550BC, turn 0:
Decide to switch Trebizond to library.. it doesnt need temple for anything else than cultre.. and library is better for that. Rush it.
Switch Smyrra and Adripole to library too.
We are up in techs to everyone, and there is still one unmet civ.
All the ais seem to be stuck on smaller islands than we started on, and cant go very far untill astronomy.
Looking around I spot an iron on the island NW of Celtic island, so we dont need to take iron from the celts.
Switch around a few tile to grow faster.
IBT:
Constantinople: dromon -> dromon
Caesarea: dromon -> dromon
Nicaea: rax -> horse
Trebizond: Library -> harbor
Sardica: harbor -> dromon
530BC, turn 1:
Fully healed dromon attacks celt galley, and dies after doing just 1 damage, and the calley promotes (I think I saw celts load a settler into it IBT)
The 3 dromons at Persia bombards 2 persian galleys that sailed up.
IBT:
The hurt persian galleys sail away
Adrianople: Library -> spear
Varna: Settler -> library
510BC, turn 2:
4/4 dromon kills 4/4 celt galley, promotes to 4/5
Make a scientist in Constantinople since it grew to size 10, it still makes 16spt
rush harbor in Trebizond so it can grow
IBT:
Celts bombard dromon with a cath.
Persian galley comes into view from the east.. forgot they can cross that way with lighthouse
Constantinople: dromon -> dromon
Adrianople: spear -> spear
Trebozond: Harbor -> dromon
490BC, turn 3:
America will talk peace
redline celt dromon, and kill it with 3/4 domon.. promotes to 4/5
load settler and a worker into dromons and send towards the iron.
disconnect Persian iron
move the new spear into Constantinople and can fire the scientist.
IBT:
Chalcedon: Harbor -> dromon
Adriople: spear -> spear
470BC, turn 4:
Bombard and sink elite Celt galley
Fully healed dromon sinks without even hurting yellowlines persian galley
Curragh meets zulus after spending 4 turns in ocean. They are many techs behind us.
I sell them philosophy for 141 gold
IBT:
Another Persian galley sails into view
COnstantinople: dromon -> dromon
Adrianople: spear -> spear
Smyrna: library -> dromon
Heraclea: settler -> settler
America complete HG
450BC, turn 5:
lower sci to 50%, currency in 2 turns
dromon kills the newly arrived persian galley
IBT:
3 more persian galleys sail into view
Adriople: spear -> archer
Caesarea: dromon-> dromon
Nicaea: horse -> horse
loose a suicide curragh
430BC, turn 6:
unload settler by iron, worker will get onto iron next turn
make peace with Celts for 40gold since iron is secure already, and then we can consentrate on persians
lower sci to 40%
bombard 2 of the 3 newly arrived persion galleys
IBT:
The first persian galley that slipped by, unloads a horse and an immortal
The 2 pinged galleys turn around
We enter MA, since Persia is the only other scientific civ, gifting them into MA for their free tech is not an option. We get monotheism
Start research on Feudalism
Constantinople: dromon -> dromon
Adrianople: archer -> archer
Nicaea: horse -> horse
Sardica: dromon -> dromon
410BC, turn 7:
No dromons can reach the 2 units that was drop off to bombard them.. 3 dropns are all one move too far away
Found Naissus by the iron -> harbor
I have 2 horses that can attack the 2 landed units.. cross fingers
first horse dies to immortal, drops the immortal to 3/4
2nd horse loose 1 hp, but kills the immortal
I realize the 4/4 warrior in Sardica can attack too..
4/4 warrior flawlessly kills 4/4 horse
kill a persian galley with bombarding, and it suddenly strikes me I had totally forgotten dromons has lethal sea bombard
hire scientist in Nicaea
IBT:
Adrioanopl: archer -> Market
390BC, turn 8:
sink persian galley by bombarding
IBT:
Constantinople: dromon -> dromon
370BC, turn 9:
sink persian galley by bombard
IBT:
Chalcedon: dromon -> dromon
Caesarea: dromon -> dromon
Smyrna: dromon -> dromon
350BC, turn 10:
There is a settler on west end of island.. can either found where it is, or move one north to settle on a tundra tile instead
It appears I more or less wiped out the Persian navy, havent seen any of their boats lately.
Would have lost no dromons had I remembered they had lethal bombard instead of attacking with them
We will have iron connected in 7 turns.. so may want to build some warriors for upgrading
The Save