AG8 - Let's try Sid

I don't have access to Civ, but from the pic this is a guess at what terrain we have available:

ag8-sid-startNad.JPG


Is that right?

I would also favour looking west first, since there seem to be more grasslands in that direction and we may have a food bonus. Being agricultural with the river, just one food bonus on grass would allow us to implement a settler factory :)
 
If you guys agree on the worker move I can do it for you now and post the screenie here for further debate :)
 
Originally posted by Nad
I don't have access to Civ, but from the pic this is a guess at what terrain we have available. Is that right?
Looks about right to me.

Originally posted by Nad
I would also favour looking west first, since there seem to be more grasslands in that direction and we may have a food bonus. Being agricultural with the river, just one food bonus on grass would allow us to implement a settler factory :)
You've just summed up why I suggested the worker move in the first place :)


Ted
 
I think the chance of a bonus worth the worker move [edit: into the mountain]. It is a gamble, but having our capitol being able to spew settlers is huge. If there is no bonus then our expansion will be slow and the 2 worker turns will be small in the general scheme of things.

[Edit: In part I am motivated by the Diff level. A bonus resource is a way to be a lot less behind. Otherwise we will be hopelessly behind for years so 2 worker moves will be small.
 
You have successfully passed your first Sid test, congratulations ;)
:D

AggieSidSG.jpg
 
either ne of the wheat or sw from the starting spot would be fine with me.
 
Originally posted by Greebley
Looks like the mountain was the right call. SW will give us the coveted 4 turn settler farm with our Agri trait.

If there is any place left to settle by the time we finish the granary and have improved all necessary tiles, of course :D.

I'd actually prefer skipping the settler farm altogether and chop forests to speed settler production; we can then use Salamanca for a worker farm when we're done with the landgrab. So my plan would be to invest two moves in settling next to the wheat, build 3 warriors and then go on all-settler mode.
 
I favour NE of the wheat as the Worker can improve the wheat & 2 BG tiles (all within the 9 radius) without any river crossing and we still get 3 hills for post-despotism.


Ted
 
Ted, I agree that seems the best spot.

You are probably right about the Granary. I would still start Pottery first. If we don't meet a civ right away, I think we are better off with a granary. If we are crowded fairly early then we go for settlers first.

It may be more likely we are going to be crowded, in case we are not, it would worthwhile to be able to handle that situation as well.
 
Don't agricultural civs start with pottery anyway? :confused:

I wonder what our initial tactics should be? I assume we start in reasonably orthodox fashion, with some warriors to explore? One thing I've been doing more and more in personal games at deity is training a second worker very early from the capital, before a granary even, and it has been helping greatly, but this may not be the place to experiment with those sorts of tactics :D Still, as we have a number of forests and hills, it could be useful, and a second worker can even begin roading to future city sites, speeding up settlers...

If we start with pottery then min science on writing would be the obvious tactic, followed by max on philosophy.

Good luck Aggie, this is gonna be great fun :)
 
What should we build first? I'm thinking about two/three warriors and then a settler.

I may not be able to play the first 25 however. I have AG3 and two other SG's to play as well. Who wants to start with 25 turns? You could pause at certain points if you think discussion is needed...
 
I'll happily play the first 25 as soon as I get home :).

What do you think of the 2nd worker tactic? Worth a try or save for another occasion? ;)
 
Originally posted by Nad
Don't agricultural civs start with pottery anyway? :confused:

I wonder what our initial tactics should be? I assume we start in reasonably orthodox fashion, with some warriors to explore? One thing I've been doing more and more in personal games at deity is training a second worker very early from the capital, before a granary even, and it has been helping greatly, but this may not be the place to experiment with those sorts of tactics :D Still, as we have a number of forests and hills, it could be useful, and a second worker can even begin roading to future city sites, speeding up settlers...

If we start with pottery then min science on writing would be the obvious tactic, followed by max on philosophy.

Good luck Aggie, this is gonna be great fun :)
Yes we do start with Pottery but we're going to be food rich & shield poor.

We'll get our first pop growth 5 turns after settling (NE of the Wheat) and working the Wheat (while the worker irrigates) and only have 7 shields in the box. At that point we could stay on a 5 turn growth cycle, get the Warrior at the end of the 6th turn then immediately start a Settler @ 3spt. We'll hit pop 3 with 14 shields in the box and can continue the Settler (4 turns)@ 4spt.

The worker cannot road, move and chop the forest (8 turns) in time to really make more than 1 turn difference to the Settler so is probable better employed moving to one of the BGs and mining then roading (9 turns) just in time to help produce the next Settler :)

Check my figures but I think they're essentially correct.


Ted
 
Back
Top Bottom