AG6 - The OCC Space Race (Monarch)

I agree on researching Electricity then, but NOT on making the AI pay full price for any tech ! We only want to take enough to fund our deficit research, but making an AI pay 150gpt means they cannot research properly and are more likely to renege (i.e. attack us) on the deal. Gift everything we have to, we are more competent at racing to space anyway !

We do want to research Flight last I think (forgot about the Colossus effect :blush: ) since losing Colossus means losing about 20 basis commerce, plus the effect of wonders and research buildings (200% at the moment). That's 60 beakers a turn...
 
We can refrain from getting too much payment from AI before we get RP. We do need money in the Modern Ages to steal techs and buy alliance if needed.

As I mentioned the challenge of this game is to manipulate the AIs and get them to researching for you. ;)

Oh we need to rebuild Library in 1520AD. Just an early warning.
 
AG6
IHT: I set up the cavs to protect the iron. I trade Abe Idustrialization for Nationalism, 17gpt and a map. Nationalism to Cleo for 99gpt. Same to Joan. We have 218gpt at 100% Science. I push enter.
T1: Egypt declares on the French.
T2: Const. riots. My bad! (Spice deal got canceld and I forgot to renew it.) I get the spices back for 100g. While I'm at it, I buy Gems for 130g.
T3: Const quiets down.
T4: I build an embasy in Zululand for 51g. I feel sorry for the poor guy. 5spt, no improvements WHATSOEVER. In 1455AD
T5:
T6:
T7:
T8: Combustion comes in. Electricity due in 9.
T9:
T10:
T11:
T12:
T13:
T14:
T15: I upgrade our muskets and our pike for a total of 270g. Now there stand three rifles. Not alot to do on these turns.

SaaM

The Save
 
1. The tobacco tile should be used instead of a coast or a mountain tile.

2. Library - it needs to be rebuilt now. Sell it and switch to library immediately. It can be built next turn. Then we'll have culture win in 2010. With mobolization I think we are pretty safe now.

3. Lower science to 80% and Electricity still due in 2 turns! (with library sold things might be slightly different).

I'm glad we are making lots of money now. We can afford bigger army, and send some to claim resources on other islands.

Once electricity is done, I suggest trading away immediately so AI could start on RP. Egypt has got Communism/Facism, and I suspect it's researching Electricity now. :mad:

Looks like my prediction of TOE in 1500AD is far off, but the good thing is then we'll put off culture victory even further. ;)

ToE prebuild: now we can build it in 10 turns. Electricity in 2, sci method in 7-8, but we need one turn for library. So probably we'd waste a couple of turns research unless we use the leader (which I'd like to save).

Also see if we could buy workers (usually cost 110g or so). We'll need them to fight pollution.

Contacts: PP is around and some AIs still haven't made full contact. :hmm:

Oil: Zulu and Maya have oil! Maybe I missed sth but nobody else seems to have it. It's very good. Zulu just entered Middle Ages and it should be trivial to capture that oil. We just need to raze Bapedi and create a colony on it. Use 4 or more units to block it, and sue for peace immediately. Don't raze more cities as we want Zulu's culture border to help us secure the resource. We can do this after we build ToE.
 
Just to highlight the final strategy. I think we are doing good. ;)

With library rebuild (and ToE in about 1560AD) we'll have culture win at about 2011. With mobolization in the last 30 turns we can say turn 530 (Y2040) or even more.

Research: in IA hopefully we only need to research (estimate) Electricity(2) + SciMethod(8) + Radio(13) + Flight(11) + Mass Production(10) + Motorized Transportation(12) = 56 turns.

We are currently turn 292, then we have 530-292=238 turns left. This means we'll have 238-56 = 182 turns for the total 11 Modern Age techs, which means in average 16 turns each. Actually doable (but really close) even if we research ourselves (but we have to go for Computers first, rush SETI and build research lab asap).

I expect we can get at least one tech from AI in modern ages from the 2 sci civs, so in that case we can only gift that two into Modern Ages and not the others. By this we could make sure Egypt or France won't be a threat to us (sci or mil wise). The only thing is we might need resource from them. We can see. Maybe we can wage a war against some civ to get those resources.
 
Originally posted by microbe
1. The tobacco tile should be used instead of a coast or a mountain tile.

2. Library - it needs to be rebuilt now. Sell it and switch to library immediately. It can be built next turn. Then we'll have culture win in 2010. With mobolization I think we are pretty safe now.

3. Lower science to 80% and Electricity still due in 2 turns! (with library sold things might be slightly different).

I'm glad we are making lots of money now. We can afford bigger army, and send some to claim resources on other islands.

Once electricity is done, I suggest trading away immediately so AI could start on RP. Egypt has got Communism/Facism, and I suspect it's researching Electricity now. :mad:

Looks like my prediction of TOE in 1500AD is far off, but the good thing is then we'll put off culture victory even further. ;)

ToE prebuild: now we can build it in 10 turns. Electricity in 2, sci method in 7-8, but we need one turn for library. So probably we'd waste a couple of turns research unless we use the leader (which I'd like to save).

Also see if we could buy workers (usually cost 110g or so). We'll need them to fight pollution.

Contacts: PP is around and some AIs still haven't made full contact. :hmm:

Oil: Zulu and Maya have oil! Maybe I missed sth but nobody else seems to have it. It's very good. Zulu just entered Middle Ages and it should be trivial to capture that oil. We just need to raze Bapedi and create a colony on it. Use 4 or more units to block it, and sue for peace immediately. Don't raze more cities as we want Zulu's culture border to help us secure the resource. We can do this after we build ToE.
1. Yes, We are at wealth now, so we should go all growth and commerce. We could think about switching to Suffrage now, but I don't know if this will fail due to a cascade. This isn't bad at all however: with a Suffrage Cascade we will surely get ToE.

2. Good idea

3. Let's see what the Library sell does before we chance the science rate :)

We can indeed build up an army now and I would do so after ToE. Only wondrs we want: ToE, SETI, UN.

PS. Let's keep the workers when railroading is done! Or try to buy slaves from other civs and join our own workers to the city if need be ;)
 
lurker's comment:
Nice game! Your tech speed is amazing! I'm not going nearly as fast in a 5CC (AW though)! :goodjob:
As you guys, I'm also stuck with a limited amount of cities. So I always thought that I had no use for colonies on another landmass then mine (as I couldn't connect them by road), but you keep talking like that's a real possibility.
Originally posted by microbe
Oil: Zulu and Maya have oil! Maybe I missed sth but nobody else seems to have it. It's very good. Zulu just entered Middle Ages and it should be trivial to capture that oil. We just need to raze Bapedi and create a colony on it. Use 4 or more units to block it, and sue for peace immediately. Don't raze more cities as we want Zulu's culture border to help us secure the resource. We can do this after we build ToE.
What am I missing here? :eek: Can you have colonies overseas? :confused:

Sorry to intrude in your game, but either you are planning for something that doesn't work or I'm dead wrong (hopefully for the both of us, it's the last one :lol: )
[relurk]
 
Got it.

@mudfoot. I think the idea is to use a other civ's harbor town for the trade. As long as we are at peace with them this should be possible :)
 
Preturn check:

Libary has already doubled, i sell it and order a new one
citizin from mountain tile to tobacco tile (to get something to smoke ;))
science to 90% (80% isn't possible without library
diplo check: everyone smiles :)

Hit enter

IBT new library ships in -> universal suffrage as ToE prebuild

1 - 1515AD science 70%

IBT Maya declared at egypt
Horses gone
Electricity comes in-> SM next at 100%

2 - 1520AD rails finished, chopping down the last two forest tiles

3 - 1525AD zzzz

4 - 1530AD one forest down -> mine

IBT Ottos want trade TM - done
Egypt builds JSBachs

5 - 1535AD i lower science to 80% as we do -45gp at 100% now and we can't squeze a tech between SM and the ToE

6 - 1540AD zzzz

IBT France and Egypt sign peace
Egypt asks for a alliance against maya. Sorry, i can't. But you can have my WM for 1 gp.
Americans are building JSBachs
Spices&Gems lost

7 - 1545AD trade electricty to Egypt for Gems, Spices, Communism, Printing Press, WM 270gp and 60gpt (not the max gpt, don't wanny cripple her)
France is broke, i think the bought Democracy for all they had
No one else has money :( no more trades
Science to 60%

8 - 1550AD zzzz

IBT Sumeria wants a MMP and RoP. Sorry pal, we only have a handful of troops, ask some else. But i give you my WM for only 20 bucks.
SM comes in -> Atomic Theory at 0%

9 - 1555AD switch WS to ToE, done in 3 turns
start building some fort's at our outer perimeter

IBT Buto(Egyptian) border expands a second time. We lost our iron colony. But we don't need it anyway.

10 - 1560AD Retreat troops back into our territory

11 - 1565AD zzzz

IBT ToG comes in, we learn Atomic Theory and Electronics
Science to Rep Parts at 100%, due in 8 turns at +15gp
Start producing Hydro plant, due in 4 turns
French are building JSBachs

12 - 1570AD zzzz

IBT Egypts finish Universal Suffrage in Thebes.
Americans are building JSBachs, Sumerians too.

13 - 1575AD trade WM for Zulu WM and 14 gp. They offered even 1gpt, which i declined.
Sell Electricity to France for Democracy, Music Theory, 40 gp and 6 gpt
Sell Democracy to america for 40gp and 5 gpt
Sell Demo to Ottomans for 30gp and WM. Hopefully they do a better job at research with it
Sell it also to Sumeria for WM and 2gp

IBT Maya asks for a MA against Egypt. Well dude, we get five of our luxeries from there, so no. But take a look at our WM.
France is building Shakes

14 - 1580AD zzzz

IBT Egypt is building Shakes

15 - 1585AD start a new fortress

Thats it. Not really much to say.
Next turn we can start some unit production.

No picture, doesn't looks much different

The SAVE
 
It might have been better to research Radio in the hope that the AI would discover Rep Parts. Anyway:

ROSTER:
-Aggie ---------------> on deck
-Microbe
-CarlosMM
-Jack Merchant
-Stuck as a Mac
-yoshi74 ------------> just played
-Melifluous ----------> up?

I'm playing AG3 at the moment, so no time for this one. But I expect that Meli isn't around yet.
 
We don't know where rubber is and therefore don't know where we have to go for it (or against whom) if we cannot trade for it. I think we should know it fast. Also i think the ai is more at researching the extra techs at the moment :(
 
Originally posted by yoshi74
We don't know where rubber is and therefore don't know where we have to go for it (or against whom) if we cannot trade for it. I think we should know it fast. Also i think the ai is more at researching the extra techs at the moment :(

Fine. So we got nothing from AI in IA. I'm disappointed.

This means we'd have to be a little more aggressive in the Modern Ages. :(
 
Got it. This is a fast paced game and Meli will be up before he knows he was up ;)

ROSTER:
-Aggie ---------------> up
-Microbe -------------> on deck, on holiday from April 3rd until april 11th
-CarlosMM -----------> on holiday from until april 13th
-Jack Merchant
-Stuck as a Mac
-yoshi74 ------------> just played
-Melifluous
 
IHT: We lost both or coal and our iron due to border expansions of the Egyptians. No problem, we have railroaded everything we wanted.

IT: Hydro Plant->Trebuchet. France finishes Bach. Egypt finishes Shakes.

Turn 1 (1590 AD) The AI knows only non-vital techs.

IT: Treb->Treb. A French galley comes very close :o

Turn 2 (1595 AD) Nothing

IT: Treb->Treb

Turn 3 (1600 AD) The French galley stays put.

IT: Treb->Treb

Turn 4 (1605 AD) Science to 70%. Rep Parts in 1.

IT: Egypt and Maya sign peace. We get Rep Parts and now comes Radio (in 11). Artillery->guerrilla. The French start Smith.

Turn 5 (1610 AD) Max nr of rubber on an island is 1 :eek: This is going to be tough. France and Egypt both have no rubber! Sumeria appears to be an obvious target for an attack. Once we need the resource, we have to strike as far as I can see it!

IT: Egypt starts Smith.

Turn 6-9 (1615-1630 AD) One more guerilla and then back on wealth, waiting for tanks. Egypt kicks our Med Inf out.

Turn 10 (1635 AD) Our city is size 20 :) The AI know Rep Parts as well. We might have benefited from it :(

Turn 11 (1640 AD) :sleep:

Turn 12 (1645 AD) Pollution strikes. I sell Corporation to Egypt for two luxes, horses, iron and 18 gpt. France gets it for 20 gpt.

Turn 13 (1650 AD) Again pollution.

Turn 14 (1655 AD) :sleep:

Turn 15 (1660 AD) AGAIN pollution :mad: Radio is known within 1 turn. Science to 40%.

I upgraded some military and put the workers to good use. Now they are only clearing pollution though.

1660 AD save

EDIT: This game will stay on patch 1.15.
 
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