Hi, I would like to ask you about an issue Ive been experiencing while playing this mod. Just to be clear, Im only using this mod and no others, usually standard size Communitas map and Emperor, and also default advanced settings (i.e. no raging barbs etc.).
The problem is that the AI takes very long to settle a new city - Ive played 5 games and its usually about a 100 turns+ till ANY civ builds a new city. Now the problem isnt build order or no settlers, its simply the fact that the settlers stand idly and never leave the area around the capital.
After some observations, I feel like (although I may be wrong) it can attributed to barbarian ships having ranged attacks early on. Because I always seem to encounter large stacks of units (along with settlers) standing around the beaches getting bombarded by pirates. This in turn leads to the units staying in "heal" order and not moving which additionaly means that the settlers dont go alone without their escorts who are being bombarded.
Now the AI seems to overcome this by researching and producing archers, but this takes too long (the aforementioned 100 turns) and by that time Im usually way ahead and miss out on a fun early game.
Is anyone else experiencing this or I am just having bad luck with the map script and unfortunate barb spawns?
The problem is that the AI takes very long to settle a new city - Ive played 5 games and its usually about a 100 turns+ till ANY civ builds a new city. Now the problem isnt build order or no settlers, its simply the fact that the settlers stand idly and never leave the area around the capital.
After some observations, I feel like (although I may be wrong) it can attributed to barbarian ships having ranged attacks early on. Because I always seem to encounter large stacks of units (along with settlers) standing around the beaches getting bombarded by pirates. This in turn leads to the units staying in "heal" order and not moving which additionaly means that the settlers dont go alone without their escorts who are being bombarded.
Now the AI seems to overcome this by researching and producing archers, but this takes too long (the aforementioned 100 turns) and by that time Im usually way ahead and miss out on a fun early game.
Is anyone else experiencing this or I am just having bad luck with the map script and unfortunate barb spawns?