vilemerchant
Prince
Woah! Wrong time of the month for some 

Woah! Wrong time of the month for some![]()
This is definitely not my experience of Agg AI. If this is the case, then I'd advise upping your difficulty level.
vilemerchant said:As another poster said, this simply means you're not playing on a high enough difficulty.
"Assuming you play at an appropriate difficulty level for your chosen setting, do you find default AI or Aggressive AI to be a more challenging game?"
Having played a lot of Aggressive AI games, I can say without a doubt that's a bunch of nonsense.
Pleased civs have a much lower chance to declare war on you, but annoyed civs are much faster to pull the trigger, so you do have to pay more attention to diplomacy if you don't want a war.
Another trick I used to pull in Civ II was having a bunch of obsolete military, and all the money needed to upgrade it. Thus making myself look "weak" until the moment war was declared.
I WANT ais to fight each other, every now and again. They should. What I don't want, is a game, where I have to play a pre-determined strategy in every game.
That folks, isn't chess.
It isn't Civ either.
I understand your feeling, really.
But what changed from CIV4 vanilla to BTS in this aspect? Didn't we always have a agg. AI that could be off or on in CIV4?
Yeah we did. Except in Warlords and previous, it was loaded against the player. Now it isn't. Now its as exploitable by the player as anything that has ever existed in the CIv Iv series. Its a bold attempt, but its completely broken.
That is your opinion, and not of everybody. Blake's statements were his opinions, not of everybody(including me)...
And of course you can debate it, specially because of his role in making the AI..
I am just saying that things don't necessarily need a fix only because you(as an example) 'didn't like it'.
And with replys like this, you wonder why Aelf gets too wound up, and loses his temper. It doesn't really matter if they "pull the trigger" quicker, as long as you or any ai in the same position has more/better troops. I myself have played nothing BUT agg ais since I got BTS. I can categorically state as fact, not heresay, that virtually any ai will dow on you if it deems you "weaker" or weak enough, All being slightly better relations means, is that this dow will generally take longer to occur. I actively try and induldge BAD relations now with my neighbours, as its generally free xp for my guys, with no backlash that I attacked them, and also normally nets me a city or 2 in wars.
This is not one game, or 10 games or even 20 games, its EVERY game I've yet played. I still get open borders and trade plus resource trade, but (and this bit really is just my opinion), every game feels dirty. There's absolutely no honour left in the game. I've joined wars with a smaller civ, just to help them get their cities back, and then umpteen times, had them end up dow on me, not long after. Which disgusts me so much, I've even unplugged the comp from the wall (which ok is a bit of a hissy fit, but surely SOME people feel the same)...
Anyways, I don't do personal attacks, so please persuad me, that with agg ais, there really IS any point to diplomacy. I'm completely open to rational arguements, its just that I haven't heard any yet.
PieceOfMind - yeah absolutely, 150% behind you - people should play the game the way they like and that is after all why we have so many options in a custom game..... but let's go back to the original question of the thread "is AGG:AI the real game?" I would still say no, because it is a more militaristic game and civ is not just a wargame.
Really, its warfare is not its strong point - playing a game like Medieval 2: Total War is a game which focuses on war.... civ is an empire builder and does so many other things so well!
No offense taken. But you're missing, or possibly avoiding, my point. Consider this analogy.Please don't take offense, but that is really funny from my perspective. You may just as well ask "Does playing on a higher difficulty setting make the game harder?"Let's say that on Monarch I find the game a 50/50 win loss ratio, but with AGG:AI on Monarch I win 75% of the time - we do not need to look at changing the constant factor (the difficulty level) to see that this immediately indicates that the AGG:AI is weaker at playing the game civ.....
I dont think anyone will disagree that it is more of a militaristic challenge and that obviously survival is more of a concern for the player, but the human always has the advantage in tactical combat, so all it is doing is pushing the AI to commit to a strategy it can't genuinely hope to compete at.
I know, I know - 40 people will now jump in and tell me I am wrong..... but each to their own. This IS my experience and someone telling me that I am wrong is hardly going to convince me against my empirical observation.
Precisely.Ultimately, we might just as well call it preference and leave it at that. None of this "the real game" condescension that clearly is getting up people's noses!![]()
Drew,
I've had the AI declare on me while pleased even on regular AI, so I'm not sure that's necessarily an issue specific to Agg AI. It might be more likely under Agg AI since it'll have more units, and power disparity might be greater under Agg AI. Plus, more to the point, haven't you ever declared war on an AI that you were pleased or friendly with, but thought you could benefit from taking a couple of poorly defended juicy cities? I know I have. AI civs that typically spring to mind are the tech monsters like Gandhi and Mansa.
Just look at Sistuil's last ALC on BtS. He creamed Gandhi and as far as I recall their relations at the time were excellent... reason? He was his main competitor, that's all.