IHT:I buy the Wheel from France for 88 gold. Research to Mysticism, no Horseback Riding (unknown yet) at max (20 turns). Horses are close to Settler Factory.
Turn 1 (2350 BC) Goody hut gives us a skilled warrior.
Turn 2 (2310 BC) Washington: granary->settler. France and Russia know HBR.
Turn 3-7 (2270-2110 BC)
Turn 8 (2070 BC) Washington: settler->barracks. Russia finishes the Oracle. Settler goes east. One scout sees yellow borders. Other scout pops Mysticism
![Party [party] [party]](/images/smilies/partytime.gif)
. But it is known by all AI
Turn 9 (2030 BC) We meet the Dutch, who are up Iron Working and Writing. Other scout sees pink borders.
Turn 10 (1990 BC) The pink borders belong to China (up HBR, IW, Writing, Math).
I buy HBR from China for 3 gpt and 3 gold. England and Babylon don't know the tech.
I trade England HBR and 3 gpt for IW. We are officially broke and research goes to Math at minimum%. It is already known and we may pop a hut with an unknown tech.
Iron is west of us at the sea
Turn 12 (1910 BC) Boston founded on the dot I made.
Turn 14 (1830 BC) Settler Factory grows to 5. Lux to 30%. We see another goody hut.
Turn 15 (1790 AD) Germany finishes the Colossus in Leipzig. Russia starts the Great Lighthouse. Scout pops a settler

It is miles and miles away but probably save from barbarians as long as we aren't at war with one of the civs.
All AI knows Math and Writing. With very much luck we may pop Poly? We should place 2 or 3 cities east of us before we think about settling west. There is still one AI out there and last turn showed that there is also an odd chance for more goody huts.
1790 AD save
ROSTER:
-Stapel
-Jack Merchant
-Aggie
-CarlosMM -------> up
-Melifluous -------> on deck, but can take it as long as he posts a 'got it'

-open