AG4 - OCC Conquest (regent)

So here we go...

Preturn - MM our city to get Colossus in 11 instead of 16, by moving from normal grass to forest. We do +1fpt and +12spt.

Turn 01 (2710BC) - Start roading other Wine hill, pop hut -> settler. Pop other hut warrior. Dang we go to -2gpt on unit costs. Lux to 20%, hire an entertainer and MM Zim. Trade Masonry and Pottery to Germans for 10gold and IW. Oh dear, nearest iron is just south of german capital :( Get a worker and 10gold from Ottos for Pottery.

Turn 02 (2670BC) - :sleep:

Turn 03 (2630BC) - Scout spots pink border and hut in the south.

Turn 04 (2590BC) - :sleep:

Turn 05 (2550BC) - Scout hits hut -> New City! Yay! oh I mean boo. :( Road on wines finishes and we disband Ulundi. My game hates it so much C3C crashes. Restart from Autosave and replay turn, happy with the abandon this time and we hire scientist and raise research to 80%. We have 40 gold and -2gpt. Writing in 7.

Turn 06 (2510BC) - Meet the French! A backward people way to the south. Wandering warrior may well stir up the Ottomans ;) They have a warrior defending their only city.

Turn 07 (2470BC) - Nice turn this one. Pop hut get another warrior reasonably close to Ottolands. Declare war on Otto and wander into his lands with the other warrior. Will probably pillage a bit until the other warrior gets here, seeing as I bought their worker.

Turn 08 (2430BC) - There is now a spear in Ottoland :( Pillage anyway.

IBT - Otto reg warrior kills our conscript warrior (-1hp)

Turn 09 (2390BC) - :sleep:

Turn 10 (2350BC) - :sleep:

Turn 11 (2310BC) - Research to 50%, writing next turn.

IBT - Ottos send two warriors at my conscript. Will fortify onna Mountain and put my faith in the RNG.

Turn 12 (2270BC) - OMFG! Get writing and... an SGL. WOW. Start Philo, 80% research at -3gpt, 9 turns.

IBT - Ottos kill my warrior without loss.

Turn 13 (2230BC) - Zim Colossus -> barracks. Scientist put back to work, +10spt, nice. Barracks in 2. -2gpt and Philo in 8.

Turn 14 (2190BC) - Borders expand in 8 turns, start road on horse. Settler makes it home. Will join next turn. Find the Ivory on the map, miles from anyone. Nobody gonna be building the SoZ anytime soon.

Turn 15 (2150BC) - Zim barracks -> Impi. After that mine has finished, we have to alternate a tile between forest and normal grass. getting +11spt and +9spt. Settler joins and we hire an entertainer. Ottos will now talk and want Mysticism for peace. Bah humbug you're miles away!

Turn 16 (2110BC) - France now has 3 cities and will probably be our biggest hurdle.

Turn 17 (2070BC) - Zim Impi -> Impi. Vet Impi wanders off towards Ottos.

Turn 18 (2030BC) - Spot another hut.

Turn 19 (1990BC) - Zim Impi -> Impi. New Impi joins the other ontowards Ottos. Philo next turn. Road on horse completed.

Turn 20 (1950BC) - Philo -> Polytheism -> Monarchy. Research to 60%, 0gpt only have 9 gold. Pop hut 25gold.

And thats that!

We have an SGL in the Capital. We have 2 impis on their way to Ottos, but could be diverted to kill the germans other city on their way through if you see an opportunity.

Please MM a tile in Zim from Grass (no shields) to Forest each turn, until we get the mine on the BG. This way we get exactly 20 shields and 1 food per 2 turns. Unit costs are gonna be irritating very soon and maybe a min science on Monarchy would be best.

All civs have 2 cities except France who has 3. All civs are at least 3 techs behind, no civ has any horse or iron within their borders AFAIK.

Borders in Zim expand in 2 turns and horses come online, although at 30 shields they may take too long. Looking forward to Horse and Impi pairs ;) if this game makes it back to me

hehe

Melifluous
AG4_SGL_2270BC.jpg

THE SAVE
 
Excellent stuff :).

Pyramids or Library would seem the obvious choices...Pyramids for denial purposes, Great Library for free techs, not that there is going to be much of a tech race in this game :D
 
Personally I think the SGL should go for either the Mausolleum or the Hanging Gardens, which as you both know are excellent for the Lux worries of an OCC.

Melifluous
 
AG4, Inherited Turn 1950BC

Science whacked up to 80%, the sooner we get monarchy the better.

This should be fun...

IT: impi ----------> Mausoleum

Turn 1, 1910BC: Mausoleum rushed

IT: Mausoleum ---------> warrior (second MP required)

Turn 2, 1870BC: entertainer back to work but lux can't be lowered just yet

IT: warrior ----------> horse

Turn 3, 1830BC: lux lowered to 10%. Impi pops hut near Leipzig for Literature :)

Turn 4, 1790BC: France has coughed up a bit of cash, so pottery sold for 35g.

Turn 5, 1750BC: buy worker from Sumeria for alphabet.

It takes a long time to get troops all the way to the Ottomans so I think I'm going to change plan, make peace with Osman and go after nearby Germany instead.

IT: horse ---------> horse

Turn 6, 1725BC: pillage road outside Istanbul

IT: Ottoman archer ignore impi and moves out.

Turn 7, 1700BC: Make peace with the Ottomans, taking a worker for alphabet + 13g. Troops head back towards Leipzig...

Turn 8, 1675BC: one of our scouts ends next to a barb :(.

IT: Sumeria builds Kish very close to us, stealing our spices :mad:. Death warrant signed. Barb dies attacking impi, our scout is killed.

horse ---------> horse

Turn 9, 1650BC: moving

Turn 10, 1625BC: can attack Leipzig now but waiting for more of a force just in case the RNG proves disastrous.

IT: French start Pyramids, a barb warrior approaches Zimbabwe

Turn 11, 1600BC: force building up nicely to blitz the Germans

IT: horse ---------> horse. Almost out of cash.

Turn 12, 1575BC: last turn of troops positioning. Newly trained horse kills barb warrior near Zimbabwe and promotes to elite.

IT: Zimbabwe grows to size 11.
 
Turn 13, 1550BC: war is declared properly and honourably.

Horse kills warrior defending Leipzig and that's it..city razed, we capture a settler inside and a loose worker.

AG4NadLeipzig.jpg


Berlin is next. Zimbabwe can now do 15spt for horses every 2 turns.

Treasury is just about empty, so science toned down to 60%.

IT: horse ---------> horse

Turn 14, 1525BC: Ottomans have some cash, so horseback riding sold to them for 63g and science increased to 90%.

Turn 15, 1500BC: converging on Berlin, pillage a couple of tiles with impi.

IT: horse ---------> horse

Turn 16, 1475BC: Berlin drops to size 2, so the Germans must have just whipped a unit in response to the approach of our troops.

IT: German archer moves out, avoiding our impi.

Turn 17, 1450BC: elite horse kills reg spear, vet horse kills reg spear and Berlin is razed. 3/4 horse kills reg archer in open.

AG4NadBerlin.jpg


Just Hamburg left.

France has a bit of cash, so mysticism sold for 50g.

IT: Germans request audience :D

horse ---------> temple...we'll need the happiness at size 12 and it's a short break from unit costs.

Turn 18, 1425BC: moving and healing.

IT: German warrior moves in range of our units.

Turn 19, 1400BC: vet horse kills reg warrior with just 1 damage.

IT: forest chop helps temple build.

Turn 20, 1375BC: Rather than rush the attack or leave a campaign half finished, I'm going to play an extra couple of turns to leave at a beter ending.

Turn 21, 1350BC: troops in position to attack next turn.

IT: temple ----------> horse

Turn 22, 1325BC: elite horse dies to reg spear, after doing just 1 damage and promoting spear. Vet horse completes the job, and that's the first killer blow :hammer:

AG4NadGermany.jpg


IMO the next target should be Sumeria, so troops head back.


Summary: I think 2 turn horses are the way to go for the next few turns.

Monarchy is due in 3 turns at 90% research, -10gpt. We may yet avoid a despotic GA :).

5 turns left on Ottoman peace, they should be the target after Sumeria. I'd wait until we become a monarcy, and then wipe our Sumeria in about 15 turns, triggering our GA. We'll easily be able to do an impi a turn in a monarchy GA, maybe even a horse a turn? (haven't checked to see if that will be possible, maybe not).

There is still one civ to find, so kep exploring with the remaining scout.

That was great fun, sorry about going a couple of turns over. I'm sure the next player will have tremendous fun also :).


The Save
 
One less!

Look at our city, and on our troops standing on the rumble of some soon forgotten cities. Everything looks good :)

1 - 1300BC

troops move towards kish

Science to 50% - monarchy still in 2 turns, no more money loss.

IBT Sumeria wants the wheel, for nothing. I behead their ambassador and demostrate the priciple of the wheel with this bloody thing. He doesn't understands the message, is still polite. Well, we will talk later, pal.

2 - 1275BC troops move

3 - 1250BC
new horseman
we get monarchy, i revolt instantly
set science to math, at 40% to make some additional money
zimbabwe riots, i hire two clowns, no starving

4 - 1225BC troops move

5 - 1200BC troops move

IBT Yoshi74 calles himself now KING [party]

6 - 1175 troops move

7 - 1150BC troops in position

8 - 1125BC

i tell gilgamesh this world is rather small, to small for both of us actually. Also one city is enough for this planat.
horseman finished

battle at kish:
horseman - enkidu 3-3 win
horseman - enkidu 3-2 win and raze
worker enslaved

9 - 1100BC
battle at sumer
horseman - enkidu 1-3 retreat
horseman - enkidu 3-2 promotes
horseman - enkidu 1-4 :(
impi - archer 3-0 promotes, golden age, now a horseman every round
impi - red lined enkidu 0 - 4 :(

IBT - Ottomans are building oracle

10 - 1075BC

forces near sumer waiting for reinforcments

11 - 1050BC troops move

12 - 1025BC
2nd battle for sumer
horseman-enkidu 4-1 raze

IBT our scout was killed near the korean border by a barb
we have math, set for currency

13 - 1000BC
troops move toward Ur
sell mysticism to wang for 85gp

14 - 975BC
troops are close to ur

IBT sumerian settler pair moves n

15 - 950BC
battle for ur
horseman-enkidu 3-1
horseman-enkidu 3-2 promotes,razed
elite horseman takes on settler pair on mountain 3-4 close win :)
build a impi next turn and gather new stack for the next war

16 - 925BC troops move

17 - 900BC troops move

18 - 875BC
battle for legash
horseman-enkidu 0-3 retreats (looser!)
horseman-enkidu 3-3 promotes, legash razed
sumer is still not dead, there must be another settler pair somewhere

19 - 850BC

Umma spottod, right in the swamps they are hiding

IBT korea builds the oracle

20 - 825BC horseman kills sumerian archer near zimbabwe, promotes

21 - 800BC move near umma

22 - 775BC
battle for umma
horseman-enkidu 1-3 retreats
horseman-enkidu 2-2 promotes, sumeria is gone, soon to be forgotten too

well, thats enough for me, will leave something for the next one :)
the ottomans are logical our next prey.
we have 5 horses(3 elite) and two impi (1 elite) near the small town iznik, 4 more horses (2 wounded) also near it
a second SoD (5 horses, 1 impi) is close to istanbul
watch out for ottoman units near our city, i've seen several wandering around
we have a lot of slaves. Don't know what to do with them. currently i mine the mountain. 4 more slaves marching home.
Maybe a iron colony (hope we don't need it).
A spice colony would also fit well, but i was too bloodthirsty to see it before.
[edit] a road toward france/korea would be nice. could be otherwise a too long way for reinforcements
total army count: 17 horses, 5 impi

AG4_Sumerians_gone.jpg


Take the WAR into the world!
 
lurker's comment:

Holy Crap!!! You guys are ROCKING! I wonder if you could do an OCC AW on a Small Pangea?

 
:goodjob: Yoshi! :hammer:

I thought Meli was being ironic when he cast doubt over whether he would get a second turn :D. But he might be right! :p
 
:)

I also have my doubt's that i will play again in this SG. And when it comes to this, things could get messy ;)
Till now i don't saw any connectect iron or horses. And when using the speed advantage, a sword is just an expensive spear :mwaha:
 
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