IHT: We have the peace treaties to consider, so 4 more turns of peace vs Ottomans and 12 more vs France. So I decide to bully Korea a bit more.
IT: Zimbabwe: horse->horse. Korea wants to talk
Turn 1: (250 BC) Elite horse kills spear and
Wonsan is razed. Vet and elite horse kill a spear and redline an other one vet impi does the rest and
Pusan is razed.
IT: Korean archer attacks. Impi kills him.
Turn 2 (230 BC) Two vet and an eltie horse attack Cheju. The elite is killed, but Cheju is
razed.
Turn 3 (210 BC) Troop movement.
Turn 4 (190 BC) I declare war on the Ottomans and immediately capture the settler under a spear. A vet horse kills a spear in Edrine:
Two vet horses only redline two spears in the Korean capital and are killed.
Turn 5 (170 BC) Troop movement
Turn 6 (150 BC) Two elite horses kill spears in Nampo'o and
the city is razed. Korea is OCC as well.
IT: Code of Laws comes in. We are Medieval.
Turn 7 (130 BC) We are close to the last Korean city.
Turn 8 (110 BC) Two Korean spears and an archer defend the last city. But we have three horses and two impi:
And I'm very sorry, but I'm NOT going to wait 4 turns for the deal with France to end. I declare war.
Three horses are needed to kill the spear on Marseille, which was built a turn ago. Three horses are needed for Orleans as well:
Then all I had to do was press <end-turn>:
Here's the save for the HoF:
Pre-victory save
Thank you all for a fun and fast game. First win in the AG-series
