Inherited turn: I take a look at our diplomatic situation and homeland defense and see that we've got 2 warriors to repel any invasion, one of which is guarding the iron colony. We are at war with 4 civilizations. Even with our naval superiority and the level we're playing, that doesn't seem ideal to me,
I gift Egypt Currency for peace, so they'll make more money, and Literature for 2 luxes, which will at least theoretically allow them to research. America gets currency for peace, but we remain at war with the rather more pathetic Zulu and Maya. France gets dyes for incense and 14 gold so they won't have any incentive to get nasty. Cop's is due in 4, so I'll continue max research for now.
IT Ottomans start Sun Tzu.
490 AD (4) Cop's comes in gaining us 2 turns on Banking, I start a temple as a library prebuild.
510 AD (6) Banking due next turn, I sell the library for 10 gold. Banking now due in 2

. Sorry about that. Temple switched to library. Science can go down to 60% though gaining 28gpt temporarily.
520 AD (7) Library rebuilt, I start on a barracks. Science down another notch for Banking due next turn. CoL sold to Egypt for spices+20 gold. Col sold to Maya for peace and 9 gold; I want their horses eventually.
530 AD (8) Banking comes in, I start on invention; at 90% science running a 6gpt deficit, it's due in 6 turns.
540 AD (9) Barracks built, I start on a pike. We get new neighbours as the Egyptians settle on the icy island across the straits.
560 AD (11) Pike built, another one started.
580 AD (13) Start on a third pike to replace the warrior guarding the colony, but I will stop then. Egypt declares war on French
590 AD (14) Invention comes in, Gunpowder started.
600 AD (15) Final pike produced; we'll have to discuss what we want to build next. I suggest beelining straight to Theory of Gravity using the Sistine Chapel as a prebuild. Since most techs now take ~ 7 turns and Gunpowder has 6 to go with us maybe having to slow down a bit since the AI isn't yet capable of funding our deficit research, it may take slightly longer than the length of our best prebuild (currently 27 turns) to get there. We can slow down our prebuild by working ocean tiles to give ourselves slightly more than 30 turns to research and complete Newton.
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