AI civs' happiness

saamohod

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Can this be considered AI's malfunction? All the AI's are doing miserably happiness-wise. Notice that no unhappiness is caused by Culture/Tourism "Public Opinion" mechanics.

All of those AIs who reached their Ideology have been in negative happiness ever since, and as turns progress their unhappiness only grows and reaches some ridiculous amounts of -150.
Latest patch 2-6.

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I've played my last game with japan and I had to sustain 50 turn of - 25 and 30 turns of -100 ( fudging event which has got 75% chance to get you -1 happiness in each city ... )
it seems harder to come out the unhappiness pit this patch.
 
I've played my last game with japan and I had to sustain 50 turn of - 25 and 30 turns of -100 ( ****ing event which has got 75% chance to get you -1 happiness in each city ... )
it seems harder to come out the unhappiness pit this patch.

In my current game events are disabled.
I'm not sure if anything could or even should be done regarding AI unhappiness. Maybe it's working as intended.
In case this info may be useful for the modders. Here are some screenshots 15 and 9 turns before the OP screenshot.
I'd like to note that Carthage declared war on me (my suggestion to decolonize them was passed that turn, the possible cause of their attack) the next turn after the second screenshot was taken, i.e. at unhappiness -86 (in fact even lower because they were decolonized right before it).

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I believe part of the unhappiness is could be due to unhappiness from specialists (Urbanization), it's part of the same reason why puppet cities are so bad. THe AI preferst to work specialists due to them providing more yields than most tiles.

Easiest 'quick-fix' would be to teach the AI to stop working specialists when they begin causing unhappiness, such as a 5 specialist cap on the AI city governess when assigning specialists.

Advanced solution would be to go in and teach the AI how to balance specialists. This would help the AI deal with late game unhappiness and would be a quality of life boost to players who don't want to micro-manage their cities.
 
I believe part of the unhappiness is could be due to unhappiness from specialists (Urbanization), it's part of the same reason why puppet cities are so bad. THe AI preferst to work specialists due to them providing more yields than most tiles.

Easiest 'quick-fix' would be to teach the AI to stop working specialists when they begin causing unhappiness, such as a 5 specialist cap on the AI city governess when assigning specialists.

Advanced solution would be to go in and teach the AI how to balance specialists. This would help the AI deal with late game unhappiness and would be a quality of life boost to players who don't want to micro-manage their cities.

Indeed, any time a take a peek at how AI's city is doing (where my spy is present) I see that AI is always very heavy on specialists. I can never afford that may specialists due to unhappiness and other reasons. Maybe this is the main reason of AI unhappiness, IDK.
 
Been having some heavy unhappiness-problems this latest version in the games I've tried going relatively wide. I'm not saying that it's necessarily unplayable, but I don't remember ever struggling quite that much before.
 
Boredom and illiteracy have been raised, isn't it?
Yeah, and the two others were lowered.

Even before the latest patch the AI was having happiness issues. That said I have noticed the additional boredom in all AI civs also, makes tourism spread a bit faster as a side effect. Not sure if illiteracy has any special effects aside from normal unhappiness, in fact isn't boredom the only unhappiness with an added effect?
 
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Here is the situation 18 turns later, when all the civs picked up their Ideologies (except liberated Mongolia). I'm Germany at -6 unhappiness, but when my Golden Age ends it will be around -16.
Another annoying thing is that every Civ except me chose Autocracy as their ideology. There weren't even revolutions due to pressure. Everyone just jumps the Autocracy wagon. I'll create a new thread about it.
 
Another annoying thing is that every Civ except me chose Autocracy as their ideology. There weren't even revolutions due to pressure. Everyone just jumps the Autocracy wagon. I'll create a new thread about it.
I've had similar problems with regards to civs jumping on autocracy. Usually it's because a runaway civ has gone military on their neighbors and racked up a ton of tourism. What's the tourism scene looking like?

EDIT: Looking at your screen let me guess and say Iroquois was the runaway. One of the features of cultural influence is that it greatly persuades the ideologies that AI civs take. A side effect of this is that AI civs rarely take any ideology that isn't being used by the head of the pack. Kinda lessens late game variety.
 
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I've had similar problems with regards to civs jumping on autocracy. Usually it's because a runaway civ has gone military on their neighbors and racked up a ton of tourism. What's the tourism scene looking like?

EDIT: Looking at your screen let me guess and say Iroquois was the runaway. One of the features of cultural influence is that it greatly persuades the ideologies that AI civs take. A side effect of this is that AI civs rarely take any ideology that isn't being used by the head of the pack. Kinda lessens late game variety.

That is the tourist screen if I understand you correct. I've been leading in tourism for quite a while despite not picking Aesthetics (Prince difficulty). There were several runaways at different periods. Initially it was Arabia, and they picked up the first Ideology. Iroquois and Denmark were also among the contenders until I established myself at the top. Now that almost everyone declared war on me (based on Ideology difference I presume) I doubt I will win. I could try if I had no problems with happiness, but when my Golden Age ends and no luxury trade I'm screwed I think.

20170211025005_1.jpg
 
That is the tourist screen if I understand you correct. I've been leading in tourism for quite a while despite not picking Aesthetics (Prince difficulty). There were several runaways at different periods. Initially it was Arabia, and they picked up the first Ideology. Iroquois and Denmark were also among the contenders until I established myself at the top. Now that almost everyone declared war on me (based on Ideology difference I presume) I doubt I will win. I could try if I had no problems with happiness, but when my Golden Age ends and no luxury trade I'm screwed I think.
Yeah I realized and edited right after I posted. Sorry to hear about the game going south for you. What difficulty were you on? I don't think the AI get bonus happiness in Vox Populi but I may be mistaken, I think they just get yield bonuses on era or some such. I'm sure someone will correct me.
 
I usually play on 4 (I think that's prince) and I've been noticing a lot of the same issues you have. Nice to see it's not a difficulty thing.
 
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