AG14 - Sid Space Race, the revenge

They will have horses which will be a pain. If we can draw their forces out to attack a stack of warriors on a mountain we might be able to wipe out a sizable force with our swords.
Impossible. Hittites don't have Horsemen, they only have their crappy 3MC, and that one cannot attack units on mountains at all.
But because of this I also would get up a couple of Archers - those can hide on a mountain, unlike Cats.
 
Wow, that could be very useful. I've never fought against this unit. Will they come out to the base of a mountain with units on it thinking "must attack". Hopefully it's programmed better than that but it wouldn't surprise me.
 
@Aggie: I revisited my "Got it" and you are right, I am late, sorry. I had the deadline from my second post there in mind.

Pre: Sell horseback to Korea for 203g and 1gpt. York switched to barracks.

IBT: Hittites settler turns back. Korea demands polytheism. They are far away, so I say no and they say, ok just trying.

1225BC: --

IBT: London curragh - curragh. Nottingham temple - barracks. Hastings worker - worker.

1200BC: Greece has learned map making. We sell mathematics to the Hittites for map making + 88gold.

IBT: Warwick worker - worker.

1175BC: Newcastle founded - 1se of suggested spot to get Oasis - starts worker. Coventry changed to barracks.

IBT: A lone Hittites warrior fights barbs a barb camp with many horses in the north.

1150BC: 2 Barb galleys follow our curragh, nor 2 more block it, so we attack. 1 Barb galley sunken flawlessly.

IBT: Portugese curragh shows from the north. Barb galley dies to our curragh which is still undamaged and unpromoted.

1125BC: Portugal is in the middle ages, only misses Literature and embassy shows they have feudalism too. F7 shows their nice set of wonders (HG, GLight, Pyramids).

ag14-1000BC-portugese-embassy.jpg


IBT: Portugese found a city on our continent.

1100BC: Oxford founded as suggested near the iron - temple (?).

IBT: --

1075BC: --

IBT: Aztechs declare on Portugal.

1050BC: --

IBT: Volcano near Hattusas is now active :evil:. Korea now has currency.

1025BC: Polytheism to Korea for currency + 49 gold.

IBT: London galley - settler (?). Hittites stack shows :eek:. Either we are dead or they are going for Portugal - we should open the block!

ag14-1000BC-hittites-stack.jpg


1000BC: Hire a scientist in Nottingham (just as default setting).

Nottingham can do 10spt for an archer in 2 or a warrior each turn, but it will need 20% lux then. You have lots of trading opportunities. Please have a look at who-knows-whom before you do.

ag14-1000BC-f4.jpg
 

Attachments

So we are still doing OK. We can get Philo from Greece for Currency and almost have our first archer ready :) A lot of work to do still until we are ready to attack. Portugal reached the Aztecs, so we should be able to meet them safely as well. Let's also get to the other two asap.
 
Lets hope Mursilis blows his stack on that barb camp or pisses off Henry. I like our situation as long as war comes on our time table I think we are OK.
 
England, 1000BC

QSC stats :p :
9cities, total pop 21; 1 Barrack, 1 Temple; 7 Workers, 12 Warriors (all regular), 1 Curragh, 1 Galley.
Cities look fine: I assume the Settler from London is already meant to replace Hattusha.
We may form an Iron colony, instead of waiting for cultural expansion in the N (that’ll also save us from roading the Iron).
I suppose the Hittites are going for the Burgundian encampment near the Portuguese city, and I remove the blockade. I don’t like to have no per-turn deal with Mursilis. OTOH, I don’t want to lock us into 20 turns of peace…
Seeing we have no immediate need for Philo, I decide to gamble, and hope Greece goes for Construction, as usual.

Enter.
IBT: Yep, Hittites move N. Ack, 3 barb Horses run towards us. Our first Archer finishes.

Turn 1: 975BC
Move the Warrior out of Oxford, wouldn’t help against the Horses anyway.
IBT: :mad: We loose about 270gp.

Turn 2: 950BC
Zzz…
IBT: Hittites learn Philo as well. Vulcano erupts, but spares Hattusa.

Turn 3: 925BC
Gems connected…to Warwick.

Turn 4: 900BC
Finish the Temple in Canterbury with a well timed chop. We get our first Vet Warrior.
Istanbul completes Sun Tzu!

Turn 5: 875BC
Find another Portuguese island. See the first 3MC.
IBT: London Settler-> Marketplace (?)

Turn 6: 850BC
Zzz..

Turn 7: 825BC
IBT: The Hittite overkill takes out the barb Camp, and runs back S.

Turn 8: 800BC
Since Hittites now have some cash in addition to Philo, I trade Currency for Philo and 47gp.
Gems reac the core. Galley spots Aztec borders, cross fingers and hope it survives another turn.

Turn 9: 775BC
Contact Aztecs. Teno has ToA, 3 Luxuries, Iron and Horses. Pikes, and building a Cathedral. City is right S to Lisbon. Aztecs are a Republic. So, they are up Monarchy, CoL, Construction, Republic, Feud and Mono at least.

Tenochtitlan

IBT: Portuguese start Leo’s.

Turn 10: 750BC
Grrr…bad trading on my side. Hittites show up with CoL.
Spot yellow (Egyptian) borders next to the Aztec city. No contact, yet.

We have 5 Vet Warriors now, 2 more to complete IBT. 3 Archers.
Since we’re wasting shields everywhere except for Nottingham, we shouldn’t wait too long to connect Iron.
We have 1240gp; note that wouldn’t be enough for Construction, we still need to throw in gpt. Maybe after contacting Egypt. Our ships are both safe and chart inhabitant landmasses.
The Market in London can be switched to Rax; I just like markets in the capital.

The Save
 
I'd guess if we are lucky and contact both Egypt and Ottomans soon, we can afford to two-fer Construction to Hittites for CoL, and still upgrade all vet Warriors (should be about 10 by that time). Ottomans simply must be near Port/Aztecs, no way they could have researched all those techs without a SCI Civ (and Henry GAing some time ago).
Hittites have one source of Horses, and no Iron. Of course, the stack of regular Warriors is impressive...
 
AG14-750BC:

IHT: Our cities are MM-ed nicely and we indeed should await other contact before trading. Next turn we should see Egypt.

IT: Well, Egypt sends a galley to us! York, Nottingham: warrior->warrior. Hastings: barracks->warrior.

Turn 1 (730 BC) Most important news is that the Hittites still lack Construction. I first explore a bit to see if I can find the Ottomans, but then decide to trade. I pay the Aztecs 605 gold, 28 gpt for Construction. I then swap Construction and CoL with the Hittites.
Next thing I notice is that:
- the Aztecs have Republic, Monotheism, Engineering and Feudalism
- the Portuguese have Republic, Engineering and Feudalism
- the Egyptians have Republic, Engineering

This is interesting! I have enough money for an immediate steal from the Aztecs. If we fail we get war hapiness and 28 gpt back. 616 gold is needed. I do so and succeed! We take Monotheism.

I can get 51 gpt form Portugal for Mono and no more :( I wait though. The Aztecs are at war with Egypt and the the Portuguese and won't sell Mono. I hope to find the Ottomans first.

IT: Nottingham: warrior->warrior.

Turn 2 (710 BC) Egypt and Portugal still don't know Mono. Our galley contacts the Ottomans. They have Mono (even Theology), but the prices of Engineering and Feudalism will drop.

Still: no deal whatsoever is possible :( Except for the next that one I take: Monotheism for 59 gpt to Portugal. This does allow us to buy Engineering or Republic from Egypt. I go for Republic for Monotheism and 28 gpt.

Then I go into anarchy and we draw 8 turns.. We make 13 gpt and have 46 gold.

Turn 3 (690 BC) I forgot that embassies are not an option in anarchy :blush:

Turn 4 (670 BC) The Aztecs start Leo and know Theo...

Turn 5 (650 BC) Aztecs start Sistine and Ottomans go for Leo.

Turn 6 (630 BC) :sleep:

Turn 7 (610 BC) Still no other tribe knows Lit. We have 11 turns to go!

Turn 8 (590 BC) :sleep:

Turn 9 (570 BC) Portugal and Aztecs sign peace and Portugal now knows Theo.

IT: We are a Republic . Aztecs start Knights Templar.

Turn 10 (550 BC) To keep Nottingham at 10 spt we'd need to get lux to 20%. I mm-ed it this way, but next player could decdie against it. We are 1 turn from connecting the iron and getting a colony. We do however lack the money for a mass upgrade.
We do not have embassies with Egypt and Ottomans yet.
 

Attachments

Great dealing, Aggie!

IIRC, we can steal from Ottomans, Egypt and Aztecs without risk, only Portugal with TGLight can reach us - and as long as they're at war with Aztecs, zero risk.

We are 1 turn from connecting the iron and getting a colony.
That's the one part I don't understand - from my calculations, the Grassland should have been roaded in your turn 1, allowing you to form the colony in turn 2 - or, did you manage to road the Iron before? ;)
 
Doc Tsiolkovski said:
Great dealing, Aggie!

IIRC, we can steal from Ottomans, Egypt and Aztecs without risk, only Portugal with TGLight can reach us - and as long as they're at war with Aztecs, zero risk.

This isn't as bad as my other little blunder. But I forgot to mention that Aztecs and Portuguese made peace one turn after my steal. Should have mentioned it, although it's not vital...

EDIT: I'm too hard on myself... I DID mention it (it was 7 turns later though). Be glad that I am not playing my turns right now! :crazyeye:

I have been wasting 2 workers on the iron...
 
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