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AI doesn't raze cities. 2016-10-05

The patch works and quite obviously it's a false alert - the "trojan" found is not even a specific trojan but a generic signature. Either that, or Balthasar has just virused computer - I have latest/updated AVG as well and it finds nothing in the file.
 
Okay, to get a solution we at first have to know if there is a problem at all. Thus can someone here, who has AVG and a clear system, download that patch and scan it? If there is a trojan in it, is it possible to get it out? Also is the exe in this file infected? http://forums.civfanatics.com/uploads/32491/sg.rar

If not we do have no problems. If yes we have to redo that what skyer did. Thus we must then make a patch on our own. If I was conspiracy fan I would say that Firaxis entered this to stop this patch...

Adler
 
Hey, Balthasar, what anti virus software are you running? :)

EDIT: Could it also be that the Trojan came from somewhere else and copied itself onto that file?
I use Spybot, AVG & Ad-Aware. It was the AVG program that flagged the file. It's not likely to have come from somewhere else. I run these programs every day. I hadn't run the patch yet (so how would it 'absorb' a trojan?) and, as you can see, the AVG flagged that specific file. I ran my anti-virus software again today and got no new hits. I just felt a duty to report the file as soon as the warning popped up, and yes, Goldflash's warning rang in my ears. That's as techno-savvy as I get, unfortunately. Now it's up to someone who knows their way around file security to tell me that this is guaranteed trojan-free, and plausibly explain how my machine got a false positive. If I turn out to be wrong about it, I apologize in advance for the alarm. Better safe than sorry, etc. etc. Too bad there isn't an "official" patch for this (and a way to insert the function into mods without altering any other scenarios). It would sure be handy. Where's the geek squad when you need them? :huh:
 
Balthasar there is nothing to apologize, unless you wanted to make a false alert. BTW did you delete the file and redownloaded and then checked the file? I think it is necessary to get to know if someone else can verify (or falsify) if this is a trojan in it or not. So if you don't get a message after redownload the chances are big that it was a false alert. If not we have to see it by a third.
Also is it possible that this trojan came from elsewhere and was attached while or shortly after downloading or if AVG is misidentifying the patch as trojan (although I don't believe that)?

Adler
 
Now it's up to someone who knows their way around file security to tell me that this is guaranteed trojan-free, and plausibly explain how my machine got a false positive.
It has to do with antivirus heuristics. Heuristics are designed to detect previously unknown viruses, that is to say, viruses that are newly released into the wild for which antivirus vendors have no specific definition files to address the threat. Unfortunately, heuristics are not very successful in catching newly released threats - mainly due to consumer demand for an unobtrusive scanner. To minimize the risks of false positives, some vendors have cut back on the level of heuristics employed, or given users configurable options to lessen or increase heuristics as desired.
Because the no raze patch changes code in a programs exe it can easily provide a false positive.
 
A bump and some useful information according to the patch.

First, this patch also works with the Conquest.exe.

Second, you can create a copy of Conquests.exe, patch it, rename it to, for example, NoRaze.exe, and put it into the same directory as the original file. Just click NoRaze.exe to start the game or create a shortcut. Therefore, you can have two files next to another, one for regular gaming, one for scenarios.

Just to have this added, I think it's useful for some.
 
Question is: can you add this capability to a mod or scenario separately? I've never seen an adequate answer to that one.

(I know I have issues with this thread - I'll ignore them if you will)
No you can not because it is a written over main executable file.
 
Yes you can - provide a copy of the exe and rename it "mymod.exe", put it in the same folder as Conquests.exe and start the game from here.
 
Well, I guess he meant if he could use an extra exe to get the no raze feature in some games while still having the choice to play a normal game.

When planning to play a scenario where NoRaze should be used to make the scenario function, one can choose to start the game with the "noRaze" executable.
 
So Ares you have this no cd thingy too? Or did you get it to work w/o it?
 
An unedited executable ie one without the no CD wont allow the patch to write to it. You could open the original executable and hex edit manually following Skyers instruction and not his auto patcher also.
 
Here's a small overview I've come up w/ from testing, I haven't seen anywhere on the thread where it says in black and white what the patch does so here goes.

The AI:
cannot autoraze
cannot raze
can raze a civ in regicide when killing the king
does not abandon but this is true without the patch

The human:
cannot autoraze
can raze
can raze a civ in regicide
can abandon

Needless to say, I would humbly suggest applying a house rule...
 
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