preturn: Continue the research. Stealing safely is almost half of the research price. Switch Nara/Chicago to factory, join workers to make them size-12, and convert many irrigation to mines. Rush wall in Albuquerque. Change some taxmen to civil engineers. Stop factory build in really corrupted cities.
(1)1425AD: Found Portland. Good news is that France's army is about the same size as ours.
(2)1430AD: I start building explorers - together with an infantry army they'll pillage France back into stone ages.
IBT Yokohama disposed us to Japan!
(3)1435AD: I draft some infantry. We have too many cities without defense.
IBT GA ended.
(4)1440AD: Rush some temples.
(5)1445AD: Japan turns back to Democracy! This means we'd have to return all its slaves.
(6)1450AD: France has Mass Production. We don't have money to steal yet.
(7)1455AD: Nothing.
(8)1460AD: I try an immediate steal and it failed.
(9)1465AD: Kyoto expands and France has no wines now. A careful steal gets us Mass Production from France. We can research Motorized Transportation in 11 turns, but I shut off research for this turn to get treasury above 1000g.
I then declare on France.
With the recent culture expansion we can bombard Tours from mountain directly. However RNG is so bad that we lose two elite cavs to redlined infantry and promote it. I then use a cav army to attack and kill it but the army is redlined! I then take no chances and use another cav army to kill two redlined infantry and the army turns yellow! Finally use an elite cav to kill a 2-hp cav but our cav is also redlined! This city is size-12 and on a plain. Why so difficult to take?!
Minneapolis is founded so we can bombard Shanghai, the delicious dyes city. We lose one cav and take it. We now have dyes. France lost two lux this turn and it will be very unhappy next turn.
Combat settler isn't working as expected as I cannot settle beside the newly captured cities. Have to wait for resistance to end first I guess.
An infantry army is sent to the French core, together with 9 explorers. Another army is sent to south with 2 explorers. Both armies aim for rubber as the first priority, then the irrigation and other resource.
There are about 30 French units in the open, so I bombard and try to kill. However, I again lose 2 elite cavs in a row to a fortified 1-hp infantry on plains, and a vet cav to another. I guess I'll just stop attacking fortified infantry. I'll let those units enter our territory and then kill them.
We also capture Chengdu without loss.
We have lots of cavs not used as I want to see how much counterattack from France first before we spread our defense.
IBT the battle at Chengdu is brutal. Eight bombers injure some of our infantry and lots of cavs attack. All units drop to 2-hp, including our cav army! But we hold.
(10)1470AD:
We lose one cav and capture Edo with Newton's University. It's a size-4 town and our cavs kill redlined infantry easily. I think this means we'd better to starve those big cities before attacking.
About 40 infantry/guerilla surround Chengdu in two stacks, one on plains and the other on mountain. I bombard the first stack to redline, and start killing. We lose 7-8 cavs and kill > 30 units. No leader as we use vet units.
I rush settler in Chengdu. It's highly possible to flip.
I move a settler into Frech territory to settle the gems south to Orleans. It will also claim one of its rubber.
WW is already 15%.
I'll play one more turn to fix the turns.
IBT: France throw its infantry at Chengdu and lose quite some units. Cavs attack Shanghai and all lose.
(11)1475AD: Shanghai still has one resistor. 10 units only can quell 2 resistors?! This means we still cannot use combat settler to let artillery reach Beijing. I have to retreat some units from Shanghai as it may flip this turn.
We settle the gem, our 8th lux. A small group of French infantry tried to reach this spot IBT but they fall into my trap and are killed instantly.
We capture Orleans. It's a ring-1 city with size 30. It will definitely flip so I gift it to Japan. It will still flip, and we'll just capture it back, but we won't risk losing too many units, or losing the city through combat (which would cause WW).
I also disband a guerilla and rush another settler in Chengdu. It would drop to size-1 next turn, making flip risk to zero if we have at least 17 units in it according to the flip calculator, but we may just leave a few units there.
An elite cav kills a cav, and we get a leader. Form an army.
The second French SoD has been trying to retreat from Chengdu. I move some infantry to completely block their way home. They have to die or attack our infantry on mountains.
Found a way to bombard Beijing this turn. Use 3 armies to take it. I tried to take chance to use 2 cavs to take a redline infantry, no luck, both died miserably. It looks like cav attacking infantry fortified in cities is just suicide, so don't do it. Towns are OK as long as not on hills.
WW has been 42-50%.
I could also reach Xinjian or Canton by combat settlers, but we are out of armies so I don't do it.
To next leader:
France's counterattack has been wearing out, but the biggest threat is flip. If the city is really big, maybe we should gift to Japan as what we did to Orleans.
We could attack Lyons, Canton and Xinjian next turn, but we may not have enough armies to do it all.
I haven't started research. We could get MT in 8 turns.
We are 56/62. Close to the limit.
Pillaging armies are approaching rubber. It has 3 sources as far as I can see. Explorers can move 3 tiles plus a pillage.
Bombers are annoying. Beaware. I've seen it bombing armies. We have to pillage its oil too. Flaks would be good to have too.
Avoid using cavs to attack infantry in cities. Even if they are redlined. Heal armies before attacking too. Try lure French infantry into open plain tiles before attacking.
It's late, so check around to see if I missed anything, such as city riot.