Zechnophobe
Strategy Lich
One of the things you notice when you play the cool new 'high to low' game type, is the mistakes the AI was making when you got in there. Probably the most common, and most frustrating, are them not researching techs that directly develop their starting area. I don't want to force an AI to research anything, but if you start with numerous calendar resources on grassland, or a multitude of wines, then craft/calendar techs need to be heavily weighted towards.
Some AI's completely ignore the actual economics of their area, and beeline things that are almost useless to them. Both Capria and Sabathiel seem to go for bronzeworking at the expense of all else, which very often cripples them out right, since a lot of the time none of the techs on that path help them at all.
Similarly, I've seen Os-Gabella with her research set at 40%.. with one city. She didn't need to set it that low to pay for anything.. she just apparantly liked making a whopping 4 science a turn. Guess she may have had plans for the 6 gold she was bringing in.
Anyhow, I"m not sure if you can effect the weighting of AI research at run time, but if you can, how about increasing the weight as relevant resources are discovered, especially ones you can in fact build on? (4 dye on jungle resources shouldn't cause you to research calendar).
Especially in the early game, where a single worked Dye will literally double your research, I'd very much like to see this tweak made.
Second area, is in civics. I'm not sure exactly how the AI picks its civics, but it seems to have a few favorites that are almost always a bad idea. Pacifism, for instance it will very often pick up early on (seems about 65% of the time I get to a new civ, it is in pacifism) and rarely if ever have I seen it actually getting GPP. Similarly it seems to very much favor Military State(I think this civic is still broken) and conquest (A very situational civic). If these were adopted with the plan of bearing an army down on someone, maybe it'd make sense. But far too often they are just building defensive units, slightly faster, and gimping their growth while doing so.
Some AI's completely ignore the actual economics of their area, and beeline things that are almost useless to them. Both Capria and Sabathiel seem to go for bronzeworking at the expense of all else, which very often cripples them out right, since a lot of the time none of the techs on that path help them at all.
Similarly, I've seen Os-Gabella with her research set at 40%.. with one city. She didn't need to set it that low to pay for anything.. she just apparantly liked making a whopping 4 science a turn. Guess she may have had plans for the 6 gold she was bringing in.
Anyhow, I"m not sure if you can effect the weighting of AI research at run time, but if you can, how about increasing the weight as relevant resources are discovered, especially ones you can in fact build on? (4 dye on jungle resources shouldn't cause you to research calendar).
Especially in the early game, where a single worked Dye will literally double your research, I'd very much like to see this tweak made.
Second area, is in civics. I'm not sure exactly how the AI picks its civics, but it seems to have a few favorites that are almost always a bad idea. Pacifism, for instance it will very often pick up early on (seems about 65% of the time I get to a new civ, it is in pacifism) and rarely if ever have I seen it actually getting GPP. Similarly it seems to very much favor Military State(I think this civic is still broken) and conquest (A very situational civic). If these were adopted with the plan of bearing an army down on someone, maybe it'd make sense. But far too often they are just building defensive units, slightly faster, and gimping their growth while doing so.