AG8, Inherited turn 750BC
First up I decide to broker immediately rather than lose out by trying to be greedy. If, as someone suggested, we would likely have to spend 2 turns at sea there is only a 25% chance that our curragh will make it across anyway, and no guarantee of contact or favourable contact. So I trade now.
Mapmaking from Portugal (effectively @ 3rd) for 302g + 37gpt. Ouch. I can't remember ever feeling so ripped off buying a non-monopoly ancient age tech.
Mapmaking, 10g + 9gpt to Sumeria for Warrior Code, Masonry and Bronze Working...I went for military techs that we'll need to go to war.
This reveals that India lacks horseback riding, which the others have! With a little bit of tinkering, we get horseback riding from Sumeria for 238g + 9gpt. India will not quite give us a tech for this, so we take the next best thing, gold, to the tune of 246g, most of our investment

.
I can now reconfigure our cities. Since we're going the military route it's the temples and granaries that will have to wait unless there's a very good reason. Niagara Falls changed to mountie, Centralia to worker, Allegheny to mountie (1 shield short so mm'd for gold), Cattaraugus to harbour (for potential trade route), Oil Springs to mountie, Tonawanda's galley is whipped, Mauch Chunk is configured for an extra shield this turn so its temple can be whipped next turn, Akwesanane to barracks, Tydenaga (with resident scientist) to galley.
[Btw Aggie, please do not consider that as a veto stamp on your choices! Had we decided to stay peaceful I would have kept your builds, but since we're preparing for an early war I'm gearing us towards that].
IT: Salamanca worker ----------> barracks
Allegheny mountie ----------> mountie
Chondote warrior ----------> worker
Tonawande galley ---------> worker
Turn 1, 730BC: on second thoughts I change Chondote to wealth as I'm about to chop the forest, so will switch back to worker just before the chop is due to complete.
I try the suicide crossing...it transpires we will only have to spend 1 turn at sea, but no border visible.
Mauch chunk whips last 20 on temple.
IT: Niagara Falls mountie ---------> mountie
Centralia's borders expand
Oil Springs mountie ----------> mountie
Mauch Chunk temple ----------> worker
St Regis barracks ---------> mountie
Curragh sinks
Turn 2, 710BC: I will use Niagara Falls, Allegheny and Grand River as the primary military build up points, as they are not flip threats. I'm not going to upgrade the chariots yet in case we need the cash for brokering.
India has joined Portugal in the Middle Ages, and will be close to jumbos and a GA soon
IT: Centralia worker ---------> barracks
Gandasetaigon warrior ----------> worker
Turn 3, 690BC: lux to 10% for our size 5 cities.
I choose to mine Grand River's horse tile for auto shield pick-up on growth.
IT: Cattaraugus borders expand.
Turn 4, 670BC: Chondote switched to worker for impending forest chop.
IT: forest chops.
Chondote worker ----------> worker
Turn 5, 650BC: there appears to be a significant bank of sea off Sumeria's west coast, so we should bear that in mind as a possible future galley-run.
IT: Salamanca barracks ---------> mountie (3 turn mounties for now, will be 2 turn mounties with another couple of sizes)
Niagara Falls mountie ---------> mountie
Mauch Chunk borders expand
Oka worker ----------> settler (future raze/replacements)
Gayagaahe worker ---------> temple
Turn 6, 630BC: nothing much.
IT: Tonawanda worker ----------> galley
Mauch Chunk worker ----------> barracks
Turn 7, 610BC: reward for exploration! Our currgh meets some Byzantine dromons. tey are at war with Sumeria, and are up the same techs as others.
This is interesting, however: we now know 4 of our 7 rivals and you know what? We have the most cities. We have outexpanded the AIs on Sid

. Hurrah for settler factories!
IT: Sumeria and Byzantium make peace.
Allegheny mountie ----------> mountie
Oil Springs mountie ----------> mountie
St Regis mountie ----------> mountie
Turn 8, 590BC: dromons block our curragh path so i try a little suicide run to the west...
Whip temple in Caughnawaga. The shield pick-up at Grand River has workerd, but I reconfigure to max growth since we have plenty of happiness to spare and will gain more shields anyway at larger sizes.
Byzantium and Sumeria have also reached the Middle Ages. We're still 8 essential techs away, + our government tech, the Republic.
IT: Salamanca mountie ----------> mountie
Caughnawaga temple ----------> barracks
Turn 9, 570BC: curragh survived the turn at sea and returns to coast. Galley approaches the previous suicide run...
Turn 10, 550BC: galley starts suicide run again. The extra move reveals a maroon border, which will probably be Byzantine. It also reveals that it might even be the same continent as us. It appears that the Indian peninsula curves round and Byzantium is on the same landmass...so the suicide runs are unnecassary, we just need to go round further...
Summary: we're 2 turns from Literature and no-one has it yet, so fingers crossed everyone! If we do get it first, then I suggest that before selling we do our very best (through creative accounting if necassary) to buy either (maths + iron working) or (philosophy + code of laws). This is because, as a monopolist, we might be able to barter literature for either republic or construction/currency, but we need the prerequisite techs first.
The military build-up is going well and will accelerate in the next 15 turns. So far we're doing as well as we could hope.
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