I like reals. Anyone care to back up their claims here with data from the handicap log? It tells you explicitly how much culture each AI is getting.
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I'm afraid so. It was lua code.How can I find the thingamajig to remove/halve Culture from AI handicaps? Playing Cultural with Inspiration, God-King and Mastery while being two policies behind mere Shaka on Emperor is annoying. I found DifficultyModA/B/C, DifficultyMod thing in one sql, but I checked and they affect everything according to era, not merely Culture which is the area of AI assistance I am annoyed with. I hope changing stuff here doesn't require you to be a DLL sorcerer?
I like reals. Anyone care to back up their claims here with data from the handicap log? It tells you explicitly how much culture each AI is getting.
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Hate to ask this again.I like reals. Anyone care to back up their claims here with data from the handicap log? It tells you explicitly how much culture each AI is getting.
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How can I find the thingamajig to remove/halve Culture from AI handicaps? Playing Cultural with Inspiration, God-King and Mastery while being two policies behind mere Shaka on Emperor is annoying. I found DifficultyModA/B/C, DifficultyMod thing in one sql, but I checked and they affect everything according to era, not merely Culture which is the area of AI assistance I am annoyed with. I hope changing stuff here doesn't require you to be a DLL sorcerer?
Are you trying to isolate where (or if) the AI culture output separates significantly from the human?
Hate to ask this again.
Following the sticked thread on how to report on Github (https://forums.civfanatics.com/threads/bug-reports--please-read.566461/), there's a link on how to enable logging: https://forums.civfanatics.com/threads/how-to-enable-logging.487482/
But it doesn't say to enable AIlog = 1. (So I didn't), and I recall you saying there was another thing that needs to be enabled that is not in the guide.
Could it be added to the sticked thread? Just after the link? This would help other players wishing to provide full logs.
I made the modifications in config.ini, set AIlog to 1, reloaded my game, and played a few turns, but I'm not getting any new log. What can be wrong?You need to yes. I don’t tell all to enable AI logging because 90% of bug reports are mod conflicts.
You do.
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I'm afraid so. It was lua code.
I made the modifications in config.ini, set AIlog to 1, reloaded my game, and played a few turns, but I'm not getting any new log. What can be wrong?
Egypt 265 CBP AI DIFFICULTY BONUS FROM HISTORIC EVENT 1: Received Handicap Bonus (43 in Yields).I like reals. Anyone care to back up their claims here with data from the handicap log? It tells you explicitly how much culture each AI is getting.
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Egypt 265 CBP AI DIFFICULTY BONUS FROM HISTORIC EVENT 1: Received Handicap Bonus (43 in Yields).
Egypt 268 CBP AI DIFFICULTY BONUS FROM HISTORIC EVENT 2: Received Handicap Bonus (29 in Yields).
Arabia 268 CBP AI DIFFICULTY BONUS FROM HISTORIC EVENT 2: Received Handicap Bonus (19 in Yields).
Egypt 269 CBP AI DIFFICULTY BONUS FROM HISTORIC EVENT 4: Received Handicap Bonus (43 in Yields).
Arabia 269 CBP AI DIFFICULTY BONUS FROM HISTORIC EVENT 8: Received Handicap Bonus (0 in Yields).
Arabia 270 CBP AI DIFFICULTY BONUS FROM HISTORIC EVENT 2: Received Handicap Bonus (19 in Yields).
Egypt 272 CBP AI DIFFICULTY BONUS FROM HISTORIC EVENT 4: Received Handicap Bonus (43 in Yields).
Can you make anything out of this? King difficulty.
Is it ok to have 0 yields? If it is going to yield 0 wouldn't it better just not triggering?Yup. The last number (x in yields) is the amount of culture they get.
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Is it ok to have 0 yields? If it is going to yield 0 wouldn't it better just not triggering?
Currently in my game, Polynesia has eaten Germany and is the big warmonger, Ottomans and Arabia have fought several times, and Egypt and I (Austria) share our small continent in peace. But in those 5 turns only Arabia and Egypt are getting any handicap bonuses.