pilferman
Steve McQueen as Bullitt
That was an excellent research topic! That must have been some few weeks. Your work is much appreciated. 
Now, on to master diplomacy...

Now, on to master diplomacy...
So, using slaves is OK but selling your people hurts ...
No, they never change their status nor nationality and there is no way to "liberate" them other than selling or giving them to their native civ. However, after joining them into a city they eventually assimilate over time.Originally posted by DJ54
Do slaves ever lose their status and become regular workers? I've never seen anything that suggests that.
That right there is VERY useful. Now I know that giving 1000 gold gifts is waste of 900 gold.Originally posted by Bamspeedy
-10 maximum for any gifts. You can get -1 point for every 10 gold worth of techs/gold that you DONATE to them. Giving them a tech for 1 gold piece or map (even if the map is worthless) does not count as a gift. You cant get more than -10 points from gifts. Giving gifts on the next turn, or next few turns, has no effect once you reach the -10 cap. It does not look like this decays over time, or that giving more gifts centuries later helps at all., if youve exceeded the cap.
Yay, so I WAS right about my theory of embassies improving attitude.Originally posted by Bamspeedy
-2 If you have an embassy with the AI
So you're absolutely sure that this is permanent?Originally posted by Bamspeedy
...If you have any units in their territory when you break the ROP treaty, and other civs wont sign ROP with you anymore and will add +2.
Am I the only one who feels that this is a serious flaw in Civ3? It doesn't make any sense to me that my allies get mad at me after we finished what we set out to do...Originally posted by Bamspeedy
-1 to -3 for each enemy unit (of common enemies) you destroy and tiles you pillage, -7 for razing an enemy city, but all of this is temporary - AFTER the war or the civ is destroyed, you will get the +1 penalty for each razed city added back on, plus the +1 penalty for declaring war (even if you had joined the alliance). Any damage you did prior to signing the alliance (but during that same war) gets immediately added on. The total effect seems to cap at -15 for doing damage and having an alliance, -13 if you do everything else, but dont have the alliance in place. This decays at -1 each turn, unless you destroy a unit or pillage a tile each turn to keep it at the maximum. So when peace comes and the -15 temporary points is automatically taken off, it may seem like you took an attitude hit by signing peace or destroying the civ, because the other AI have a worse attitude towards you.