AG6 - The OCC Space Race (Monarch)

Originally posted by Aggie
Peace because of their naval invasion doesn't seem needed to me microbe. But getting a few cents from them (a high price I mut say- 2 techs for 55 gold and peace) to get us to Banking faster may be worthwhile.

I suspect Egypt is researching CoL already. Monarchy isn't a useful tech anyway.

Alternatively we could put Currency instead of CoL and Monarchy.

I know it's cheap and it only saves one turn. But I just think those AI are too pathetic. :D

EDIT: however it's just one turn, so it doesn't really matter.
 
Currency allows them to build markets, which allows them to make more money... (I say this without access to civ :( )

ROSTER:
-Aggie
-Microbe
-CarlosMM ------> just played
-Jack Merchant --> up
-Stuck as a Mac --> on deck
-yoshi74
-Melifluous
 
Got it - I might just slip it in before the reunion starts in earnest, but otherwise it will be tomorrow :) .

Speaking of which, Currency would be one of the first techs I'd give away - we want the AI to have more money so they can pay us more ! While I'm at it, I might give away Republic too.
 
Oh one important thing.

Library already hits the bonus year (+6cpt now!). Let's sell it ASAP!

With this in mind, the plan could go this:

In the pre-turn:

1. Sell library immediately
2. Disband the warrior to get 2 shields
3. Rush it immediately
4. Shut off research completely for this turn.

This way we'll save enough money to run 100 sci for Banking and still get it in totally 9 turns. So we are not in a hurry to get Egypt's 55g.
 
I think I was :smoke:

Rush library? We don't have gold! :lol: With game like AG3 I am not used to this term any more. :D

We'd have to build it from scratch, that's 3 turns.

We can still save money for later deficit research, though. And maybe Ottomans would have more time to research Invention.

EDIT: Actually shutting off the research for 3 turns may be good as Copernicus is due in 4 turns and at that time we'd use the gold more effectively.
 
Inherited turn: I take a look at our diplomatic situation and homeland defense and see that we've got 2 warriors to repel any invasion, one of which is guarding the iron colony. We are at war with 4 civilizations. Even with our naval superiority and the level we're playing, that doesn't seem ideal to me,

I gift Egypt Currency for peace, so they'll make more money, and Literature for 2 luxes, which will at least theoretically allow them to research. America gets currency for peace, but we remain at war with the rather more pathetic Zulu and Maya. France gets dyes for incense and 14 gold so they won't have any incentive to get nasty. Cop's is due in 4, so I'll continue max research for now.

IT Ottomans start Sun Tzu.

490 AD (4) Cop's comes in gaining us 2 turns on Banking, I start a temple as a library prebuild.

510 AD (6) Banking due next turn, I sell the library for 10 gold. Banking now due in 2 :mad:. Sorry about that. Temple switched to library. Science can go down to 60% though gaining 28gpt temporarily.

520 AD (7) Library rebuilt, I start on a barracks. Science down another notch for Banking due next turn. CoL sold to Egypt for spices+20 gold. Col sold to Maya for peace and 9 gold; I want their horses eventually.

530 AD (8) Banking comes in, I start on invention; at 90% science running a 6gpt deficit, it's due in 6 turns.

540 AD (9) Barracks built, I start on a pike. We get new neighbours as the Egyptians settle on the icy island across the straits.

560 AD (11) Pike built, another one started.

580 AD (13) Start on a third pike to replace the warrior guarding the colony, but I will stop then. Egypt declares war on French

590 AD (14) Invention comes in, Gunpowder started.

600 AD (15) Final pike produced; we'll have to discuss what we want to build next. I suggest beelining straight to Theory of Gravity using the Sistine Chapel as a prebuild. Since most techs now take ~ 7 turns and Gunpowder has 6 to go with us maybe having to slow down a bit since the AI isn't yet capable of funding our deficit research, it may take slightly longer than the length of our best prebuild (currently 27 turns) to get there. We can slow down our prebuild by working ocean tiles to give ourselves slightly more than 30 turns to research and complete Newton.

save
 
Originally posted by jack merchant
510 AD (6) Banking due next turn, I sell the library for 10 gold. Banking now due in 2 :mad:. Sorry about that.

Clever move to use temple as a prebuild, but losing 1 turn is expected.

We should build a bank first (6 turns), and then the prebuild would be OK.
 
I calculated whether we would need a bank after playing and it's probably a good idea at 90% science, though not at 100 but we can't afford that just yet. So a bank is indeed a good idea (it should save us 3-4gpt even at 10% taxes and more during the last turn before a tech comes in). In which case, we don't need to slow down the prebuild really.
 
Yes, we absolutely want that bank. I agree with microbe.

ROSTER:
-Aggie
-Microbe
-CarlosMM
-Jack Merchant --> just played
-Stuck as a Mac --> up
-yoshi74 ----------> on deck
-Melifluous

EDIT: The TGL was heavily discussed in the civ-reunion microbe :)
 
There is one thing that we need to start thinking about, that is how to secure our iron.

Egypt and France are going to settle on our island within 20 turns, I'd assume. We need some units to protect the iron and direct the settlers into a place that will not put our iron in danger. Ideally I would like to see they settle on 3 expantions away (one ideal place would be the tile SW to the dye), so that they could not get the iron without a third expansion. At the very least 2 expansions away (like on the dye directly).

This means we'd need some 4-5 units to do the blockage. We want them to settle where we want them to so that there is little room for another city that would bring more danger to the iron.

On the other hand, if the iron is lost we can always trade by tech or take it back.

EDIT: Ottman still hasn't met Zulu/Sumeria, even after we gifted it Map Making.
 
AG6

IT: While my friend taunts me with pics of my ex (The Drum Majorette), I do a once over of the city and things are good. Everyone else is as stupid as dirt.

T1: Send the pike over to colony.
T2: Shaka wants peace for Lit. I pity the ‘Fo and give him the peace along with Poly and Philo.
T3: Osman demands Dyes. I tell him to shove it. He backs down.
T4:
T5: I trade Cleo Furs, Wines and Gems for the Republic. Ivory and Silks from Joan for the same. To help the budget, I trade Abe COL for 24g.
T6: I knock down Sci to the min it will still be one turn. We get Gunpowder and make 34gpt in the process. Chemistry due in 8 with –11gpt.
T7: I get 70g and 1gpt for Mono from Egypt. The AI is (finally) making GPT deals.
T8:
T9:
T10: I realize that the prebuild would build the Chapel before we got to Newtons, so I throw a bank in the works and start up the prebuild again next turn.
T11: Bank comes in. Chapel due in 24. Should time out to come with Newtons.
T12:
T13:
T14: Chemistry comes in. Physics due in 9.
T15: That’s all. Physics is due in 8, Sissytine Chapel due in 20. Should time out.

2906 culture, 39 per turn

The Save
 
We can sell Engineering to Egypt for spice+30g+23gpt. I suggest we make that deal and we then can do max sci.

The Egptian galley is coming to us. I suspect there is a settler? We can use dromon to block it first, else we'd have to move a pikeman to the iron for blockage?

EDIT: Just found Egypt has already founded a city on our island!

And, urh, we don't have saltpeter..

I suggest we always do max sci even at a deficit, and only when the money is about to run out we switch to lower sci. The benefit is you never know when AI would have money. So sustain max sci as long as possible.

Also, we should sell the granary as we are already size 12. We can always rebuild it when we want workers.
 
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