IBT - Germany settles Stuttgart in an agressive location on the hill south of Bactra
Samaria:warrior->Curragh
Turn 2 - I swap Sardis to barracks and begin chopping its game forest. At size 5/6 with an irrigated game, 3 forests, and 1-2 irrigated plains, it should be able to pump out imortals in 5 turns for defense (both for its 2 defense and counterattacking in case an AI gets greedy).
I move a settler towards the spot near hareid and spot a fortified viking sword.
Bah, all the AI lacks spices except for germany (who is the only one we can trade to, so there isn't a coastal route), so I mine around Bactra rather than hook up the second source.
Turn 3 - Not much.
Turn 4 - Aha! We now have a trade route to the Vikings. 3 turns from now I'll hook up the extra spices and trade it to them.
IBT - Game forest chopped
Antioch:settler->Forbidden palace (with 7 BG in range, it should complete it quickly once it grows).
Ottomans complete Sun Tzu's, their 4th wonder!
Turn 5 - Found Ergili, 2W of Sidon. Sort of squished in there, but it allows Antioch to work 2 of its 7 bgs without an expansion.
Antioch's drop in population lets me abolish the lux tax for now.
Turn 6 - Another one of our city sites has been poached as the Vikings founded Fauske in our north.
We don't need that many settlers now, but there's no infrastructure to swap to.
IBT - Ottomans complete Leo's!!! This sounds like a case of a runaway AI. Let's hope he slows down.
The Vikings are building Sistine's chapel, so they've discovered Theology now.
Turn 7 - Not much, begin roading the spices.
IBT - Ragnar demands 30 gold. Sure, whatever you say.
Persepolis:Settler->Temple (vetoable, as soon as we get some infrastructure options, I would swap).
Bactra:warrior->Curragh.
The Vikings complete Sistine Chapel.
IBT - Pasargadae:settler->Temple (hopefully library or marketplace prebuilds)
Tyre:walls->Barracks
Turn 8 - Road on spices finishes, so some trade opportunities present themselves.
Move Settler in position to settle next turn on Hill west of Tyre.
I decide we should trade our spices for writing, as that lets us see the most techs.
Spices, 4gpt, and 86 gold gets us writing from the vikings (which should also discourage them from attacking us with their beserks).
As I thought, the AI doesn't have Literature yet. Also, Germany has CoL, Philosophy, and Map Making, so we can't make any trades

. A bit disappointing. 2 turns from now a 10 gpt deal will expire and we should probably get mathematics.
Bah, buying a tech updated all of our builds, so I swap Hamadan off immortals to a worker in 1.
Tyre can't make more than 1 shield anyway, so I make one of its citizens a scientist to get literature in 50.
IBT - The Vikings are building knights templar (This tech pace is crazy! The AIs must all be researching different techs and getting them in 4 turns!)
Uhoh...
bad sign. Germany moves a swordsman out of Stuttgart...
Samaria:curragh->Curragh
Hamadan:worker->worker.
Turn 9 - I really don't trust the Germans, so I swap Sidon off a temple to an immortal (reg) in 1, without waste. Antioch can be swapped to a vet immortal, but it would be due in 5.
I also whip a spearman in bactra.
Arbela swapped to an immortal (vet) in 2.
Pasargadae and Persepolis can be swapped as well if the swordsman really is going to sneak attack.
Dariush Kabir founded on hill east of Tyre, set to warrior.
Our settler in the jungle finds a babylonian swordsman.
I hit end turn and hope the german sword returns to its home.
IBT - Wow! I am met with a pleasant surprise. The Vikings drop off an MDI and warrior next to stuttgart and take it with an amphibious assault from a beserk (why wasn't it razed? did it grow that quickly?) ! The AIs are at war

!
The German elite swordsman kills an unseen defender, losing 3 hp but not taking the city
Bactra:Spearman->Curragh.
I swap Sidon back to a temple by using the scroll ahead as it has no barracks and isn't very happy.
Turn 10 - Our 10 gpt deal with the Koreans expires this turn and we can trade again.
Wait a second...no we can't!!! Our gpt is useless!!! Those damn vikings ruined it by attacking the Germans and cutting the trade route! Argh! This is a serious setback! Only the Germans will trade with us.
I'm sorry for making such a

move. I should have known not to trust the trade route. Hopefully we'll be able to recover, but it's starting to look bleak

.
Edit: Attached correct save.