AG14 - Sid Space Race, the revenge

The only trade is possibly Republic to the Hittites for Chivalry. Since we don't have horses I saw no benefit. Republic would help him too much especially during a GA.
Hmm, I hope we will have horses soon. Are the Hittites still in Despotism? I am not that sure I like a pop-rushing civ in war more than a cash-rushing one.
 
Doc Tsiolkovski said:
You could trade them Republic the interturn before we declare :p.

I think one of these smilies would be better :satan: :evil:
 
Please skip me for this round. I'm leaving for the long weekend in a day or so and have two other games due.

EDIT: I'm currently in 10 SGs, a bit over my capability, so although I've been trying to keep up I still miss games here and there. I blame it on the unexpected return of Aggie. :) I need to cut down my list a bit and get back to about 5. The problem is whenever a game is finished, Lee opens up two new.
 
I will finish late this night (may be a bit over 48 again). I had a decent look at the game and I agree we need to attack. I will try my best, but I am not that happy with the setup, as we are currently building "a little bit of everything". We only have 2 cats, not roaded the mountains for them, are putting shields worth 4 MDI at least in markets and temples, have 3 spare settlers fortified and are building a fourth. It seems we have missed a common direction in this game and the result is the "a little bit of everything" we have now.

I will be off due to a job-opportunity till tonight CET and will play it then. If no serious objections come, I will start the war during my turns. The opportunity is still not bad (Hittites best units are spears, archers and 3MCs). I just want you to know that the game may very well be lost in the next 10.
 
Good Luck. I agree we must strike soon.
 
Pre: Trash the market in Newcastle for a pike - it will build cats afterwards. York to MDI every 5; Canterbury 8. Move a settler/archer/warrior/pikestack to Canterbury. More of its use later. Hittites even pay us 14g for Republic vs Chivalry. Do that deal. F3 show the Hittites entered Republic immediately after the trade. Chivalry + all our gold won't buy us Engineering from Theo, though it is close.

130BC: Troop movement.

IBT: Portugal and Ottomans sign peace.

110BC: Troop movement.

IBT: --

90BC: Declare war on the Hittites. Henry does not join for all our gold, all other will be no help. Move 1 settler, 4 pikes, 1 archer, 1 warrior on the horses. We let Musilis attack first.

IBT: Kill 4 3MCs, 2 retreat, lose 1 pike in the battle for horses.

70BC: Liverpool founded on horses. Kill 3 spears and 2 warriors. Disband warrior and take a loan from Monty (28g for 2gpt) to rush a wall.

IBT: 2 3MCs, 1 archer and 1 warrior killed. 1 pike, 1 MDI lost.

50BC: Kill 1 spear.

IBT: Kill 1 archer.

30BC: Kill 2 spears, 2 warriors, 1 3MC. Lose all our 3 vet. archers vs reg. spears :(

IBT: Kill 1 archer. Lose 2 MDI.

10BC: Kill 3 3MCs, retreat two more, kill 2 spears. 1 MDI lost.

IBT: --

10AD: Kill 3 spears, 3 3MCs and get a leader :)

IBT: Cleo demands 24 gold - ok. The Hittites flee our lands. Kill 1 warrior.

30AD: Massacre fleeing troops. 8 warriors and 2 spears killed.

IBT: Kill 1 3MC.

50AD: Kill 2 3MCs, 1 spear, 1 warrior. Lose 1 MDI.

Afterwords: The Hittites still have huge stacks. I am 95% sure they have not a single 3MC left (else they left it at home). The galley is empty! We have 2 settlers with movement left in Hittites lands. An option would be to settle down and make peace. Musilis will make straight. He is even doubtfull about giving us a tech. We could also try to continue, but I would make straight peace and attack in 20 again with knights. The MGL is fortified in London. Either an empty army for knights or the FP. If FP where? I would switch military builds to knights from now on - adding a few cats.

We still have chances to trade chivalry to Korea and Greece, so look out.

50ad.jpg


@Aggie: AG15 will follow tomorrow morning, it gets late around here.
 

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I hate leaving Liverpool under such heavy culture pressure. Any change to raze Hattusha before signing peace?
 
Brave ten turns grs! And clever too. I'm thinking that it won't hurt us to settle before we make peace, despite the enormous cultural pressure we will be under. We can build knights now and fill a knight army. This will make a next campaign easier. Let's try to strike again very soon. If we make straight peace we are allowed to break it. According to civ and according to my ruleset.

Looks like we aren't able to raze Hattusha, but maybe DocT can surprise us!

I don't see a good place for a FP yet. Let's wait until the next campaign with that. We need knights more thqn a FP at this point.

Liverpool's chance of flipping is 3.3%, so we need to build knights very soon, we might lose the horse otherwise.

The Ottomans will be a terrible pain in the long run. They are our biggest threat for a space race. They have had their GA already (Great Wall, MoM).

EDIT: forgot this ROSTER:
Grs (just played)
Doc Tsiolkovski (up)
Aggie (on deck)
Mark1031
LKendter
Microbe
 
grs, I love that kind of Liverpool moves :thumbsup:.
I for one would have formed an MDI Army ASAP, but a Knight Army would rock. I see no need and no useful 100spt city spot (remember, Space ;) ) for the FP. Coventry looks ok, but it isn't in our main expansion direction.
I just see no real reason for peace now (but I haven't looked at the save yet); we gained Horses, but I'm afraid of the flip risk, and then we have to take out a walled city on them...
I got it.
 
Doc: If you continue warring, you might want to open the two mountain gaps around York again by moving the settler/pike pairs back to the mountains. Depending on your judgement you might even remove the defender from London again to show the AI the way to go.

We can not say how far the Hittites are from Invention and longbows will attack our pikes fortified on ground and probably even those on the mountains.
 
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