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AI doesn't raze cities. 2016-10-05

No, it's only for vanilla I think. Skyer, if you could mess with the Conquests coding, then I think it would be better for the community, seeing as how almost everyone uses C3C around here, :).
 
No, it's only for vanilla I think. Skyer, if you could mess with the Conquests coding, then I think it would be better for the community, seeing as how almost everyone uses C3C around here, :).
Isnt it possible the code could be the same as civ 3 conquests what im saying this peticular code for razing probably wasnt changed from the original version.wasnt there razing in the vanilla version? and why change it in conquests version wasnt it just a cosmetic upgrade I dont think they changed the game engine except for maybe minor tweaks here and there but i dont know for sure since i never had the vanilla version.
 
The patch that when extracted says AICities.exe patched my Civ3 Complete so that the raze option is no longer available for the human. I havnt seen the AI razing any cities yet so I dont understand how so many people are having problems with this.
 
I've been watching these threads with interest. This certainly has a lot of potential. I don't know how Firaxis would respond to essentially reverse-engineering the game, but I guess we'll see what happens. This is one simple "hard-coded" fix that we definitely have been needing.

Kairob it patches the executable so any game you play will have it in effect.
Well really anyone trying this kind of thing should keep a backup copy of the original exe in case of bugs. This brings up an important point- is it possible to place an altered exe somewhere in the directory structure so that a mod will use it just like any other file in the search path?
 
I've been watching these threads with interest. This certainly has a lot of potential. I don't know how Firaxis would respond to essentially reverse-engineering the game, but I guess we'll see what happens. This is one simple "hard-coded" fix that we definitely have been needing.


Well really anyone trying this kind of thing should keep a backup copy of the original exe in case of bugs. This brings up an important point- is it possible to place an altered exe somewhere in the directory structure so that a mod will use it just like any other file in the search path?

I dont believe that would work because you have to start a game before loading a mod so it would be using the original executable that you started the game with.

Kairob, if you make a mod that you expect to be using this patch with anyone without a patched executable will have results different from what you would expect. So you might want to mention needing the executable patch when publishing the mod.
 
Skyer2, it seems your patch is working with the Civ 3 Complete exe.:woohoo: :dance: :hatsoff:

Marinecorps and me tried BadKharma´s exe and we had the same results: no more city razing possible. The "abandon city" option is still there. We are doing now heavy testing with your patch in our upcoming mod SOE (Storm over Europe).

Again thanks a lot for your outstanding work. :thanx: And if it works in our big style testings than we nominate you for the Civ 3 nobel prize.:trophy:

Edited: One screene removed
 
Skyer2, it seems your patch is working with the Civ 3 Complete exe.:woohoo: :dance: :hatsoff:

Marinecorps and me tried BadKharma´s exe and we had the same results: no more city razing possible. We are doing now heavy testing with your patch in our upcoming mod SOE (Storm over Europe).

Again thanks a lot for your outstanding work. :thanx: And if it works in our big style testings than we nominate you for the Civ 3 nobel prize.:trophy:

I attache a screene about the message that is now appearing when capturing a city.
how did you get this patch to work for civ3 complete when i try it says cant find pattern.?
 
I think that is a script.txt problem, civinator. IIRC, there were problems with the R+FotM scenario.

Seems you are right with these script.txt problem of this special scenario. So I edit my last post now and delete this screene. But it is fact, that city razing is not any longer an option for the human player and till now no AI city razing was observed by us (even with other scenarios).

dferrill, I had the same problems like you. I asked BadKharma to send me his patched exe and than I got these results. Now we must find what is different with BadKharma´s Civ 3 Complete exe and other exes.
 
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