Preturn: Hmm... It may be impossible to buy the techs needed for anything. We are at 90% cash and pulling in 2 gpt. Only change is to start Caughnawaga on walls as Barracks will take 19 turns. Very minor MMing. I send some chariots to India to get a more up to date picture of where roads are so we can spot places where India can attack back effectively. We may want to do a bit of this closer to attack as well
IBT:
530 BC: MMing of cities (will do each turn).
IBT: Get punted from Indian territory
510 BC: Ok we have lit but no gpt to trade with. I don't think I have much chance on Currency. I would have to buy it at second it could well cost me too much. So...
India: Lit for CoL, Myst, 22 gold (the price varied - for example from By we would have had to pay 83 - they may have started in on it)
Sumeria: Lit+ 105 gold for Math (glad I didn't try to go for currency at second - It was probably too much)
Portugal: Lit + 30 gold for Philosophy
Byzantine: Lit + 94 golf for Iron Working.
So Lit plus some gold netted us 5 techs though not the really good ones. We will have to wait for our gpt back to get those. I start a 50 turn run on republic at min. Not everyone has republic yet BTW. With us spending all our resources on war it will probably be 50 turns before we could buy it anyway - especially if we want currency and construction.
Some good news: We have two iron - one within our capitols workable land.
Less good: India has iron hooked and is in fact the only civ with iron.
A few wayward cities start Catapults.
IBT: More less good news: Indians start Sun Tzu (+ iron = pikes and MDI). Punted from India again.
490 BC:
IBT: Byzantines start Sun Tzu
470 BC: Our capitol grows to size 8 which means we need to raise Lux to 20% which puts us at -1 gpt
IBT: Punted from Indian territory again - I probably have investigated all I can for now. I wasn't trying to penetrate deep. I might try single units to get deaper. Not sure
450 BC: Since the capitol just finished building a mounted warrior, I MM it to 15 shields to build them every 2 turns.
IBT: Ummm... The Portuguese are building the knights templar. India will have knights long before we have 30 MW. Sigh
430 BC:
IBT:
410 BC:
IBT: Incans complete Sun Tzu. I am glad the Indians didn't get it. Great Library is completed in Lisbon.
390 BC: Oh Cool an Incan boat. They haven't started copernicus or Leo

I check out our finances. I read somewhere about a "details" of diplomacy. I find it on the F4 screen and it is very cool. Choose details and then you can see all your active deals by clicking on pictures. The result is that we have 2 turns left and we will get back all 55 of our gpt back. I will proceed to there and then we can discuss as it will be the next players turn.
IBT:
370 BC: I started going heavier on the Cats. If we are going to fight MDI or Knights we will need them more. Note that I see no reason to try to switch back to peaceful builds at this point. We will just get less in the way of cities. I think we can at least remove some cultural pressure on our current ones if nothing else. The only thing I would consider really important is Markets and we don't have currency. BTW our unit costs is now 1 gold.
IBT:
350 BC:
Notes:
Our current forces are:
27 workers and 1 slave
20 warrior which seem to be ALL regular or conscript
3 spearmen
3 Chariot
1 Galley
20 Mounted
1 Curragh.
We are now pulling in 58 gpt which is enough to buy currency. We have an extra Iron and Incense to trade, but that destroys our rep the instant we declare on India (we need to wait for Navigation or Magnetism (and complete a harbor))
Most of our frontline cities have walls. 2 are still building them and the last is building the FP.
We have 19 turns on the FP
Indias iron is near Madras which is non-trivial to reach.
Now that we have cash it might be useful to see what the cities we plan to hit are guarded by. Also the NW cities seem to be not connected yet and thus only have spears.
The Save