And yea, generally, attacking a protected City State smack dab in the middle of the map or is an ally of an empire as a kind of 'soft attack' of your enemy, is not a good idea.
This is probably less ridiculous than the vassals exploit in Civ4 where it's almost always gauranteed you can make bank attacking someone's vassal first instead of engaging them directly, since vassals will often put up a pitiful defense and the master civ would usually have a delayed response.
Making infoaddict's features standard would be a good start. It has a Civ3/4 style 'web' of relations that I absolutely find is the best way to view relations. I hate the lists in the current diplo UI.
I'd add that while I blame player failure generally on a lot of complaints about AI issues, I think Firaxis is guilty of creating the issue by having a sub-par diplo UI; heck we don't even get graphs until replay, even though the game obviously keep tracks of all those stats.
Also I'd go a step further from what is presented on info addict as I don't believe the diplomacy screen shows protected city states by Civ. There should be a list of each civ, the city states they have relations with and all the city states they have pledged to protect.
And either force a pop up (optional) listing civs you would likely to anger if you attack/dow on a CS right before you do it. That way, there's no way players can feign ignorance.
This is probably less ridiculous than the vassals exploit in Civ4 where it's almost always gauranteed you can make bank attacking someone's vassal first instead of engaging them directly, since vassals will often put up a pitiful defense and the master civ would usually have a delayed response.
Yeah, if I ever tried at a serious mod for this game, it'd start with AI giving much more information about what it likes\hates about you and other AI (while still allowing for deception).
Making infoaddict's features standard would be a good start. It has a Civ3/4 style 'web' of relations that I absolutely find is the best way to view relations. I hate the lists in the current diplo UI.
I'd add that while I blame player failure generally on a lot of complaints about AI issues, I think Firaxis is guilty of creating the issue by having a sub-par diplo UI; heck we don't even get graphs until replay, even though the game obviously keep tracks of all those stats.
Also I'd go a step further from what is presented on info addict as I don't believe the diplomacy screen shows protected city states by Civ. There should be a list of each civ, the city states they have relations with and all the city states they have pledged to protect.
And either force a pop up (optional) listing civs you would likely to anger if you attack/dow on a CS right before you do it. That way, there's no way players can feign ignorance.