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Aggressive AI, Random Personalities

Raphs_Sai

Chieftain
Joined
Jun 11, 2013
Messages
33
Does anyone play with these settings? I played with it, and not sure if I really noticed them more aggressive.

As for random personalities, they do become less predictable so you aren't sure what you are up against. Such as a peaceful Monty or an open borders Toko. But do they become less effective as AI due to them playing as a different personality?
 
AI is nerfed with AGG AI. People realized it considers "threatened cities" for peace deals, and can abuse it for worker stealing + "threatening" AI city with a warrior early.

As the game wears on, the AI doesn't tech as well. Not only that, but AGG AI setting greatly reduces the odds of the AI trying the one victory condition it has a planned script to puruse: culture wins.

Add all of this up and basically AGG AI reduces difficulty and makes the AI play quite a bit worse overall; you're golden if you survive early.

Random personalities just swaps which AI personality goes with which leaderhead displayed. It can cause some modest doubt early, but experienced players start to pick out the personalities pretty quickly anyway, or know the peaceweight stratifications even if they don't know the exact leader. The AI does not become any less effective with this setting at least, aside from situations like Gandhi of Mongols where it's unlikely he'll ever use the UU much. On the flip side, a very aggressive personality taking over a civ like Egypt could be more dangerous than those leaders typically are. All in all, it doesn't do much but is an ok changeup.
 
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