winddbourne
Prince
Uncle Joe makes a good point, and his request isn't actually hard to acomplish. The two AI styles could easily be mixed together on a single map.
Perhaps the initial AI style used by each computer player should be based on it's starting position, yet if the situation changes; it's last on the power graph . . . or way behind in tech/culture, then a quick change in AI style might be worthwhile.
The only problem is that . . . Unit spam breeds unit spam. If your facing a million units your going to need a lot of defenders yourself. Maintainence costs were supposed to prevent this from getting out of hand but . . . reading the posts it seems like some AI's can feild a 100 unit army. So the play balance appears to be off.
My solution to unit spam is to make it harder to do, not teach the AI to do it as well. Perhaps make it harder to upgrade units so your 80 units are a mix from warriors to tanks, and your constantly disbanding and rebuilding.
Or you could add additional costs for units above a certain threshhold. Perhaps you can have 6 units per city at normal costs, and every unit above that threshold costs you double for keeping such a large force trained and organized.
Unit spam is bad because:
1) Players have to MOVE all those units which takes time and isn't always fun
2) The AI has to move them too which takes both computing power & time
3) It doesn't take much thought to figure out that a lot of weak units will eventually kill one strong unit.
4) If your building hundreds of units your not fully experiencing other aspects of the game; which could also be balanced if other aspects were made more powerful. For example more common culture flips, or spies being able to bribe your units to join their empire.
5) Unit spam forces other players to counter it with the same strategy, which discourages diverse gameplay. One counter to this would be allowing spies to spread discontent among your units, turning a certain percentage of them into barbarians. The cost of the mission could go down as the stack size went up, and of course the more units in the stack the more barbs you get for your EPs.
Perhaps the initial AI style used by each computer player should be based on it's starting position, yet if the situation changes; it's last on the power graph . . . or way behind in tech/culture, then a quick change in AI style might be worthwhile.
The only problem is that . . . Unit spam breeds unit spam. If your facing a million units your going to need a lot of defenders yourself. Maintainence costs were supposed to prevent this from getting out of hand but . . . reading the posts it seems like some AI's can feild a 100 unit army. So the play balance appears to be off.
My solution to unit spam is to make it harder to do, not teach the AI to do it as well. Perhaps make it harder to upgrade units so your 80 units are a mix from warriors to tanks, and your constantly disbanding and rebuilding.
Or you could add additional costs for units above a certain threshhold. Perhaps you can have 6 units per city at normal costs, and every unit above that threshold costs you double for keeping such a large force trained and organized.
Unit spam is bad because:
1) Players have to MOVE all those units which takes time and isn't always fun
2) The AI has to move them too which takes both computing power & time
3) It doesn't take much thought to figure out that a lot of weak units will eventually kill one strong unit.
4) If your building hundreds of units your not fully experiencing other aspects of the game; which could also be balanced if other aspects were made more powerful. For example more common culture flips, or spies being able to bribe your units to join their empire.
5) Unit spam forces other players to counter it with the same strategy, which discourages diverse gameplay. One counter to this would be allowing spies to spread discontent among your units, turning a certain percentage of them into barbarians. The cost of the mission could go down as the stack size went up, and of course the more units in the stack the more barbs you get for your EPs.