AG2 - Democracy rules the world

Pre Turn; MM 3 cities. Settler factory will grow in one. Buy poly from the French for 21gpt. Sell it to Cathy for math and 43 gold. Sell it to Dutch for writing and 19 gold. Sell math and poly to Jerries for mapmaking and 12 gold.
Curreny, CoL, Philo, construction ans literature are all around…… That sucks man!
I don’t know: monarchy in 50? That is the only tech that is not around.
 
If there are no current trade opportunities, why not just turn off science until some new opportunity arises ? Alternatively, crank up science to max on a tech that already is around but is likeliest to generate trading opportunities (accumulating beakers will reduce the cost of buying a tech so once we have enough money, we can turn science off again to get the gpt needed to buy it up and trade).
 
Monarchy will be known in 50 turns. I would go for currency, because we desperately need markets.

Man, the AI is fast-paced :o

EDIT: I just opened the save and see two unprotected settlers! We have roaming barbs! :( Also, the northernmost settler is too far east, isn't he? One tile more to the west and there's no immediate culture pressure from England.

AG21250BCmap.jpg
 
aggie, I remeber about the barbs..... but usually AI troops are a good sign of where barbs are and I saw no stacks of warriors or so despite all the scouting units.....

the settler is so far east to enable a fairly good city in between. Risky, I know.


stapel: good trading. three turns before I couldn't even buy poly without creative financing :(
 
aggie, where from? our towns have too little prod atm and have grown quite big.....
 
Originally posted by carlosMM
aggie, I remeber about the barbs..... but usually AI troops are a good sign of where barbs are and I saw no stacks of warriors or so despite all the scouting units.....

the settler is so far east to enable a fairly good city in between. Risky, I know.


stapel: good trading. three turns before I couldn't even buy poly without creative financing :(

Well, the trading might have been better, if I could have bought currency or construction in some way. In fact we bought 3 techs for about 350 gold, which is more than fair. But at the beginnign of this game I was hoping for endless wealth by trading. I have far better experiences than this on deity level with exp civs on pangea maps.
Now we are CoL, Philo, Currency, monarchy and construction behidn on the French and Babs. They are in the next age, whereas we can't vene think about it!.

I will play on tonight (5 or 6 turns finsihed now). So far nothing really special. I did head for monarchy. I do not expect to reach it first, but as soon as any AI has it, we can buy it and trade it. It is not a really a big deal, as we are behind anyway.

I did send two workers to the north east to chop forest for a temple. I simply refuse to make non-veteran units. Our capital can make units-workers.
 
aggie, I mean the same. but that would quickly drive our lux to 60% and up...
or we would have to rush a lot :nono:
 
Originally posted by Aggie


I prefer a non-vet unit from a bordertown over a slow down of our settler production. What difference does a vet/non-vet warrior make in the end? But we'll see what you come up with.

Our capitol has only 2 food surplus, thus can't focus on settler production only.
 
Originally posted by Stapel
Our capitol has only 2 food surplus, thus can't focus on settler production only.
I understand that. So that one can produce units inbetween :) But I wouldn't use it for units alone. And if it is also building settlers we need a couple of units elsewhere (cities that haven't got a barracks yet). That is the point I am trying to make.
 
Originally posted by Aggie
I understand that. So that one can produce units inbetween :) But I wouldn't use it for units alone. And if it is also building settlers we need a couple of units elsewhere (cities that haven't got a barracks yet). That is the point I am trying to make.
I usually make barracks in city3 and make that a spear factory or so. May sound risky to others...
 
Seems to me carlos did pretty well on that score so far ;). Once we fill in the gaps we'll have enough cities to build an FP too I think. Next settler should probably go for the other furs before some boat drops an Englishman there.

In the short run, building the further cities first made it harder for us to keep up but that should improve with the closer cities settled.
 
Turn 1; 1225 BC; settker done in Washington => horseman.
Turn 2; 1200
Turn 3; 1175
Turn 4; 1150
Turn 5; 1125;
Turn 6; 1100
Turn 7; 1075
Turn 8; 1050;
Turn 9; 1025;
IT: Dutch want money! No way! They declare war. We are happy. We loose a conscript warrior.
Turn 10; 1000

1000 BC save

Summary: I settled 3 cities.
 
The map:

AG2_1000bcmap.jpg


I really don't understand why we didn't give money to the Dutch - who knows who they might buy in ? Plus our two southernmost cities are completely unprotected and won't be able to get defenders until 5-10 turns from now. They aren't under threat now but I assume the Dutch are going to build galleys sooner or later.

Also, I had some quibbles about the placement of San Francisco and Seattle (I'd have put them both 1tile NE) but on the other hand, Seattle is really my fault since I didn't look at the map properly (couldn't grab both the two fish and not waste any tiles) and we can now fit another decent city between it and Washington. And SF should leave enough room for the city downriver from Washington, so that works out well too.
 
All the AI except for Germany and Russia is in the MA. We can make use of this. Although we still are not able to buy currency (that will probably change in 10 turns when a deal with France ends, but maybe that's too late). Germany only has Philosophy over us, and Russia CoL, Philo and Literature.

I think that our bordertowns need temples. Good to see that my free settler is almost home :D

I also would have given the money to the Dutch.
 
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