ArbitraryGuy
Rusty Shackleford?
- Joined
- Jul 11, 2003
- Messages
- 1,076
Here are more buildings converted from Rise of Nations. There intended for use in simulating establishing trade/farming infrastructure, but you can use them however you want. I suggest that you set them so that the cooresponding resource has to be with in city borders and +50% tax revenue (to represent trade revenues).
Preview:
From Left to Right:
Vineyard -- Tobacco Plantation -- Sugar Plantation
Silk Trader -- Rubber Lodge? -- Orchard
Origional graphics look better than the preview.
Have fun...
Preview:
From Left to Right:
Vineyard -- Tobacco Plantation -- Sugar Plantation
Silk Trader -- Rubber Lodge? -- Orchard

Origional graphics look better than the preview.
Have fun...