Or maybe you just read between the lines something that isn't there.![]()
I get what you two mean, but proportions are way off here. It's somehow applicable on marathon speed, not on standard. According to this logic everybody should be at war with everybody in first 20 turns or so. When during the history two countries were at peace for more than thousand years? Cannot happen, right?
I want diplomacy to be interactive and beneficial. Currently it is neither. War has significant advantage over short term trading which can be broken any moment. There is no real point in investing in good relations since it's a dead end anyway.
We had this thread, some AI flavours can and do declare war within the first 50 turns.
I generally agree that Civ5's diplo AI is geared more towards understanding the game as it is, instead of being an actor in stage to be defeated.
We'll see what they can do with the game in the future patches, but certainly, I'd advocate more options to give players more control over relations, and as I suggested, flipping the DoF gifting from a penalty for not helping to a bonus for helping. And add some more diplomatic options.