Age of Colonisation

Some questions about autoproducing settlers. I create small wonders that autoproduce settlers. A civ can built one in africa, one in america and one in asia. But if a civ built the small wonder in the caribbean, it would built another in south america and north america or the AI consider these as the same continent?

You see if a autoproducing wonder produced settlers they would be shipped off. So for instance you could make a small wonder called say dutch east india company and make it require. resource called europe in the city radius. So it could only be built in europe This wonder would produce settlers then the dutch could ship them off. You could also make great wonders that only one civ can build makeing it so taht which ever civ built this wonder would have more settlers produced so they could gain a advantage in settling the new world. So if the settlers are produced in europe automatically they will be shipped off. The problem is that the ai just wont build them in europe. Not that they won't build them.
 
You see if a autoproducing wonder produced settlers they would be shipped off. So for instance you could make a small wonder called say dutch east india company and make it require. resource called europe in the city radius. So it could only be built in europe This wonder would produce settlers then the dutch could ship them off. You could also make great wonders that only one civ can build makeing it so taht which ever civ built this wonder would have more settlers produced so they could gain a advantage in settling the new world. So if the settlers are produced in europe automatically they will be shipped off. The problem is that the ai just wont build them in europe. Not that they won't build them.

I followed you perfectly... till there.

Sorry cubsfan6506, but me too I have not undersand what do you say in your post. I have a poor english and I need more explains from you. Thanks.
 
A Minor Note:
At the Start of the Scenario Safavid Persia should rule not only Iran, but also Iraq, Armenia, Azerbaijan.

The Ottomans only managed to securely conquer Iraq from the Safavid's in 1632, and the Persians continued to hold much of the Caucasus until the 18th Century.
 
Sorry I was a bit tipsy at the time. You see the A.I won't produce settlers in europe. And as we all know that's where settlers came from So if you set them to autoproduce and make the small wonder exclusive to europe the A.I will ship off the settlers to diverse locations instead of just one continent.
 
Sorry I was a bit tipsy at the time. You see the A.I won't produce settlers in europe. And as we all know that's where settlers came from So if you set them to autoproduce and make the small wonder exclusive to europe the A.I will ship off the settlers to diverse locations instead of just one continent.

Thanks cubsfan6506, I have understood. But are you sure that the AI sent the settlers overseas? Some others (Virote) says that the AI could send only one settler to another continent.
 
Thanks cubsfan6506, I have understood. But are you sure that the AI sent the settlers overseas? Some others (Virote) says that the AI could send only one settler to another continent.

Yes absolutely positive. If you play the conquest scenario portugal will send it's auto produced settlers overseas.
 
I'm totally in love with this mod. But I have two questions. In any Civ III game, can you play beyond the end date, and if not, how do you mod it longer?

Great great work Imperator. I can see you spent alot of time and effort in it and the mod shows that :goodjob:
 
I'm totally in love with this mod. But I have two questions. In any Civ III game, can you play beyond the end date, and if not, how do you mod it longer?

Great great work Imperator. I can see you spent alot of time and effort in it and the mod shows that :goodjob:

Thanks, Zygmunt! As for your questions: in any CIV III game is possible play beyond the end date; this is only the point for state the game's victory.
To alter the end date you can open the .BIQ with the editor and in the General Settings modify the end date.
The only limit is that the Tech Tree in often based on the game's lenght so if you want to play beyond the end date you can have no Technology to discover yet. In the other hand, (in my experience) one want to play beyond the end date because not all the Techs are discovered! ;)
 
Thanks, Zygmunt! As for your questions: in any CIV III game is possible play beyond the end date; this is only the point for state the game's victory.
To alter the end date you can open the .BIQ with the editor and in the General Settings modify the end date.
The only limit is that the Tech Tree in often based on the game's lenght so if you want to play beyond the end date you can have no Technology to discover yet. In the other hand, (in my experience) one want to play beyond the end date because not all the Techs are discovered! ;)


No problem. Thanks to you, I did some scenario editing through the exe this morning (and afternoon, and night :lol: ) I can now do basic changes but still not yet my own scenario!!
 
Also, I did tons of work on the map, civ name changes (corrections) and AI. Would you like to see what I did? I can upload it if you want, I'm sure 90% of it you will enjoy :) All it is is the biq file my man.

I would just concentrate on the tech tree. Units are enough for now, IMHO.

EDIT AGAIN

The map changes I did were due to most cities not being able to support their populations ie too much forests or hills etc.
 
Also, I did tons of work on the map, civ name changes (corrections) and AI. Would you like to see what I did? I can upload it if you want, I'm sure 90% of it you will enjoy :) All it is is the biq file my man.

I would just concentrate on the tech tree. Units are enough for now, IMHO.

EDIT AGAIN

The map changes I did were due to most cities not being able to support their populations ie too much forests or hills etc.

Hi Zygmunt! I'm curious to see your work. If you can upload it, I will play it.;)
 
Thanks for the honor! I haven't play tested the map changes yet, but they should allow cities a bit of space to develop irrigation, but still allowing for the harvest of natural resources from the surrounding areas.

And remember Europe in 1500 was pretty much tapped out of natural resources, mainly lumber for ship building. That and overpopulation led to the colonization of the Americas.

Well here it is, I hope you enjoy it and if you want me to fine tune it, I will do so :)
 
It would really help us decide what to keep if you could include a list of changes?? :)
 
1) Corrected many city spelling errors, and downright placements on the map.

2) Correct Civ names (those that were mispelled), switched some AI government/loath goverment, agressiveness etc in the civilization tab in the edit screen.

3) Played around with geography on the map, so at least what I can see (Europe) the cities now at least grow, rather than shrink down to size 1 within time.

And I've done other changes as well I really can't remember right now.

What I'd like that I haven't experimented enough to know how to do, is let the major European powers have the units and or technology to explore overseas from the get go. Waiting around to research the proper tech gets a little boring at times.


Overall great great mod, just needs a little work still :)
 
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