Tier 1
Pop Art
25% of

Tourism in Cities is converted into

Gold. +5

Gold and +3

Production to Hotels, Stadiums, and Airports
Regulatory Capture
Free Stock Exchange in all Cities. +100% quantity of Strategic and Luxury Resources from City-States, and resources from City-States Contribute to Global monopolies (same as Trade Confederacy).
Lobbyists
5

and 5

per turn in your

Capital for each Delegate you control in the World Congress. Votes gained through Trade Agreements with other Civilizations count towards this total.
Fast-Track Construction
+25%

Gold Cost to Building Investment.

Gold investments in Buildings reduce their Production cost by an additional 25%. 25

Gold when a building is completed, Scaling with Era.
Insider Trading
+2

Trade Routes. Can establish

Gold Internal

Trade Routes. +5

Gold and

Food in your

Capital for every Active

Trade Route
Too Big To Fail
+3

Gold to Banks, Stock Markets, Academies, Towns, Manufactories and Unique Improvements. Academies, Towns, and Manufactories claim adjacent tiles when built.
Soft Power
+30

Influence for Diplomatic Mission Actions. All unit Purchase Cooldowns are reduced by 1 (GP/Diplo unit purchases are 4 turns. Military Units have no cooldown).
Tier 2
Diplomatic Immunity
+1 Spy and the Chance to Steal Gold is greatly increased. Diplomats in Foreign

Capitals provide +1 Vote in the World Congress and can Steal

Gold.
Soldiers of Fortune
Can purchase Private Contractors (unique Mercenary Unit unlocked at Mobile Tactics). -25%

Unit Maintenance. Capturing a City provides 500

Gold, scaling with Era.
Panopticism
+10%

Gold and

Science in all Cities. City

Unhappiness does not affect City yields (

Unhappiness still reduces

Golden Age Progress, triggers rebellion, and stops settler production).
Indigo Era
Receive a Free Great Merchant and Great Scientist. +100%

Great Scientist and Great Merchant Rate. 100

Gold when you discover a new Technology, Scaling with Era
Corporate Personhood
+33% Yields to all

Trade Routes. Yields from Processes in all Cities are increased by 10%.
Adventurism
Can Purchase Settler units with

Gold. City Tile Acquisition radius Doubled (same as Lebensraum Citadels)
Big Pharma
Free Medical Lab in your

Capital. +100%

Production towards Medical Labs on Empire. Research Labs and Medical Labs gain 5

and 5
Tier 3
Conglomerates
No limit to the number of Franchises on Empire. +5

Influence Every Turn with City-States that have your Corporate Franchise
Horizontal Integration
1 Additional copy of all Luxury Resources on Empire. 10

Gold and

Science for each Global Monopoly on Empire
Space Tourism
+1%

Production Towards Spaceship Parts in your

Capital for every 25

Gold Per Turn generated there.