AI Auto Play


Actually you dont even need the cheat code, it works without it as well. I believe. I personally dont even have the cheat code listed in my ini because i try to keep it as nearly to what the mod is with that sort of stuff, and see what others are playing with.
 
I wasn't aware you could pick it via REV - how do you do that?

Well there is one as shown above where you can set the amount of turns to be played by the AI.

Then the Revolution way is if you are having bad revolutions and you give control up for X number of turns to the AI and then they will be less rebellious as a result.

Both seem to do the same thing except for the less rebellious and that your forced to do it (unless you pick the other rev options). I am wondering if it uses the same AI to do them.

When I have used both the AI seems to mess up my empire. Building stupid things and moving units to stupid spots. Overall I avoid both since even when I am playing my worse it is better than what the AI will do to my empire.
 
Well there is one as shown above where you can set the amount of turns to be played by the AI.

Then the Revolution way is if you are having bad revolutions and you give control up for X number of turns to the AI and then they will be less rebellious as a result.

Both seem to do the same thing except for the less rebellious and that your forced to do it (unless you pick the other rev options). I am wondering if it uses the same AI to do them.

When I have used both the AI seems to mess up my empire. Building stupid things and moving units to stupid spots. Overall I avoid both since even when I am playing my worse it is better than what the AI will do to my empire.

Almost certainly everything uses the same AI (there is really only one AI). If you find particularly stupid examples of bad things they do post them along with the saves which it can be reproduced from. In regard to units especially, note that units produced by the human player will always have the default unitAI for that unit, which will likely throw the AI off balance, since it will use them for that (default) purpose only (so if you are using AtlAtl's for defenders say, it will think it has no proper defenders because their default is attack (I think anyway - this is an off-the-top-of-my-head example, but you get the idea) and probably try to build new defenders or move other units in to take their place). For a 'real' AI that isn't a problem, since it builds them with the unitAI it wans to use them for, but obviously nothing tells he game WHY a human builds a unit so it just records the default.
 
I don't have a save but for example I remember in one game I had 2 Archer, 2 Spearmen, 2 Town Watchmen and 1 Trained Dog in each of my cities. After the 20 so turns it auto-played all my cities either had 1 or 2 archers inside and I could not find where the rest of my troops went. I am not sure if they died or got deleted by the AI. I also had way more Trained Dogs with the AI seems to like to spam.
 
I don't have a save but for example I remember in one game I had 2 Archer, 2 Spearmen, 2 Town Watchmen and 1 Trained Dog in each of my cities. After the 20 so turns it auto-played all my cities either had 1 or 2 archers inside and I could not find where the rest of my troops went. I am not sure if they died or got deleted by the AI. I also had way more Trained Dogs with the AI seems to like to spam.

Not sure why I would have removed town watchmen. The AI logs would probably tell you, but without saves or logs I'm afraid it's just anecdotal evidence, which is not something that lends itself to being acted upon.
 
Is it possible to pause the AI autoplay (besides by killing the task and reloading from an autosave)?

Ctrl-shift-x again will halt it, but you have to hit the key at the right time for it to be detected, so essentially it means hammer away at it until it responds!

Normally I just automate a few turns at a time each time, on the assumption I can't really interrupt it easily.
 
Ctrl-shift-x again will halt it, but you have to hit the key at the right time for it to be detected, so essentially it means hammer away at it until it responds!

Normally I just automate a few turns at a time each time, on the assumption I can't really interrupt it easily.

Crap. Automating 1500 turns may not have been the best idea then. :rolleyes:
 
Ctrl-shift-x again will halt it, but you have to hit the key at the right time for it to be detected, so essentially it means hammer away at it until it responds!

Normally I just automate a few turns at a time each time, on the assumption I can't really interrupt it easily.

Yeah, the most i would so is around 20-30 thats about it.
 

Link to video.

Jump to around 1:51:30 in the video. You can see how crazy the AI will mess up your civ. Note that this is C2C v26 and not the most recent version.

I know. I'm doing this for some analysis about getting into the later game (both performance, AI, and steamroll stuff), which will be coming sometime soon.
 
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