blitzkrieg80
ðrymes ðēoden
- Joined
- Mar 15, 2004
- Messages
- 707
Perhaps the reason that my Mod is getting results with the values I stated- is because I have greatly improved all non-luxury Food-type resource tiles with +3 total (various Food/Production/Gold) to make them more interesting and worthwhile to settle next to, since they cannot be traded... so maybe that is helping the Fertility distance variable in my Mod as opposed to vanilla tiles which cannot help it decide as easily?
of course it could all be placebo and random success, so I will keep testing, but so far so good. the slow and steady spread I am seeing is night and day compared to the ICS before. if anything, the AI is too weak now (in a lack of cheating bonuses kind of way).
Amazingly, in my last separate test, the AI wasn't even settling on far-off empty tracks of good land (it was somewhat near City-states who might have detered settling nearby)! I was actually disappointed that the AI was nerfed in that respect... was playing on 'King' difficulty though, so it could be it wasn't getting enough bonuses.
perhaps unrelated, I have started getting very long turn times which I never got before... I think it might have to do with more calculation based on my new city distance settings [that, or a result of the most recent 'hotfix' / patch for crashes which didn't help remove crashes]. The long turn times seem like the usual frozen 'Not Responding' Windows application, but are in-fact, just really long. of course, many would say my computer is to blame, yet it did not happen before, and I have a top-of-the-line system... and this is on standard map-size even.
of course it could all be placebo and random success, so I will keep testing, but so far so good. the slow and steady spread I am seeing is night and day compared to the ICS before. if anything, the AI is too weak now (in a lack of cheating bonuses kind of way).
Amazingly, in my last separate test, the AI wasn't even settling on far-off empty tracks of good land (it was somewhat near City-states who might have detered settling nearby)! I was actually disappointed that the AI was nerfed in that respect... was playing on 'King' difficulty though, so it could be it wasn't getting enough bonuses.
perhaps unrelated, I have started getting very long turn times which I never got before... I think it might have to do with more calculation based on my new city distance settings [that, or a result of the most recent 'hotfix' / patch for crashes which didn't help remove crashes]. The long turn times seem like the usual frozen 'Not Responding' Windows application, but are in-fact, just really long. of course, many would say my computer is to blame, yet it did not happen before, and I have a top-of-the-line system... and this is on standard map-size even.