oopsWhat s that, I was playing with Babylonians and had Heavy Spearman in city...and 4 enemy archers were killed so easy my Spearmans.....I was looked, and saw that archer attack was 45...he s stronger than Modern Tank![]()
Added a patch for this on the first post.Rathvilly said:Encountered one error - in the pediaicons text file you need a wonder splash entry for BLDG_Vassal.
This is something I'm considering for the next update.Rathvilly said:Just curious - have you thought of making this an improvement requiring the capital resource within city boundary ?
For now this is intentional, once I look into the victory point scoring more closely, this may change.Rathvilly said:You have lots of victory locations but assign zero score for them - I'm presuming this is deliberate
I'll take a look and post a fix in few days. I just need to know what civ you were playing to make finding the problem easier.Finally tried it out. It's great fun and pretty balanced. It did however crash when researched Construction. I don't think the crash was related to that directly, but that was when it happened. Year 1465 BC. :/
Sorry for the long delay. I wasn't able to find a problem with Egypt, but I have since had a similar problem playing as the Mycenaeans. The problem for me was caused with the noraze.exe I was using where the game would just shut down. I was able to solve this by loading the game a turn before using the regular .exe, playing a turn and then switching back to the noraze.exe. Hopefully this was the issue.I was playing Egypt. Didn't get any error message.
This may just be because it hasn't been downloaded enough times for your security program to verify it is safe.When I tried to download it I got a messages saying it was unsafe to download and might harm your computer. Has anybody downloaded this mod recently and knows for sure if it is safe or not to download?
I've played most of my games with a Greek civ, Hard to keep up in tech, but they won't be overrun until the very end. The Four main civs of the scenario Egypt, Babylon, Mitanni and Hittites are probably the best civs to start with, Egypt being the Easiest, Babylon and Mitanni are average, and the Hittites are the more difficult of the four. Out of the four the Mitanni I've looked into the Mitanni the least.Rambuchan said:Can't believe I haven't yet found the time to try this out. How life can run away with things! Looks super cool and I look forward to getting stuck in. Any particular civ you want tested out / presents a good entry level experience?
Will have a roll with the Mitanni then.I've played most of my games with a Greek civ, Hard to keep up in tech, but they won't be overrun until the very end. The Four main civs of the scenario Egypt, Babylon, Mitanni and Hittites are probably the best civs to start with, Egypt being the Easiest, Babylon and Mitanni are average, and the Hittites are the more difficult of the four. Out of the four the Mitanni I've looked into the Mitanni the least.
Be careful what you wish for!!I'll probably be looking to update this scenario again sometime in the Winter, so I could use any feedback.
Finally tried it out. It's great fun and pretty balanced. It did however crash when researched Construction. I don't think the crash was related to that directly, but that was when it happened. Year 1465 BC. :/
The terrain might be changed, since I like to play with different terrain types anyway.I personally found the choice of terrain art meant it was difficult to recognise many resources.
Yes the Phoenician (Sea Peoples) and Thracian (Arzawa) were both made by Piernik, his leaderheads are some of my favorites. One of the problems I had with choosing leaderheads was finding ones that could pass as bronze age, but a lot of leaderheads, at least in my eyes, were distinctly iron age.Though I did get a little confused between two leaders with roughly similar LHs; forget which ones but they both have grey haired, bearded, sea faring dudes with silver/iron coloured helmets. I think both were made by Piernik. With such funky, historically and culturally distant leader and civ names, players probably need as much help as they can get differentiating.
The tech tree is one of the major changes I'll make when I redo the scenario. I'm not too sure how I'll go about it, but I don't want civs to have nearly the entire first age already researched.Tech tree looks very good. The branches and the abilities are well spread out and offer a good choice of paths. Nice work there. I know it isn't easy doing this well. There may be finer points for tweaking but I didn't get to any obvious exploits or points of weakness.
This is something I overlooked, I'll make sure to add a note to each of the unique units civilopedia entry and also clear up a lot of other things in the pedia as well. Since this was the first scenario I made with a Civilopedia, a lot of the entries were left incomplete without knowing they were.The Pedia's nice and pithy and neat, though I reckon you can go further with the detail. On a first roll, I did get confused with the UUs and mistakenly triggered a Golden Age, presuming my UU was just a flavoured chariot. Maybe my oversight, maybe clarification of which are the UUs that trigger a GA could be in order.
The glass merchant produces the tribute unit every 12 turns and has to be brought into your capital to cash it in. There is also victory points attached to it (100) and 20,000 points are needed to meet the victory condition.Kulko said:I have the ability to build a glass workshop or such, which produces tribute. Sounds good, but how exactly does that tribute thing work? I couldn't find anything on it in the civilopedia.
Settlers are not buildable, I only included them in the biq in case I wanted to use them at some point.Also as I understand I will not be able to build settlers, so I will have to grow via military conquest?