Ktulu
Warlord
To me the biggest mistake they made was changing the expansion barrier from number of cities/distance from capital maintenance, to the global happiness model.
The old model accomplished two things: 1) it required you to maintain a solid economy before you could expand; 2) it forced you to strategically place your cities to minimize distance from your capital and to best take advantage of the terrain available to your limited # of cities. In CIV IV this was a great balancing mechanic, so why change it?
With the new happiness model, nerfed terrain features, magic food, and science based on population the best strategy is to have as much population as your happiness can support. Terrain and city placement is pretty much irrelevant. A city on the other side of the world is the same as a city right next to your capital. Since the AI gets a huge happiness bonus their is no consequence for adding more cities, so every city they plop down makes their empire stronger.
The happiness bonus is one of the stupidest design choices I've ever seen in a game. Not only does it relate to the problem above, but it also screws up the entire trading model. The only thing worth trading in this game is happiness resources, yet the AI does not need them! WTH? Who's idea was that?
The old model accomplished two things: 1) it required you to maintain a solid economy before you could expand; 2) it forced you to strategically place your cities to minimize distance from your capital and to best take advantage of the terrain available to your limited # of cities. In CIV IV this was a great balancing mechanic, so why change it?
With the new happiness model, nerfed terrain features, magic food, and science based on population the best strategy is to have as much population as your happiness can support. Terrain and city placement is pretty much irrelevant. A city on the other side of the world is the same as a city right next to your capital. Since the AI gets a huge happiness bonus their is no consequence for adding more cities, so every city they plop down makes their empire stronger.
The happiness bonus is one of the stupidest design choices I've ever seen in a game. Not only does it relate to the problem above, but it also screws up the entire trading model. The only thing worth trading in this game is happiness resources, yet the AI does not need them! WTH? Who's idea was that?