1950BC: Looks good, but I am a little disappointed that our settler factory will have 29 shields next turn. I am sure this is an unfortunate consequence of the shields, but maybe we can get a warrior and a settler every 4 turns.
The only thing I change is setting emphasise production on all governors - this is
essential Sid level gameplay! All this does is to set the new citizen at expansion to a high shield tile, which will get added to the production box for the expansion turn.
All players should set this to be the default governor setting for new cities, it can do no harm and will increase production in lots of cities.
1910BC: nada, I just move the units in the directions they were headed.
1870BC: Salamance builds settler -> settler. Damn, at size 4 Salamanca has 7 shields, 9 after expansion. Not enough for a warrior + settler 4 turn combo. Now I see it I remember that you need a cow or an iron tile to do that in despotism. Since we don't need all the shields we get in 4 turns I use a raoded river tile instead of a mined BG.
The settler heads N towards the Fur.
I keep lux at 30% this turn as otherwise we need a specialist in Niagra Falls. This way it will build a settler a turn faster in 3 turns time.
Instead of going straight for the furs I settle the northern warrior on a coastal river tile with a fish. Cattaraugus gives us 2 gpt extra now, and is a great spot. The escorting warrior heads NE, it will scout the furs for us.
1830BC: Grand River builds warrior -> warrior. Allegheny builds warrior -> worker (it desperately needs tiles with 2 food...). I send the Allegheny warrior S to scout.
1790BC: I buy a worker from India for 114 gold. According to the RBCiv "exploit" list we can't take them down below 2 workers, but since they start with more than 2 then we are OK.
IT: India asks us to leave their territory.
1750BC: Niagra Falls builds settler -> warrior. I send the setter W with the warrior from Niagra Falls.
IT: India is building Temple of Artimis, I
really hope they don't get it or we are ****ed!
1725BC: Salamanca builds settler -> settler. The settler heads N to a 1st ring river site.
Lux to 20%.
1 turn to Writing and India doesn't have it yet, I cross my fingers...
1700BC: We get writing and India doesn't have it. [coool]
I notice that by using all the BG at size 4 we can keep lux at 20% at size 5 by using the roaded river tiles.
Checking the tech screen it will take 29 turns at 80% Science to get Philosophy, at -1 gpt. India will only give us the following deals:
Writing for Ceremonial Burial and 80 gold
Writing and 18 gold for WC or BW
Writing and 170 gold for Masonry
Writing and 179 gold and 1gpt for the Wheel
I desperately want to buy the Wheel, but it would mean not going max on Philosophy...
I am gonna pause the game here to see what people think - should we buy the Wheel and research Phil at sub-max, or buy the Wheel and research something else (CoL?), or trade for another tech and go max on Phil?
I've never made Phil first on Sid, and it is likely (in practice) to take over 20 turns to get. Is it worth the gamble?