Age of Colonisation

Where exactly can I find the newest version of this scenario?

Hi stforb2! You can find the new version of the Mod in the first post. Also you find the .BIQ always in the first post but at the bottom, in the Attached Files section.;)
 
Looks fun, but is all the text italicized? Because that font looks horrible in italics. :/
 
I would like to put in a word for the techs before it's too late. If it doesn't hurt the balance too much I would love to see the min research time go down a notch or two. I love lots of possibilities in the tech tree so please don't take out all the techs just because there are more than 40. Remember you can make some not be required for advancement and these can work to spice up the game. You can't study all of them but it would be handy to research one or two. I don't want it to go overboard or anything but Imperator, please don't feel it is absolutely necessary to reduce it to 40. Just my two cents.. :)
 
Looks fun, but is all the text italicized? Because that font looks horrible in italics. :/

No, the text is all italicized only in my computer as I have made some dodifications. But if you use the Mod in your computer the text will be in standard CIV III.;)
 
I would like to put in a word for the techs before it's too late. If it doesn't hurt the balance too much I would love to see the min research time go down a notch or two. I love lots of possibilities in the tech tree so please don't take out all the techs just because there are more than 40. Remember you can make some not be required for advancement and these can work to spice up the game. You can't study all of them but it would be handy to research one or two. I don't want it to go overboard or anything but Imperator, please don't feel it is absolutely necessary to reduce it to 40. Just my two cents.. :)

Sorry for my poor english againsttheflow, but I have not well understand what do you want. Do you want that I reduce the min research time of the techs or you want I reduce the number of techs? As for min time research I have reduced it to min 18 and max 30 turns so I think in the time span of the Mod is possible research all the Techs. I will test the Mod to verify that all the techs be researchable.;)
 
Sorry for my poor english againsttheflow, but I have not well understand what do you want. Do you want that I reduce the min research time of the techs or you want I reduce the number of techs? As for min time research I have reduced it to min 18 and max 30 turns so I think in the time span of the Mod is possible research all the Techs. I will test the Mod to verify that all the techs be researchable.;)

But that's not reducing, that's increasing! (up from 14-28) Yes, I was wondering if it might not be better to decrease the time.

If you think the gameplay works out better the other way than thats fine too but 18 turns? You just have to remember that for some people research is one of the main things that makes some people want to play "just one more turn".
 
The settlers are produced normally. Some civ can produce settlers at the start of the game, others when a specific Tech is discover. Also the population cost of settlers vary from a civ to another.

Here I posted this a while at storm.

You need to have them autoproduced for the following reason the ai won't build them in europe. So once they get there first colony they are stuck on whatever continent they first stuck it on. SO for instance lets say england plants one down in africa they're stuck there. Or even worse if a civ puts one down on a carribean island they're stuck there.
 
I don't get it. You mean they won't build them in Europe and ship 'em over?
 
From what I understand of the AI, they will not ship settlers to a landmass which already contains one of their cities- so, for example, an English AI could ship one settler to America and one to India, but they would not ship any more to either location.
 
Indeed. That is a problem.
 
Here I posted this a while at storm.

You need to have them autoproduced for the following reason the ai won't build them in europe. So once they get there first colony they are stuck on whatever continent they first stuck it on. SO for instance lets say england plants one down in africa they're stuck there. Or even worse if a civ puts one down on a carribean island they're stuck there.

From what I understand of the AI, they will not ship settlers to a landmass which already contains one of their cities- so, for example, an English AI could ship one settler to America and one to India, but they would not ship any more to either location.

Indeed. That is a problem.

Ahi Ahi! So I must create a building that be built only in colonial areas and who autoproduces settlers. But only one for each civ and for each continent. Or is better a small wonder?
 
Will the AI ship settlers that are auto produced in Europe once they have a colony? This would be more realistic.

Nonetheless, an autoproducing improvment/wonder in the New World would probably help the AI keep their cities closer together.


half hr. edit: I've been meaning to ask for a while now, what is the zipped text folder in the TAC directory for? Is it meant to be unzipped into "Text"? Also, in Text there is a zipped PediaIcons...?
 
half hr. edit: I've been meaning to ask for a while now, what is the zipped text folder in the TAC directory for? Is it meant to be unzipped into "Text"? Also, in Text there is a zipped PediaIcons...?

Sorry, it's only a zip I have made for an error in a past upload. Simply delete it.:)
 
Some questions about autoproducing settlers. I create small wonders that autoproduce settlers. A civ can built one in africa, one in america and one in asia. But if a civ built the small wonder in the caribbean, it would built another in south america and north america or the AI consider these as the same continent?
 
Some questions about autoproducing settlers. I create small wonders that autoproduce settlers. A civ can built one in africa, one in america and one in asia. But if a civ built the small wonder in the caribbean, it would built another in south america and north america or the AI consider these as the same continent?

If they're not connected by land, they're not the same continent for the AI.
 
If they're not connected by land, they're not the same continent for the AI.

Well news Dominatrix. Thanks. In the next update I will put the new small wonder that autoproduce settlers for the european civs.
 
I'm pretty sure he meant good news.
 
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