Mirc
Not mIRC!!!
I think this is supposed to stop the AI from razing any city, but I might be wrong. 

Isnt it possible the code could be the same as civ 3 conquests what im saying this peticular code for razing probably wasnt changed from the original version.wasnt there razing in the vanilla version? and why change it in conquests version wasnt it just a cosmetic upgrade I dont think they changed the game engine except for maybe minor tweaks here and there but i dont know for sure since i never had the vanilla version.No, it's only for vanilla I think. Skyer, if you could mess with the Conquests coding, then I think it would be better for the community, seeing as how almost everyone uses C3C around here,.
Skyer2, could you please make ONE thread where you publish your achievements, so they are easier to find in future?
Or better yet his own forum and a patch for civ 3 conquestsOr better yet his own forum......
Well really anyone trying this kind of thing should keep a backup copy of the original exe in case of bugs. This brings up an important point- is it possible to place an altered exe somewhere in the directory structure so that a mod will use it just like any other file in the search path?Kairob it patches the executable so any game you play will have it in effect.
I've been watching these threads with interest. This certainly has a lot of potential. I don't know how Firaxis would respond to essentially reverse-engineering the game, but I guess we'll see what happens. This is one simple "hard-coded" fix that we definitely have been needing.
Well really anyone trying this kind of thing should keep a backup copy of the original exe in case of bugs. This brings up an important point- is it possible to place an altered exe somewhere in the directory structure so that a mod will use it just like any other file in the search path?
how did you get this patch to work for civ3 complete when i try it says cant find pattern.?Skyer2, it seems your patch is working with the Civ 3 Complete exe.![]()
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Marinecorps and me tried BadKharma´s exe and we had the same results: no more city razing possible. We are doing now heavy testing with your patch in our upcoming mod SOE (Storm over Europe).
Again thanks a lot for your outstanding work.And if it works in our big style testings than we nominate you for the Civ 3 nobel prize.
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I attache a screene about the message that is now appearing when capturing a city.
I think that is a script.txt problem, civinator. IIRC, there were problems with the R+FotM scenario.