Melifluous
King
So here we go...
Preturn - MM our city to get Colossus in 11 instead of 16, by moving from normal grass to forest. We do +1fpt and +12spt.
Turn 01 (2710BC) - Start roading other Wine hill, pop hut -> settler. Pop other hut warrior. Dang we go to -2gpt on unit costs. Lux to 20%, hire an entertainer and MM Zim. Trade Masonry and Pottery to Germans for 10gold and IW. Oh dear, nearest iron is just south of german capital
Get a worker and 10gold from Ottos for Pottery.
Turn 02 (2670BC) -
Turn 03 (2630BC) - Scout spots pink border and hut in the south.
Turn 04 (2590BC) -
Turn 05 (2550BC) - Scout hits hut -> New City! Yay! oh I mean boo.
Road on wines finishes and we disband Ulundi. My game hates it so much C3C crashes. Restart from Autosave and replay turn, happy with the abandon this time and we hire scientist and raise research to 80%. We have 40 gold and -2gpt. Writing in 7.
Turn 06 (2510BC) - Meet the French! A backward people way to the south. Wandering warrior may well stir up the Ottomans
They have a warrior defending their only city.
Turn 07 (2470BC) - Nice turn this one. Pop hut get another warrior reasonably close to Ottolands. Declare war on Otto and wander into his lands with the other warrior. Will probably pillage a bit until the other warrior gets here, seeing as I bought their worker.
Turn 08 (2430BC) - There is now a spear in Ottoland
Pillage anyway.
IBT - Otto reg warrior kills our conscript warrior (-1hp)
Turn 09 (2390BC) -
Turn 10 (2350BC) -
Turn 11 (2310BC) - Research to 50%, writing next turn.
IBT - Ottos send two warriors at my conscript. Will fortify onna Mountain and put my faith in the RNG.
Turn 12 (2270BC) - OMFG! Get writing and... an SGL. WOW. Start Philo, 80% research at -3gpt, 9 turns.
IBT - Ottos kill my warrior without loss.
Turn 13 (2230BC) - Zim Colossus -> barracks. Scientist put back to work, +10spt, nice. Barracks in 2. -2gpt and Philo in 8.
Turn 14 (2190BC) - Borders expand in 8 turns, start road on horse. Settler makes it home. Will join next turn. Find the Ivory on the map, miles from anyone. Nobody gonna be building the SoZ anytime soon.
Turn 15 (2150BC) - Zim barracks -> Impi. After that mine has finished, we have to alternate a tile between forest and normal grass. getting +11spt and +9spt. Settler joins and we hire an entertainer. Ottos will now talk and want Mysticism for peace. Bah humbug you're miles away!
Turn 16 (2110BC) - France now has 3 cities and will probably be our biggest hurdle.
Turn 17 (2070BC) - Zim Impi -> Impi. Vet Impi wanders off towards Ottos.
Turn 18 (2030BC) - Spot another hut.
Turn 19 (1990BC) - Zim Impi -> Impi. New Impi joins the other ontowards Ottos. Philo next turn. Road on horse completed.
Turn 20 (1950BC) - Philo -> Polytheism -> Monarchy. Research to 60%, 0gpt only have 9 gold. Pop hut 25gold.
And thats that!
We have an SGL in the Capital. We have 2 impis on their way to Ottos, but could be diverted to kill the germans other city on their way through if you see an opportunity.
Please MM a tile in Zim from Grass (no shields) to Forest each turn, until we get the mine on the BG. This way we get exactly 20 shields and 1 food per 2 turns. Unit costs are gonna be irritating very soon and maybe a min science on Monarchy would be best.
All civs have 2 cities except France who has 3. All civs are at least 3 techs behind, no civ has any horse or iron within their borders AFAIK.
Borders in Zim expand in 2 turns and horses come online, although at 30 shields they may take too long. Looking forward to Horse and Impi pairs
if this game makes it back to me
hehe
Melifluous
THE SAVE
Preturn - MM our city to get Colossus in 11 instead of 16, by moving from normal grass to forest. We do +1fpt and +12spt.
Turn 01 (2710BC) - Start roading other Wine hill, pop hut -> settler. Pop other hut warrior. Dang we go to -2gpt on unit costs. Lux to 20%, hire an entertainer and MM Zim. Trade Masonry and Pottery to Germans for 10gold and IW. Oh dear, nearest iron is just south of german capital

Turn 02 (2670BC) -

Turn 03 (2630BC) - Scout spots pink border and hut in the south.
Turn 04 (2590BC) -

Turn 05 (2550BC) - Scout hits hut -> New City! Yay! oh I mean boo.

Turn 06 (2510BC) - Meet the French! A backward people way to the south. Wandering warrior may well stir up the Ottomans

Turn 07 (2470BC) - Nice turn this one. Pop hut get another warrior reasonably close to Ottolands. Declare war on Otto and wander into his lands with the other warrior. Will probably pillage a bit until the other warrior gets here, seeing as I bought their worker.
Turn 08 (2430BC) - There is now a spear in Ottoland

IBT - Otto reg warrior kills our conscript warrior (-1hp)
Turn 09 (2390BC) -

Turn 10 (2350BC) -

Turn 11 (2310BC) - Research to 50%, writing next turn.
IBT - Ottos send two warriors at my conscript. Will fortify onna Mountain and put my faith in the RNG.
Turn 12 (2270BC) - OMFG! Get writing and... an SGL. WOW. Start Philo, 80% research at -3gpt, 9 turns.
IBT - Ottos kill my warrior without loss.
Turn 13 (2230BC) - Zim Colossus -> barracks. Scientist put back to work, +10spt, nice. Barracks in 2. -2gpt and Philo in 8.
Turn 14 (2190BC) - Borders expand in 8 turns, start road on horse. Settler makes it home. Will join next turn. Find the Ivory on the map, miles from anyone. Nobody gonna be building the SoZ anytime soon.
Turn 15 (2150BC) - Zim barracks -> Impi. After that mine has finished, we have to alternate a tile between forest and normal grass. getting +11spt and +9spt. Settler joins and we hire an entertainer. Ottos will now talk and want Mysticism for peace. Bah humbug you're miles away!
Turn 16 (2110BC) - France now has 3 cities and will probably be our biggest hurdle.
Turn 17 (2070BC) - Zim Impi -> Impi. Vet Impi wanders off towards Ottos.
Turn 18 (2030BC) - Spot another hut.
Turn 19 (1990BC) - Zim Impi -> Impi. New Impi joins the other ontowards Ottos. Philo next turn. Road on horse completed.
Turn 20 (1950BC) - Philo -> Polytheism -> Monarchy. Research to 60%, 0gpt only have 9 gold. Pop hut 25gold.
And thats that!
We have an SGL in the Capital. We have 2 impis on their way to Ottos, but could be diverted to kill the germans other city on their way through if you see an opportunity.
Please MM a tile in Zim from Grass (no shields) to Forest each turn, until we get the mine on the BG. This way we get exactly 20 shields and 1 food per 2 turns. Unit costs are gonna be irritating very soon and maybe a min science on Monarchy would be best.
All civs have 2 cities except France who has 3. All civs are at least 3 techs behind, no civ has any horse or iron within their borders AFAIK.
Borders in Zim expand in 2 turns and horses come online, although at 30 shields they may take too long. Looking forward to Horse and Impi pairs

hehe
Melifluous

THE SAVE