AG8 - Let's try Sid

Preturn (350BC): Change Chondpte and Kahnawake from walls to cats. I understand why cats are being built now - low shield cities without barracks can build them quite quickly and they are always useful in defense.

I also move some units towards the front lines, taking in to account the MP needed in certain cities.

AI: Portugal and Sumeria sign MA agaisnt India! :yeah:

Sumeria demand Iron from us!!! I am holding the save here, since giving Iron would mean we have a trade route through India. Although Sumeria is at war with them we can still transport stuff through, but if we declare on India we get a rep hit. Let me know if you think we should give Iron or not!

SidSG.350BC.minimap.jpg


Edit: I am tempted to give it and hold off our attack for 20 turns, the alternative is to be at war with Sumeria who could land units via boats and steal weakly defended coastal cities. OTOH, waitign 20 turns for war could be devastating to our development. :sad:
 
How annoying! I am now realizing I made a mistake connecting the second iron at this level of difficulty, though that won't help us this game.

Ruining our rep seems the worst decision. War with Sumeria is also not the fight we want. If India and Sumeria remain at war for the next 20 turns then the build up of forces for us might even help us, but then again maybe not.

I would be inclined toward giving in and building a very large force between now and then. We will have more units, but India will have more advanced ones, so it is a very tough call.

My second choice would be to refuse and if they declare war then defend our coast. That seems kind a waste though as I suspect they will declare war.
 
OK, I will give in - maybe this will even help Sumeria against India, which is what we want.

Of course, if we somehow a coastal route that would solve our problems. :)
 
Can I build a city on the red dot or is it against the rules to build 2 away?

SidSG.330BC.city.jpg
 
Aggie - I ask because I remember Sky saying RBCiv people NEVER have space 2 cities, so I didn't want to upset anyone with my placement. :)

Another thought - in 20 turns ALL of indias cities will have 100+ culture. :o

We are properly ****ed now, since I already accepted the deal. Our only hope is that Sumeria does India some damage.

One thing I am unsure of is whether we can build 1 city next to their border to push it back 1 tile. The rules say you can't REPEAT this to gain access to their cities, but can we build just 1 city to push it back? I hope so...
 
Ya, the RBCiv rules frown on placing ALL cities packed in like sardines with none of them getting above size 6 (I am not sure it is actually forbidden). If you have a reason to place a city then it is fine to place them as you wish.

Aggie, I had an idea on the rulesets. The idea is to have a sticky thread with "default' rulesets. So Lee's rules, "pure" RBCiv, Practical RBCiv/your set, GOTM rules, etc. Then anyone can refer or point to a given set. They can also add their own if they want something fpr their own games. It would be for ease of use rather than any attempt to standardize things. It would be useful for clarifying what is and isn't allowed. RBCiv has gotten out of date.
 
anarres, Greebley is right, the city you propose is what is called a "fishing village"(TM).
The rule about city placement is not "set in stone" either.
 
Partial update:

Hmm. Someone is building cities without the governor emphasising production, this is essential at Sid level - we need every shield we can get! Please can everyone check their governor settings as me setting the cities on my turn simply isn't enough. :(

1 (330BC): Oka builds settler -> settler.

I change a couple of cat builds to MW's where there are barracks, and change some size 6 cities without rivers to high production.

I also reshuffle units to the ones that are most under cultural pressure. ATM the worst flip chance we have is about 1 or 2%, so no great worries yet.

2 (310CB): Mauch Chunk builds cat -> cat. I change my mind and switch Khanawake to barracks, it is better in the long run than several cats.

3 (290BC): Several cities build MW's and I carry on with MW production. Not much point in saying every city now...

Cattaraugus builds Galley -> Barracks. At 5spt it is strong enought to lend itself to the war effort.

Found Gewauga in the spot indicated above, which brings 2 more BG's in to play.

4 (270BC): I wanna use the :sleep: smiley, but tbh I am doing "ultra-mm" every turn so each turn take a hell of a long time. This is turning in to a slow set of builder turns, but at least we are building military. :D
 
5 (250BC): Tonawanda builds Galley -> Galley (@1spt).

Our Curragh finds Persia! They need Lit and have Currency and Construction, but since we can't sell their techs on to anyone I take 272 gold instead. :)

I change Gayagaahe to cat from temple. It's 1 spt, the temple is pointless.

AI: Persia is apparently at war with the Inca, which reminds me to build embassys now, while it is cheap.

6 (230BC): Embassys: Persia costs 69:

SidSG.230BC.Persia.jpg


Inca costs 122 :eek::

SidSG.230BC.Inca.jpg


Byzantenes cost 96:

SidSG.230BC.Byzantenes.jpg


We still have 1 civ to meet, I am not sure if people think the F10 method is cheating or not, so I hold off for now - I guess it makes little difference atm whether we know who it is or not.

I also realise that we only have 3 spears, so I swap a couple of 10spt cities over to get a couple more.

7 (210BC): Mauch Chunk builds cat -> barracks (@4spt)

8 (190BC): Tyendenaga builds galley -> galley (@1spt)

Our galley survives a turn in the ocean and makes it to the second continent! [coool]

I decide to send a galley off the east coast of our land, since it takes over 20 turns to get around the continent, and we stil have to "risk it" to get to the other continent. It's my guess from Persias capital that it is only 1 or 2 turns in the ocean this around.

9 (170BC): Our galley survives! It heads E again and can see the Persian coast - it will be safe next turn...

10 (150BC): Cattaraugus builds barracks -> MW. Portugese build Knights Templar.

Our galley survives it's second turn in the ocean and we reach Persia! :yeah:

No pic of empire as there is nothing to show...

SidSG.150BC.minimap.jpg


Notes: We now have 38 MW's as well as 7 Spears and 3 Cats (and 4 Galleys, 1 Curragh, and our plentiful workers and warriors).

Out upkeep is 24 gpt (76 free units).

There is 1 civ left to find, it should be found soon, on the SW corner of the new continent.

Niagra Falls needs a worker skimming, as do any other size 6 cities with full food boxes and no rivers.

India's cities haven't hit 100 culture yet, but I guess they will soon. I never actually calculated the exact turn they would expand, but they are on 4 culture-per-temple atm.

FP ready in 3 turns! [dance]

Our 3 Cats are in Grand River since they don't stop flips and Grand River is safe.

We have 10 turns left on our deal with Sumeria, so towards the end of the next set of turns the units need to move in to place to attack. I suggest that we have at MOST 3 stacks for attacking, maybe just 2. Obviously this does not include the units we keep back for the counter attack.
 
AG8 150BC


Also of note: India doesn't have War Elephants yet (AFAIK), and it's military is "similar size" to ours. :D
 
Using F10 now is not something I'm against, because we have had a 'nations of the world' list already (though not mentioned in the turnlogs).

ROSTER:
-Nad
-Greebly
-anarres
-Jack Merchant---> up (but where are you?)
-TedJackson------> on deck
-Aggie

Let's discuss :)
 
Wow aggie - check it from within the diplo screen and it says "similar" :eek:

Wow! What does this mean!!!! :confused:
 
I think that Sumeria and India are killing each other. They apparantly are throwing everything they have vs each other. I hope they keep on fighting and having a stalemate in the next ten turns. I also think that we have a good shot at taking India out and we shouldn't stop there.

But all in all I'm totally surprised that our neighbours haven't got strong military. Also: the AI hasn't started Sistine or completed Leo :hmm:
 
From a lurker:

What are the map settings, or were you not told? I presume it is a huge map, or else I can't understand how you managed to expand so well compared with the AI, even if you are all brilliant players.

For Sid the AI armies are amazingly weak, there must be appalling carnage going on somewhere to account for this. In my last game (played only to ~100bc on an island map) every AI city had >30 defenders (some had >50) so it looks like Pangea may be the way to go.

It looks like a great start.:goodjob:
 
so far so good, touch wood.

It's a standard map, and from the terrain so far I guess (though I don't know) it's 60% water, continents, temperate, normal rainfall, 4 billion years old.

This India-Sumeria war has been a godsend in their burning units on each other, and it is amazing that we are strong right now.

BTW, there is no problem with looking at F10 for our final neighbour....I already listed them in my first turn from the great historian report:



Turn 21, 2950BC: a great historian reports we are last in the happiness stakes. Our opponents are revealed as Inca, Rome, Persia, Sumeria, India, Portugal and Byzantium.
 
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