel seen this game in my Sig I haven't advertised it anywhere else other than in the Registry, There are many Planet Fall fans and they know the game very well, but I'll wait a bit before I advertise there.
 
I am up for both games. It sounds like you play the 2nd game to get used to it while the first one is being played?
 
OK, you've got 5 of 7 now. Should we start debating the game settings so that I can get started on creating the map? Below are my proposals with a few questions thrown in. Feel free to change/debate any of my recommended settings.

Map Type: One island per civ or something like a hub map where each player starts at the end of a spoke with a barb infested hub? If islands, should they be connected via tiny islands (i.e. a work boat could explore the entire map) or require ships that can travel on ocean squares (i.e. caravels, galleons, etc.)?

Leader: Chosen or random (I prefer to chose my leader...)
Size: Standard
Climate: Temperate
Sealevel: Low (more land)
Era: Modern
Speed: Normal
AI: None (other than barbs... or barbs off?)
World Wrap: Cylindrical
Resources: Balanced
Options: No Tribal Villages, No Random Events, No Tech Trading, No Vassal States
Starting Units: One pre-settled, pre-improved city, 1 settler (for city #2), 2 workers, 2 explorers, 6 machine guns (can defend/explore but cannot attack)
Optional Starting Units: caravels (to explore and meet thy neighbors), great people, pre-settled great people (to speed up production/research), others?

Let the debate begin... :mischief:
 
heres my thoughts, for what its worth...

OK, you've got 5 of 7 now. Should we start debating the game settings so that I can get started on creating the map? Below are my proposals with a few questions thrown in. Feel free to change/debate any of my recommended settings.

Map Type: One island per civ or something like a hub map where each player starts at the end of a spoke with a barb infested hub? If islands, should they be connected via tiny islands (i.e. a work boat could explore the entire map) or require ships that can travel on ocean squares (i.e. caravels, galleons, etc.)?

My vote was for an island map... since we are starting in the modern age, I would say we can have sea in between us so a workboat can't scout the map.

Leader: Chosen or random (I prefer to chose my leader...)

I have yet to actually go for random in a PBEM game... so I'm going to vote for random here!

Size: Standard
Climate: Temperate
Sealevel: Low (more land)
Era: Modern
Speed: Normal
AI: None (other than barbs... or barbs off?)

Agree with everything above except barbs - I'd say Barbs off, but do include a few AI... that will make it interesting with having to defend the cities from more than just humans while still building the ship.

World Wrap: Cylindrical
Resources: Balanced
Options: No Tribal Villages, No Random Events, No Tech Trading, No Vassal States
Starting Units: One pre-settled, pre-improved city, 1 settler (for city #2), 2 workers, 2 explorers, 6 machine guns (can defend/explore but cannot attack)
Optional Starting Units: caravels (to explore and meet thy neighbors), great people, pre-settled great people (to speed up production/research), others?

Fine with everything. When it comes to optional - Yes to a caravel, and maybe a "random" great person or two for everyone... to do whatever they want with, albeit settle or use otherwise.

Let the debate begin... :mischief:
 
Yes thank you, you are right it's time to work out the settings.

Here are a few notes;

The map should be made for 9 players and a void for a 10th (these can be removed if not needed) (I don't want to sound big headed but this game is largely unknown except for those of you finding it in possibly my Signature, anyway as we debate settings this thread is refreshed higher in the list of current games and will be how other players see it, I'll leave the Planet Fall experts out or for last)

We must think of this part as a precursor to Planet Fall, although I think Part one is an interesting idea I don't want to wait such a long time to Play the Core idea if this concept. With that said we should discuss how to
Maximize shield yields
factors that make a short game intense (relative closeness, many Prebuilt units as Mitchum suggests)
and because players have the option of vandalizing another players attempt at their build should "Always War" be set? or do we want to pillage a mine and then ask for peace without the Always War option? Positive progress will be hindered though war weariness and the option to buy peace, trade something for peace, etc. should be an option.

Spoiler :
The idea here is that the world is unhinged, it is too populated, there is not enough of anything left anymore. War is everywhere and that is to include this isolated area we control for this mission. Why not it is what life has become here
There is a deep strategy involving who finishes first and whom they pick, if word gets out that a certain player is going to pick a certain FACTION, this could effect who you choose if your in 2ND place (here is an example; Spartans are warriors but they are poor and don't research well, Morgan is a money maker and has a (-) on Combat (Morgan or Zakharov the Researcher. all of them compliment each other or oppose each of far greater than BTS Leaders


Settings I propose for debate;
Leader chosen (Traits are a factor) (agreed)
Size Standard (agreed)
Sea level: Low (agreed)
Era: Modern (Certainly)
Speed: Normal (I think Quick)
World Wrap: Cylindrical (w/o Polar icecaps) (East/West and North/South travel if possible (if island map))
Resources: Balanced (Balanced/Placed)
Options: No Tribal Villages, No Random Events, No Tech Trading, No Vassal States (majority Rules on this one (and everything else) (I like tech trading for peace :scan: )
Starting Units: One pre-settled, pre-improved city, 1 settler (for city #2), 2 workers, 2 explorers, 6 machine guns (can defend/explore but cannot attack) (agreed)
Optional Starting Units: caravels (to explore and meet thy neighbors), great people, pre-settled great people (to speed up production/research), others?
Modern Transport (depending on map type.)

What kind of Map?
Scattered islands
Islands in a pattern like a circle etc
Inland Sea (our main city touching it)
A single landmass

An AI? (Hey if we can't go your not either!)
 
heres my thoughts, for what its worth...
I really think everyones opinions are important, without you there is no game.

I hope all settings are covered by all and I hope everyone is ok with a majority vote on each thing

Edit; I think the Great Person(s) idea is excellent, this is huge!
 
I know I was just being humble. Ultimately I am fine with whatever the majority votes for.

The only thing I would want to push is the great people idea. I don't think they should be settled, I think we should get a few and have the options to use however and whenever we want. It doesnt matter to me whether we all get the same great people or get a random mix... I can work with whatever.
 
So all these hostile and warring civilizations decide to build their spaceship in the same secluded part of the world where their adversaries can easily harass them? Why would they do that?
 
So all these hostile and warring civilizations decide to build their spaceship in the same secluded part of the world where their adversaries can easily harass them? Why would they do that?

You are thinking of it wrong... imagine a world with a bunch of nations constantly at war with one another. There would be military issues just about everywhere, troops pillaging and messing with infrastructure, fighting breaking out everywhere... where would any one civ think it would be able to build a spaceship with all that mess going on? They wouldn't be able to.

But then, one fringe civ realizes that there is an isolated part of the world, barely touched, where they could send a small force to focus on building the ship. They try to sneak off, but the spies of all the rest of the civs see that and all the sudden it becomes a giant race to get to the area and build a ship. All other forces are involved in other battles, so none of the civs can afford to send more troops than the small force they've sent, telling them "good luck and god speed". Plus the isolated area is so far away that any cry for help would take way too long for support to arrive.

And what you'd end up with is a bunch of little groups vying for a spaceship, basically on their own, forced to fight amongst themselves, or draw up temporary peace as they see fit...
 
I couldn't have said it better myself!!!

I'll add that the space race part 1 does not have to be war among us, you may use any strategy you like.

My main idea is to put together a thrilingl game that doesn't last as long as what we are used to. If a player decides on being a Pillager, his target can defend himself and at the same time tell another to attack him because he is at my base. Lots of strategies can happen if we are within reach of each other and can spy on each others progress and rethink a plan as needed..

If you click on the solar system pic you see a video
 
Speaking of spies, should I give each player one or more of them? My thinking is NO! If a player wants to spy, he should be forced to build spies while his competitors build space ship parts... or settlers... or an army. :mwaha:
 
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