ah... Tanks to longbowmen???

Romegypt

Your tank is now my tank!
Joined
Feb 17, 2012
Messages
121
OK so jao is about the middle in score. I am leading.
I have tanks. This turn he got muskets.
Whats going on!!! (Noble difficulty not ready for prince+)
 

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Most people play on a lower level than they're ready for. If you win half your games of 7 players, you're slumming.
 
He won't take that city with 1 tank. I would wait for 8-9 more.

1908 is slow for tanks but the Ai research slow on Noble anyway.

Try poisting a monarchy game. The jump is not that big. Post a 4000bc save. The Ai struggle to get a second city till 2000bc anyway so it should be quite winnable.

The main reason you are not ready is you are expanding at the AI pace. You want 7-10 cities by 1ad. A good solid commerce capital at size 8-13. Do this and you should be winning on monarchy- emperor. The first 50 turns are key to any game.
 
I don't want to crash my economy though, that's why Id on't expand
 
Most people play on a lower level than they're ready for. If you win half your games of 7 players, you're slumming.

This. I played Noble (for years) until maybe a couple of months ago, and I'm now one or two more wins from trying my hand at Emperor.
 
It's pretty much impossible to "crash" your economy on noble. You don't really need to worry about it.

I've seen a few players post saves of pretty crashed economies on Noble after early long-distance rushing paired with bad worker management. Not unsalvageable (actually I have yet to see someone post a game on Noble that was truly unsalvageable except for one where someone else was going to win cultural in 6 turns), but perhaps beyond the ability of your typical Noble player to salvage.

But if you're just expanding peacefully... the only way you can expand peacefully quickly enough to really strain your economy on Noble is with good tile and worker management. If you have both of those, though, then you also will have the skill to manage your tiles to pay for it as well.
 
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