Spearthrower
Thrower of spears
In my experience, AIs in aggressive girlyman AI have appeared more like they are playing to win the game. For that reason I would argue aggressive girlyman AI is the real civ.
And naturally the other side would say.... that on AGG:AI the AI's ONLY chance to win is militarily unless the human doesnt play to win.
For a small time I can enjoy having civs stick to their personalities and just exist in the game without any real purpose. But eventually I get tired of this and want to see the AIs actually compete with me. (I want to stress this is my view and I understand others prefer to see less crazy randomness in leaders and more historical accuracy - to each his own.)
Better than that - just choose random personalities and you can have a Monty AI in your neighbourhood Gandhi - and you'd never know until the 30 swords suddenly waltz into your land - now that's a real challenge because you can't predict it like you can with AGG:AI.
Anyway.... not sure where others stated they wanted historical accuracy or what-have-you.... but my argument is that the AI is worse at achieving victories other than militaristic ones with AGG:AI on. The only thing it can compete with me is on military... and given that the AI is never as good a tactician as the human, it can't hope to compete there - even outnumbered, I win.
Whether there are other games which depict war better than civ is irrelevant. Since civ1 the franchise has in fact been mainly empire building and then clashing of empires ie. war. I can just as easily argue that empire building is not civ's strong point either, by comparing it to games like simcity etc. When you think about it, the way the economy works in civ is probably more unrealistic than the warfare aspects eg. you use resources from mines to help you build horses faster?? . Anyway...
No offense taken. But you're missing, or possibly avoiding, my point.
Of course Empire building is Civ's strong point - it's the foremost empire builder on the market today..... strip away all the economy, religions, cities, improvements, buildings etc - would you play it as a war game then? It's incredibly simplistic as a war game..... but strip away the war elements and it is still a complex empire builder - please note that I am not arguing for this or saying it would be fun, just that the core element of Civ's success is clearly not the war side as it is abstracted and simplistic.
Consider this analogy.
Suppose you play monopoly against a bunch of ten year olds who each start off with ten times the normal starting money. Then consider playing a bunch of 20 year olds but on a level playing field. It's likely that you'll find it more difficult playing against the 10 year olds. Yet you would probably find playing the 20 year olds more of an interesting challenge because they are more competent.


Besides, the AI is also pretty bad at empire management compared to the human player as well. It is only because it gets bonuses left right and centre to things more economic that you think it puts up more of a challenge there. If AIs got bonuses to combat eg. better odds, then I don't think you'd be so quick to say the AI is being pushed into a game it can't hope to compete at.
Unfortunately true, but its still potentially able to grab a lot of land and tech like mad and leave you in the dust even without so many boni. Your only redress will be war. If the builds endless units, all you have to do is wait as its economy grinds to a halt and its units obsolete.... it will kill itself for you - this has happened with a number of civs in each of the AGG:AI games I've played - even the graphs show it.
The main thing I'm disagreeing with you is your evaluation of the aggressive girlyman AI. Obviously I can't argue whether or not you find one setting more challenging than the other.
Let's make it clear here that I never used that appellation. My original argument was to counter a load of AGG:AI players who were claiming that people who played without AGG:AI were somehow lesser players because of it. Personally, I just think one is simply a stressing or emphasis of one element of the game over others.
I guess as you said we will have to agree to have this difference of opinion. For me, I don't mind how difficult an AI is because I can always adjust the handicap until it is an appropriate balance for me. I care more about seeing interesting, dynamic games where I feel like I'm only one player in a game. I'm more bored when it is fairly samey from game to game. I like fighting against AIs more than I like competing in space race. This may mean I compete at a higher difficulty to compensate for the fact the AI is worse at war than space race, but that suits me just fine.
Me too.... and hehe alternately, thats why I like the standard AI, as I feel that it can challenge me on other victories and couldnt imagine playing the unit spam, one dimension of AGG:AI every game.... it's fun every now and then when I don't want to think about it too much, but it also gets tedious with micromanaging the larger number of troops and fighting endless hordes of obsolete units.
Precisely.I would say aggressive girlyman AI is the real civ because the game is not militaristic enough without it. Clearly that is pure opinion and so there is no reason that others can believe that is complete rubbish.
Agreed - that's your opinion and that's all that counts in your games. If you and I had started this discussion, I think we would have come to this agreement long ago!!
